Jim Bambra (born 1956) is a British designer and reviewer of fantasy roleplaying games (RPG), and a former company director. He is particularly known for his contributions to Dungeons and Dragons, Fighting Fantasy, Warhammer, and Star Wars: The Roleplaying Game which was based on the Star Wars films. Later he became head of design at MicroProse, then managing director of Pivotal Games, a publisher of video games including Conflict: Desert Storm.
Jim Bambra worked on game design and materials for various companies during the 1980s and early 1990s, including TSR (publisher of Dungeons and Dragons), Games Workshop (Warhammer), and West End Games (Star Wars RPG).
In 1983, Bambra wrote "The Beginner’s Guide to Roleplaying Games" (with Paul Ruiz), published in Imagine magazine Issue 6 (Sept 1983), explaining what an RPG is and accompanied by a comic strip, "The Adventures of Nic Novice". He was a reviewer and writer for Imagine magazine 1983-1985, and reviewer for White Dwarf and Dragon magazines during the late 1980s and early 1990s.
Jim is a diminutive form of the forename "James". For individuals named Jim, see articles related to the name Jim.
Jim is a comic book series by Jim Woodring. It began in 1980 as a self-published zine and was picked up by Fantagraphics Books in 1986 after cartoonist Gil Kane introduced Woodring to Fantagraphics co-owner Gary Groth. The publisher released four magazine-sized black-and-white issues starting in September 1987. A comic book-sized continuation, Jim Volume II, with some color, began in 1993 and ran for six issues until 1996.
Jim, which Woodring described as an "autojournal", contained comics on a variety of subjects, many based on dreams, as well as surreal drawings and free-form text which resembled Jimantha automatic writing. Besides dreams, the work drew on Woodring's childhood experiences, hallucinations, past alcoholism, and Hindu beliefs. It also included stories of recurring Woodring characters such as Pulque (the embodiment of drunkenness), boyhood friends Chip and Monk, and, in Volume II, his signature creation Frank.
Jim is made up of a variety of short comics, text pieces, and artwork. Most of the works are short comics based on Woodring's dreams. Some of the pieces are surreal parodies of advertisements in the Mad tradition.
Gimel is the third letter of the Semitic abjads, including Phoenician Gīml , Hebrew ˈGimel ג, Aramaic Gāmal
, Syriac Gāmal ܓ, and Arabic ǧīm ج (in alphabetical order; fifth in spelling order). Its sound value in the original Phoenician and in all derived alphabets, save Arabic, is a voiced velar plosive [ɡ]; in Modern Standard Arabic, it represents has many standards including [ɡ], see below.
In its unattested Proto-Canaanite form, the letter may have been named after a weapon that was either a staff sling or a throwing stick, ultimately deriving from a Proto-Sinaitic glyph based on the hieroglyph below:
The Phoenician letter gave rise to the Greek gamma (Γ), the Latin C and G, and the Cyrillic Г.
Hebrew spelling: גִּימֵל
Bertrand Russell posits that the letter's form is a conventionalized image of a camel. The letter may be the shape of the walking animal's head, neck, and forelegs. Barry B. Powell, a specialist in the history of writing, states "It is hard to imagine how gimel = "camel" can be derived from the picture of a camel (it may show his hump, or his head and neck!)".