Light Yagami (Japanese: 夜神 月, Hepburn: Yagami Raito) is a fictional character and the protagonist of the manga series Death Note, created by Tsugumi Ohba and Takeshi Obata. He is a bored young genius who finds the Death Note dropped by the Shinigami Ryuk by pure chance. Using the notebook, which allows its owner to kill anyone simply by knowing their name and face, Light becomes a mass-murderer known as Kira (キラ) in an attempt to create and rule a utopia cleansed of criminals, with him at the helm as a "god".
In the anime adaptation, he is voiced by Mamoru Miyano in the Japanese version and by Brad Swaile in the English; in the live-action film series, he is portrayed by Tatsuya Fujiwara, in the TV drama, he is portrayed by Masataka Kubota and, in the American film, he will be portrayed by Nat Wolff.
Tsugumi Ohba, the story writer of Death Note, said that his editor suggested the family name "Yagami" for Light. Ohba said that he did not feel "too concerned" about the meaning of the name (the Kanji for "Yagami" are "night" and "god"); he said that after he created the final scene in the manga he "liked" that the final scene created "deeper significance" in the name, of Kira worshippers worshipping him at night under the light of the moon.
Light is a science fiction novel by M. John Harrison published in 2002. It received the James Tiptree, Jr. Award and a BSFA nomination in 2002, and was shortlisted for the Arthur C. Clarke Award in 2003.
The book centres on the lives of three individuals — the physicist (and serial killer) Michael Kearney, on the verge of a breakthrough in theoretical physics sometime in 1999; Seria Mau Genlicher, the cybernetically-altered female pilot of a "K-ship", and the ex-space pilot and adventurer Ed Chianese. Seria Mau and Ed's stories take place in the year 2400 AD.
The lives of these three individuals are linked in many ways, though most tangibly by the presence of a mysterious creature called The Shrander, who appears in many guises to all three characters throughout the novel (with anagrammatic names of Sandra Shen and Dr. Haends). They are also linked by the Kefahuchi Tract, a space-time anomaly described as "a singularity without an event horizon", an object of awe and wonder that has been the ruin of many civilisations attempting to decode its mysteries.
A window is an opening in a wall, door, roof or vehicle that allows the passage of light and, if not closed or sealed, air and sound.
Modern windows are usually glazed or covered in some other transparent or translucent material. Windows are held in place by frames. Many glazed windows may be opened, to allow ventilation, or closed, to exclude inclement weather. Windows often have a latch or similar mechanism to lock the window shut.
Types include the eyebrow window, fixed windows, single-hung and double-hung sash windows, horizontal sliding sash windows, casement windows, awning windows, hopper windows, tilt and slide windows (often door-sized), tilt and turn windows, transom windows, sidelight windows, jalousie or louvered windows, clerestory windows, skylights, roof windows, roof lanterns, bay windows, oriel windows, thermal, or Diocletian, windows, picture windows, emergency exit windows, stained glass windows, French windows, and double- and triple paned windows.
The Romans were the first known to use glass for windows, a technology likely first produced in Roman Egypt, in Alexandria ca. 100 AD. Paper windows were economical and widely used in ancient China, Korea and Japan. In England, glass became common in the windows of ordinary homes only in the early 17th century whereas windows made up of panes of flattened animal horn were used as early as the 14th century. Modern-style floor-to-ceiling windows became possible only after the industrial plate glass making processes were perfected.
The drop is a unit of measure of volume, the amount dispensed as one drop from a dropper or drip chamber. It is often used in giving quantities of liquid drugs to patients, and occasionally in cooking.
The volume of a drop is not well-defined: it depends on the device and technique used to produce the drop, on the strength of the gravitational field, and on the density and the surface tension of the liquid.
There are several exact definitions of a "drop":
A drop in popular music, especially electronic music styles, is a point in a music track where a switch of rhythm or bass line occurs and usually follows a recognizable build section and break.
The term "drop" comes from the composer or producer "dropping in" the primary rhythmic and foundational elements previously hinted at into the mix more or less at once. Related terms, typically describing certain types of drops, include "beat-up" (so named because it is a point where the producer brings up the foundational kick drum beat after having faded it down during a break or buildup) and "climax" (typically describing a single particularly striking drop heard late in the track).
Many genres of EDM can have more than one drop during a track, especially if the song is built on a "dance-pop" verse/chorus with vocals; a drop of some kind is typically heard somewhere during each chorus as the high point of that verse/chorus cycle. Most genres, however, tend to emphasize a single drop as the beginning of the high point, or climax, of the entire track; in vocal subgenres this is typically the last repetition of the chorus, while in nonvocal genres it typically occurs in the last quarter of the track.
An overhand (or overcut or drop) is a semi-circular and vertical punch thrown with the rear hand. It is usually employed when the opponent is bobbing or slipping. The strategic utility of the drop relying on body weight can deliver a great deal of power.
Left overhand in long range
Left overhand in long range
Right overhand in long range
Right overhand in long range
Left overhand in long range and counterpunch
Left overhand in long range and counterpunch