Jak may refer to:
Jak and Daxter is a video game franchise created by Andy Gavin and Jason Rubin and owned by Sony Computer Entertainment. The series was developed by Naughty Dog with a number of installments being outsourced to Ready at Dawn and High Impact Games. The first entry was one of the earliest titles released on the PlayStation 2, and is regarded as a defining franchise for the console.
The games are considered story-based platformers that feature a mixture of action, racing and puzzle solving. The series is set in a fictional universe that incorporates science fantasy elements, and centers on the titular characters as they try to uncover the secrets of their world, and unravel the mysteries left behind by an ancient race of Precursors.
The first three games in the series were re-released on the PlayStation 3 and PlayStation Vita as part of a remastered collection that includes support for the PlayStation Network and the PlayStation Suite. The remastered collection was handled by Mass Media Inc. with Naughty Dog assisting with the conversion of the games. The series has also produced various forms of extended media and merchandise, and has sold over 12 million copies worldwide.
Jak 3 is a 2004 platforming video game developed by Naughty Dog and published by Sony Computer Entertainment for the PlayStation 2. The game was developed for 13 months with a budget of $10 million, and is the sequel to Jak II, and third in the series. The game features new weapons and devices, new playable areas, and a storyline that picks up after the events of the previous games. As in the other games in the series, the player takes on the dual role of recurring protagonists Jak and Daxter. There are also a new array of characters as well as some returning ones, such as Samos and Keira. The game was followed by Jak X: Combat Racing.
Like its predecessor, the gameplay of Jak 3 is a blend of platforming, driving, and gun combat. The player is led through the story as they complete missions, assigned by the various characters in the game. Missions can consist of anything from defeating particular enemies, reaching a specific location, or completing a puzzle. With the exception of timed or otherwise linear missions, the player is free to explore the game world as they see fit.
Saab may refer to:
The Saab 9000 is an executive car that was produced by the Swedish company Saab from 1984 to 1998. Representing the company's foray into the executive car scene, the 9000 remained in production until it was replaced by the Saab 9-5 in late 1999.
Saab designed the 9000 as part of the Type Four platform in conjunction with the Italian automaker Fiat Automobiles. Fiat retailed similar derivative versions as the more basic Fiat Croma, the luxury-themed Lancia Thema, and the sports-oriented Alfa Romeo 164. Unlike the 164, which shares only the chassis, the Croma and Thema are outwardly similar to the 9000. As such, much of the bodywork appeared interchangeable between the 9000, Croma and Thema; for example, the doors. However, because Saab fitted heavier side impact protection they will not fit. Also the front of the Saab is radically different from the Italian siblings due to the much improved crash protection. Only seven different parts are actually interchangeable. The 9000's body was designed by Giorgetto Giugiaro and Saab designer Björn Envall.
Ursaab, also known as 92001 and X9248, was the first of four prototype cars made by Saab AB, which at that time was solely an aeroplane manufacturer, leading to production of the first Saab car, the Saab 92 in 1949. The car is now in the Saab Car Museum in Trollhättan. The name "Ursaab" means "original Saab".
An automobile design project was started in 1945 by Saab AB, a manufacturer of warplanes, with the internal name X9248. The design project became formally known as Project 92; the 92 being next in production sequence after the Saab 91, a single engine trainer aircraft. The aim was to design a car that would compete with small German cars like Opel Kadett, DKW and Adler. The target consumer price was 3200 SEK. Bror Bjurströmer, who was then head of the design department, developed a 1:25 scale sketch and the overall design specifications, which included the following: a wheelbase of 2.75 metres (108.3 in) and total length of 4.5 metres (177.2 in); employment of a monocoque design; 50% less drag than other cars; 800 kilogram maximum weight; power from a transverse-mounted two-stroke engine; and front-wheel drive. The choice of rear-hinged doors was made by Gunnar Ljungström (head of the development team) as he wanted to lessen the risk of damaging doors whilst driving out of a garage. The company made four prototypes, 92001 through to 92004, before designing the production model, the Saab 92, in 1949.
listen close, as close as I am to you
like the bell of liberty, I'll ring a sound that's true
and days go by and seasons too
in time our love may digress with the words we can renew
oh, i'll tell you that I
I love you by and by
I don't know if I'd survive
without a friend like you in my life
and I know words can be the worst to pervey
how it is I feel for you, it's hard for me to say
but if we keep it simple, I think it's better that way
tingled words tend to lead my messages astray
oh, i'll tell you that I
I love you by and by
I don't know if I'd survive
without a friend like you in my life
this web we weave
holds us hand in hand
and if we loosen our grips
we may weaken these strands
so lets reinforce our love and let it echo through the land
and if we don't we may find ourselves washed up with the sand
oh, i'll tell you that I
I love you by and by
I don't know if I'd survive