The mbira or thumb piano is an African musical instrument consisting of a wooden board (often fitted with a resonator) with attached staggered metal tines, played by holding the instrument in the hands and plucking the tines with the thumbs. The mbira is usually classified as part of the lamellaphone family, and part of the idiophone family of musical instruments.
Members of this broad family of instruments are known by a wide variety of names, such as likembe, mbila, mbira huru, mbira njari, mbira nyunga nyunga, sansu, zanzu, karimbao, marimba, karimba, kalimba, okeme, ubo, or—between the late 1960s and early 1970s— sanza, as well as marímbula (also called kalimba) in the Caribbean Islands).
Both Joseph H. Howard, owner of the largest collection of drums and ancillary folk instruments in the Americas, and Nigerian drummer Babatunde Olatunji argue that the mbira is thoroughly African, being found only in areas populated by Africans or their descendants. In Eastern and Southern Africa, there are many kinds of mbira, usually accompanied by the hosho. It was reported to be used in Okpuje, Nsukka area of the south eastern part of Nigeria in the early 1900s. It is a particularly common musical instrument of the Democratic Republic of Congo and the Shona people of Zimbabwe. It is also often an important instrument to be played at religious ceremonies, weddings, and other social gatherings.
Kalimba is a puzzle-platform video game developed for the Xbox One and Microsoft Windows by Danish developer Press Play and published by Microsoft Studios. In the game, initially known as "Project Totem", players must move pieces of a totem pole through various levels while avoiding obstacles.
A noble shaman on the island of Kalimba protects her people through a mystic totem pole. When an evil shaman destroys both the good shaman and the totem pole, she discovers that her spirit can control pieces of the totem and plans to use that ability to save the island's inhabitants by building a new, stronger totem pole.
The player controls two colored pieces of the totem pole simultaneously; when the player moves one piece in a given direction, the second piece copies the action. The totem pieces may pass safely through anything that matches their own color, but otherwise must avoid all enemies and pitfalls. If a piece is lost through contact with an enemy or other obstacle, both pieces are lost, but the pieces reset to the most recently passed checkpoint. As players advance, they collect items scattered throughout the level. Upon completion of the level, points are scored for each item collected, but are reduced by the number of times the pieces were lost. The completed level unlocks a totem piece that also serves to rank the player's performance in that level. Levels may be replayed in order to improve both score and time of completion.
Kalimba may refer to:
Tu no sabrás, que fuiste mi tesoro, y ahora voy
caminando sin tu amor, tu no sabrás, que hoy te
extraño tanto, la media luz me recuerda tu mirar,
intento olvidarte.
Fallo, quiero no pensarte y solo hay llanto,
quiero curarme en tu recuerdo, quiero no sufrir
este momento, cuando te amo ya nunca lo sabrás.
Tu no sabrás, que para mi eras todo, y siempre
estas dentro de mi corazón, intento olvidarte.
Fallo, quiero no pensarte y solo hay llanto,
quiero curarme en tu recuerdo, quiero no sufrir
este momento, cuando te amo, ya nunca lo sabrás.
Era mas fácil que te quedaras junto a mi, y
ahora solo se, que intento olvidarte.
Fallo, quiero no pensarte y solo hay llanto,
quiero curarme en tu recuerdo, quiero no sufrir
este momento, cuando te amo, ya nunca lo sabrás.