Kuma (Japanese: クマ, Hepburn: lit. meaning "bear") is the name of two characters within the Tekken fighting game series released by Namco Bandai Games. Kuma I was introduced in first Tekken and he has returned for Tekken 2, while Kuma II was introduced in Tekken 3 and he has returned for all subsequent games. Both of them were bears, bodyguards to Heihachi Mishima as well as father and son towards each other. The female Panda (パンダ) was introduced in Tekken 3 as a palette swap of Kuma, returning for subsequent games.
Tekken (Japanese: 鉄拳, "Iron Fist") is a fighting game franchise created, developed, and published by Namco (later Bandai Namco Entertainment). Beginning with the original Tekken in 1994, the series has received several sequels as well as updates and spin-off titles. Tekken was one of the first fighting games at the time to use 3D animation. The series has also been adapted into three films and other media. The series' official English name is always written in all-capital letters (TEKKEN, abbreviated to TK). There are six main installments to the series, one installment having an updated version that also made a home release, two non-canonical installments, and a seventh mainline game in the works.
The premise of each game in the main series documents the events of the King of Iron Fist Tournament, hosted by the Mishima Zaibatsu corporation. The prize is typically control of the company, which then allows the winner to host the following tournament. After beating the game with each character, an ending cutscene is unlocked and usually one of the endings from each game becomes the continuation of the story into the following installment. The story has largely revolved around the Mishima clan curse, which began narratively with Heihachi Mishima throwing his son Kazuya Mishima from a cliff when he was 5 years old. Kazuya was nearly killed from the fall, but through the influence of the "Devil Gene" he survived and swore revenge to his father by the time of the King of Iron Fist Tournament.
Tekken 2 (鉄拳2) is the second installment in the popular Tekken fighting game series. It was first released in arcades in 1995, and later released for the PlayStation in 1996. The original arcade version of the game was released in Tekken 5 's Arcade History mode for the PlayStation 2, in 2007 for the PlayStation 3 and PlayStation Portable via the PlayStation Network, and in 2009 for Zeebo via ZeeboNet. It was succeeded by the popular Tekken 3, which was released in 1997.
The gameplay in Tekken 2 is much like its predecessor with a few additions. It continues to use 2D backgrounds in its stages, an infinite playing field, and a fighting system that utilizes four buttons: left punch, right punch, left kick, and right kick. Distinct additions included attack reversals for some characters, back throws, chain-throws, and a sidestep unique to two characters, Kazuya Mishima and Heihachi Mishima. However, Yoshimitsu has a spinning sidestep move that lowers his health. Tackles were also modified to inflict damage when running from a greater distance. Each time the game is beaten with one of the default available characters in arcade mode, the associated sub-boss character becomes selectable.
Tekken 3 (Japanese: 鉄拳3) is the third installment in the popular Tekken fighting game series. It was released in arcades in March 1997, and for the PlayStation in 1998. The original arcade version of the game was released in 2005 for the PlayStation 2 as part of Tekken 5's Arcade History mode. Tekken 3 is still widely considered one of the greatest games of its genre, and of all time. With more than 8.5 million copies sold worldwide, Tekken 3 is the fifth best-selling PlayStation game of all time.
Tekken 3 was the first game released on Namco System 12 hardware (an improvement over the original two Tekken games, which used System 11). It was also the last installment of the series released for the PlayStation. A non-canon sequel was released in 1999 and 2000 in arcades and on the PlayStation 2 respectively, titled Tekken Tag Tournament, followed by the canon sequel, Tekken 4, in arcades and on the PlayStation 2 in 2001 and 2002, respectively.
Tekken 3 maintains the same core fighting system and concept as its predecessors, but brings many improvements, such as significantly more detailed graphics and animations, fifteen new characters added to the game's roster, more modern music, and faster and more fluid gameplay.
Kuma or KUMA may refer to:
The AMD Family 10h, or K10, is a microprocessor microarchitecture by AMD based on the K8 microarchitecture. Though there were once reports that the K10 had been canceled, the first third-generation Opteron products for servers were launched on September 10, 2007, with the Phenom processors for desktops following and launching on November 11, 2007 as the immediate successors to the K8 series of processors (Athlon 64, Opteron, 64-bit Sempron).
It is commonly perceived by the PC community that from the time after the use of the codename K8 for the AMD K8 or Athlon 64 processor family, AMD no longer uses K-nomenclatures (originally stood for Kryptonite) since no K-nomenclature naming convention beyond K8 has appeared in official AMD documents and press releases after the beginning of 2005.
The name "K8L" was first coined by Charlie Demerjian, one of the writers of The Inquirer back in 2005, and was used by the wider IT community as a convenient shorthand while according to AMD official documents, the processor family was termed "AMD Next Generation Processor Technology".
Kuma (球磨) was the lead vessel of the five Kuma-class light cruisers in the Imperial Japanese Navy. She was named after the Kuma River in Kumamoto prefecture, Japan.
After the construction of the Tenryū-class cruisers, the demerits of the small cruiser concept became apparent. At the end of 1917, plans for an additional six Tenryū-class vessels, plus three new-design 7,200 ton-class scout cruisers were shelved, in place of an intermediate 5,500 ton-class vessel which could be used as both a long-range, high speed reconnaissance ship, and also as a command vessel for destroyer or submarine flotillas. Kuma was laid down at Sasebo Naval Arsenal on 29 August 1918, launched on 14 July 1919 and commissioned on 31 August 1920.
The Kuma-class vessels were essentially enlarged versions of the Tenryū-class cruisers, with greater speed, range, and weaponry. With improvements in geared-turbine engine technology, the Kuma-class vessels were capable of the high speed of 36 knots (67 km/h), and a range of 9,000 nmi (17,000 km) at 10 kn (12 mph; 19 km/h) .