The KERNAL is Commodore's name for the ROM-resident operating system core in its 8-bit home computers; from the original PET of 1977, followed by the extended but strongly related versions used in its successors: the VIC-20, Commodore 64, Plus/4, C16, and C128.
The Commodore 8-bit machines' KERNAL consists of the low-level, close-to-the-hardware OS routines roughly equivalent to the BIOS in IBM PC compatibles (in contrast to the BASIC interpreter routines, also located in ROM) as well as higher-level, device-independent I/O functionality, and is user-callable via a jump table whose central (oldest) part, for reasons of backwards compatibility, remains largely identical throughout the whole 8-bit series. The KERNAL ROM occupies the last 8 KB of the 8-bit CPU's 64 KB address space ($E000-$FFFF).
The jump table can be modified to point to user-written routines, for example rewriting the screen display routines to display animated graphics or copying the character set into RAM. This use of a jump table was new to small computers at the time.
This is a list of experiments from Disney's Lilo & Stitch franchise, a series of fictional characters, most of which make their first appearances in Lilo & Stitch: The Series. These experiments are genetically engineered creatures created by Dr. Jumba Jookiba in his lab at "Galaxy Defense Industries", with the assistance of Dr. Jacques von Hämsterviel who funded the projects with "shady" business deals. Prior to the events of Lilo & Stitch, every experiment created was dehydrated into a small orb called an "experiment pod" and stored in a special container for transport. In Stitch! The Movie, the container was purposely opened and the pods rained down on the island of Kauaʻi. The experiments within the pods are reactivated upon contact with water, a point of concern because many of the experiments are dangerous and Kauaʻi is one of the wettest spots on Earth.
Upon encountering each experiment, Stitch's human friend and partner Lilo gives the experiment a name just as she gave Stitch his name, although some experiments were named by other characters. The two then attempt to rehabilitate the experiments and find a purpose for them on Earth that suits their specific abilities, referred to as the "one true place" they belong.