Late may refer to:
A local authority trading enterprise (LATE) was an organisation established in New Zealand under the Local Government Act 1974.
The 1989 legislation assigned regional councils planning and funding responsibilities, but not the transport supplier function. It required regional councils or other territorial authorities either to divest their transport assets to the private sector, or to establish a transport-related local authority trading enterprise.
Local authority trading enterprises were replaced by council-controlled organisations under the Local Government Act 2002.
The Latécoère 521, "Lieutenant de Vaisseau Paris", was a French six-engined flying boat, and one of the first large trans-Atlantic passenger aircraft. The four inboard engines were mounted as tandem push-pull pairs.
The inaugural flight took place on 10 January 1935, followed by a demonstration flight in December 1935 via Dakar, North Africa to Natal, Brazil, then north to the French West Indies. The inaugural flight was to mark the 300th year of French rule in the Americas. Having reached Pensacola, Florida, it was caught in a hurricane and wrecked. The aircraft was returned to France by ship to be rebuilt for service with Air France on the trans-Atlantic route. In June 1937 it flew non-stop to Natal before returning to France via the North Atlantic. On 30 December 1937 it set an FAI record carrying a payload of 18040 kg (39,770 lbs) to 2000 meters (6,562 ft) altitude at Biscarrosse, France. (The FAI Bulletin says it had six 650-hp (485-kW) engines at the time.) In 1939 the XB-15 set a new landplane payload record: 14135 kg.
Apex may refer to:
Apex (Katy Bashir) is a fictional character appearing in American comic books published by Marvel Comics.
Apex first appeared in issue #1 of the Avengers Arena series as part of the Marvel NOW! event, and was created by Dennis Hopeless and Kev Walker.
Apex is one of sixteen teenagers kidnapped by Arcade who forces them to fight each other to the death in his latest version of Murderworld. She is part of the Braddock Academy group (consisting of Kid Briton, Anachronism, Bloodstone and Nara) which is joined by Death Locket despite death threats from Kid Briton and Nara. Death Locket started bonding with Apex as she introduces her to the rest of the Braddock Academy.
There is discord in the Braddock Academy's ranks as Anachronism and Kid Briton get into an argument. An earthquake then separates Bloodstone and Anachronism from Apex, Nara, Kid Briton, and Death Locket. Death Locket goes dormant as her cybernetics take over and she blasts Nara off a cliff and into the ocean. Kid Briton is enraged by this and tries to kill her until Apex orders him not to, revealing that she knew about his affair with Nara back at the Braddock Academy and that "we're here now and I'm done sharing."
Apex was an experimental radio broadcasting system introduced in the United States in 1934 that used high frequencies between roughly 25 and 42 MHz and wideband AM modulation (as opposed to traditional AM broadcasting's narrowband modulation) to achieve high fidelity sound with less static and distortion than medium wave AM stations in the so-called standard broadcast band (then, 545-1505 kHz) experience. They were called "apex", "skyscraper" or "pinnacle" stations because of the height of the broadcast antennas used.
The Federal Communications Commission thought initially that very high frequency (VHF) radio waves would have a small, discrete range, and would allow two or more stations to broadcast on duplicate frequencies without interfering with each other. But later it was realized that during peaks in the 11-year sunspot cycle even VHF radio waves could reflect from the ionosphere, and Apex station signals could sometimes be heard on the other side of the planet. In October 1937, the FCC made public its allocation plan for VHF radio broadcasting: 75 channels with 40 kHz separation on 41.02 to 43.98 MHz for Apex stations and 16 channels in 30-40 MHz for relay stations. Twenty-five of the 75 channels were reallocated for educational use in 1938.
Nights into Dreams... (ナイツ, Naitsu, stylised as NiGHTS into Dreams...) is an action video game developed by Sonic Team and published by Sega for the Sega Saturn in 1996. The story follows two teenagers, Claris and Elliot, who enter a dream world called Nightopia where all dreams take place. With the help of an exiled "Nightmaren", Nights, they begin a journey to stop Wizeman, an evil ruler, from destroying Nightopia and consequently the real world. Gameplay is centred around Nights flying through Claris and Elliot's dreams in order to gather enough energy to defeat Wizeman and save Nightopia. The game is presented in 3D and imposes time limits in every level, in which the player must accumulate enough points in order to proceed.
Development began soon after the release of Sonic & Knuckles in 1994, although the concept originated during the development of Sonic the Hedgehog 2. Development was led by Sonic Team veterans Yuji Naka, Naoto Ohshima, and Takashi Iizuka. Naka began the project with the central idea being flight, and Oshima designed the character Nights to resemble an angel that could fly like a bird. Oshima also designed Nights specifically as an androgynous character. The team conducted research on dreaming and REM sleep, and was influenced by the works and theories of psychotherapists Carl Jung and Sigmund Freud. An analogue controller, known as the Saturn 3D controller, was designed alongside the game and was exclusively included with some retail copies sold.
Slow down, you're thinking way too much
Too close, but maybe it's not enough
I still remember I've been here before
And we used to run around
Getting busy, going out
And we never cared about if we
Would be coming home tonight
We're never coming home tonight
We're never coming home
I fell in love, we could do anything
We used to think we'd save the world
I fell in love when I was seventeen
With late nights and disco girls
Walk down the streets where we used to live
We'd sit for hours and never leave
You'd fall asleep while you were watching the stars
And we thought that we could fly
Getting lost and getting high
It was wrong but it felt right
And we won't be coming home tonight
We're never coming home tonight
We're never coming home
I fell in love, we could do anything
We used to think we'd save the world
I was in love when I was seventeen
With late nights and disco girls
We're never coming home
We're never coming home
I fell in love, we could do anything
We used to think we'd save the world
I was in love when I was seventeen
With late nights and disco girls
I fell in love, we could do anything
We used to think we'd save the world
I was in love when I was seventeen
With late nights and disco girls
We're never coming home
We're never coming home
Late nights and disco girls
Late nights