Irrational Games

Irrational Games (known briefly as 2K Boston, Inc./2K Australia Pty. Ltd.) was a video game developer founded in 1997 by three former employees of Looking Glass Studios: Ken Levine, Jonathan Chey, and Robert Fermier as Irrational Games. On January 9, 2006, Take-Two Interactive announced that they had purchased Irrational, and would publish their games under the 2K Games label.

At its largest point Irrational had two studios, one in Quincy, Massachusetts, USA just outside Boston, Massachusetts and the other in Canberra, Australia.

A third studio, 2K Marin, was split off from 2K Boston in 2007, with five former Irrational Games employees leaving to join the new company. 2K Marin worked with 2K Australia on BioShock 2.

The Canberra studio (2K Australia) separated from the Boston studio at some point after 2007, and merged with 2K Marin in 2010.

In late July 2010, several media outlets reported that a recently created website, whatisicarus.com, was a promotion relating to Irrational Games' unannounced project. The following week, information about the game was again teased, with the trailer confirmed for release on August 12, 2010. This was eventually revealed to be BioShock Infinite.

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Latest News for: irrational games

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Super Smash Bros. Ultimate director "can't hope to compete with what doctors do," but he's ...

Games Radar 27 Mar 2025
"I did something extremely irrational on my channel," Sakurai said, as reported on by Oricon and translated by Automaton, "I disseminated all of my knowledge as a game director to the whole world for free.
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CTTA issues proposal to foster table tennis etiquette among spectators

People Daily 12 Mar 2025
... Chinese Table Tennis Association (CTTA) issued a proposal on Tuesday, calling for observing etiquette while watching a game amid growing concerns over the negative impacts of irrational fan culture.
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