Object may refer to:
A mathematical object is an abstract object arising in mathematics. The concept is studied in philosophy of mathematics.
In mathematical practice, an object is anything that has been (or could be) formally defined, and with which one may do deductive reasoning and mathematical proofs. Commonly encountered mathematical objects include numbers, permutations, partitions, matrices, sets, functions, and relations. Geometry as a branch of mathematics has such objects as hexagons, points, lines, triangles, circles, spheres, polyhedra, topological spaces and manifolds. Another branch—algebra—has groups, rings, fields, group-theoretic lattices, and order-theoretic lattices. Categories are simultaneously homes to mathematical objects and mathematical objects in their own right. In proof theory, proofs and theorems are also mathematical objects.
The ontological status of mathematical objects has been the subject of much investigation and debate by philosophers of mathematics.
A goal is a desired result that a person or a system envisions, plans and commits to achieve: a personal or organizational desired end-point in some sort of assumed development. Many people endeavor to reach goals within a finite time by setting deadlines.
It is roughly similar to purpose or aim, the anticipated result which guides reaction, or an end, which is an object, either a physical object or an abstract object, that has intrinsic value.
Goal setting may involve establishing specific, measurable, achievable, relevant, and time-bounded (SMART) objectives, but not all researchers agree that these SMART criteria are necessary.
Research on goal setting by Edwin A. Locke and his colleagues suggests that goal setting can serve as an effective tool for making progress when it ensures that group members have a clear awareness of what each person must do to achieve a shared objective. On a personal level, the process of setting goals allows individuals to specify and then work toward their own objectives (such as financial or career-based goals). Goal-setting comprises a major component of personal development and management.
Kappa is a family of Japanese sounding rockets, which were built starting from 1956.
In the Dungeons & Dragons fantasy role-playing game, most commonly in the Kara-Tur sub-setting of the Forgotten Realms, the kappa is an evil creature based upon the kappa of Japanese mythology.
The common kappa and the vampiric kappa first appeared in the first edition in the original Oriental Adventures (1985). The creature was further developed in Dragon #151 (November 1989).
The common kappa, the vampiric kappa, and the kappa-ti appeared in second edition for the Kara-Tur setting in the Monstrous Compendium Kara-Tur Appendix (1990).
The kappa appeared in the third edition Oriental Adventures (2001).
A kappa resembles an almost furless, green-skinned, beaked, fiendish monkey, with a cragged depression in its head containing water which acts as its cerebrospinal fluid. The kappa was introduced to D&D in Oriental Adventures. The kappa appeared again in the Kara-Tur Monstrous Compendium Appendix (MC6); appearing are the common kappa, kappa-ti and vampiric kappa.
A kappa (河童, lit. river child), also known as kawatarō (川太郎), komahiki (駒引, lit. horse puller), or kawako (川子, lit. river child), is a yōkai found in Japanese folklore. The name is a combination of the words kawa (river) and wappa, a variant form of 童 warawa (also warabe) "child." In Shintō they are considered to be one of many suijin (水神,“water deity”), their yorishiro, or one of their temporary appearances. A hairy kappa is called a hyōsube (ひょうすべ). There are more than eighty other names associated with the kappa in different regions, including kawappa, gawappa, kōgo, mizushi, mizuchi, enkō, kawaso, suitengu, and dangame. Along with the oni and the tengu, the kappa is among the best-known yōkai in Japan.
Kappa have been used to warn children of the dangers lurking in rivers and lakes.
It has been suggested that the kappa legends are based on the Japanese giant salamander or hanzaki, an aggressive salamander that grabs its prey with its powerful jaws.