Jak may refer to:
Jak and Daxter is a video game franchise created by Andy Gavin and Jason Rubin and owned by Sony Computer Entertainment. The series was developed by Naughty Dog with a number of installments being outsourced to Ready at Dawn and High Impact Games. The first entry was one of the earliest titles released on the PlayStation 2, and is regarded as a defining franchise for the console.
The games are considered story-based platformers that feature a mixture of action, racing and puzzle solving. The series is set in a fictional universe that incorporates science fantasy elements, and centers on the titular characters as they try to uncover the secrets of their world, and unravel the mysteries left behind by an ancient race of Precursors.
The first three games in the series were re-released on the PlayStation 3 and PlayStation Vita as part of a remastered collection that includes support for the PlayStation Network and the PlayStation Suite. The remastered collection was handled by Mass Media Inc. with Naughty Dog assisting with the conversion of the games. The series has also produced various forms of extended media and merchandise, and has sold over 12 million copies worldwide.
Jak 3 is a 2004 platforming video game developed by Naughty Dog and published by Sony Computer Entertainment for the PlayStation 2. The game was developed for 13 months with a budget of $10 million, and is the sequel to Jak II, and third in the series. The game features new weapons and devices, new playable areas, and a storyline that picks up after the events of the previous games. As in the other games in the series, the player takes on the dual role of recurring protagonists Jak and Daxter. There are also a new array of characters as well as some returning ones, such as Samos and Keira. The game was followed by Jak X: Combat Racing.
Like its predecessor, the gameplay of Jak 3 is a blend of platforming, driving, and gun combat. The player is led through the story as they complete missions, assigned by the various characters in the game. Missions can consist of anything from defeating particular enemies, reaching a specific location, or completing a puzzle. With the exception of timed or otherwise linear missions, the player is free to explore the game world as they see fit.
An enigma is someone or something that is mysterious or puzzling.
Enigma or aenigma may refer to:
Enigma is a 1982 Anglo-American drama film directed by Jeannot Szwarc and starring Martin Sheen, Sam Neill, Brigitte Fossey, and Kevin McNally. Based on Michael Barak's novel The Enigma, the film centers on a CIA agent that tries to infiltrate Soviet intelligence in order to stop a murderous plot.
Alex Holbeck (Martin Sheen) is recruited as a CIA agent. He is sent to East Berlin on a mission to steal an Enigma code scrambler. This is part of an attempt to stop the Russian assassination of five Soviet dissidents which is planned for Christmas Day. What Alex doesn't know is that the CIA already has a code scrambler. By stealing the scrambler in Berlin, they are trying to convince the Russians that they don't have it.
On arrival in Berlin, Alex finds that the KGB knows he is there. Alex must use numerous disguises and escape from a number of capture attempts. He seeks shelter with his former lover, Karen (Brigitte Fossey) before moving on as this is too dangerous for her. Karen and a number of Alex's other old friends are arrested and tortured by the police in an attempt to gain information about Alex's whereabouts. As he gets more desperate, Alex enlists Karen's help again: she seduces Dimitri Vasilikov (Sam Neill), the KGB man in charge of the hunt for Alex, in order to obtain information. In the end Dimitri catches Alex and Karen and finds the scrambler hidden in an exhibition artifact. As he is in love with Karen, he lets them go, however, keeping the scrambler which was in fact not needed. On Christmas Day the assassination attempt is successfully thwarted.
Enigma is a 2009 science-fiction short film. It is written and directed by the Shumway Brothers .
Enigma was a pet project of the Shumway Brothers for five years. The project started with an idea to collaborate on a film. Jason being from the live action world and Matt from the animation world provided an opportunity to bring something unique to the independent film world. Since they both have a love of sci-fi, this turned out to be the perfect genre for them to create their first film together. Jason and Matt spent six months developing the script and pre-producing the film. Principal photography went over the course of six days, with two rounds of weekend pickups. Post production comprised the majority of the process, taking a little over four years to complete. With the tremendous amount of complex visual effects and having to hold down busy full-time jobs, the post production process was often a difficult task to juggle. Working long hours into the nights and sacrificing weekends provided the time to create the world of Enigma. Shumway Brothers are noted as excited to share their creation with the world. They reportedly received a standing ovation at the Hollywood Premiere. The Shumway Brothers are noted as "happy to see the long hours and several years of work be reflected with smiles and cheers."