Introduction, The Introduction, Intro, or The Intro may refer to:
Intro is an American R&B trio from Brooklyn, New York City, New York. The trio consisted of members Jeff Sanders, Clinton "Buddy" Wike and lead singer/songwriter Kenny Greene. Intro released two albums (for Atlantic Records): 1993's Intro and their second album, 1995's New Life. The group had a string of US hits in the 1990s. The hits included the singles "Let Me Be The One", the Stevie Wonder cover "Ribbon in the Sky", "Funny How Time Flies" and their highest charting hit, "Come Inside".
Intro's Kenny Greene died from complications of AIDS in 2001. Intro recently emerged as a quintet consisting of Clinton "Buddy" Wike, Jeff Sanders, Ramon Adams and Eric Pruitt. Adams departed in 2014, with the group back down to its lineup as a trio. They are currently recording a new album to be released in 2015. The group released a new single in 2013 called "I Didn't Sleep With Her" and a new single "Lucky" in October 2014.
In music, the introduction is a passage or section which opens a movement or a separate piece, preceding the theme or lyrics. In popular music this is often abbreviated as intro. The introduction establishes melodic, harmonic, and/or rhythmic material related to the main body of a piece.
Introductions may consist of an ostinato that is used in the following music, an important chord or progression that establishes the tonality and groove for the following music, or they may be important but disguised or out-of-context motivic or thematic material. As such the introduction may be the first statement of primary or other important material, may be related to but different from the primary or other important material, or may bear little relation to any other material.
A common introduction to a rubato ballad is a dominant seventh chord with fermata, Play an introduction that works for many songs is the last four or eight measures of the song,
Play while a common introduction to the twelve-bar blues is a single chorus.
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Espionage or, casually, spying involves a spy ring, government and company/firm or individual obtaining information considered secret or confidential without the permission of the holder of the information. Espionage is inherently clandestine, as it is by definition unwelcome and in many cases illegal and punishable by law. Espionage is a subset of "intelligence" gathering, which includes espionage as well as information gathering from public sources.
Espionage is often part of an institutional effort by a government or commercial concern. However, the term is generally associated with state spying on potential or actual enemies primarily for military purposes. Spying involving corporations is known as industrial espionage.
One of the most effective ways to gather data and information about the enemy (or potential enemy) is by infiltrating the enemy's ranks. This is the job of the spy (espionage agent). Spies can bring back all sorts of information concerning the size and strength of enemy forces. They can also find dissidents within the enemy's forces and influence them to defect. In times of crisis, spies can also be used to steal technology and to sabotage the enemy in various ways. Counterintelligence operatives can feed false information to enemy spies, protecting important domestic secrets, and preventing attempts at subversion. Nearly every country has very strict laws concerning espionage, and the penalty for being caught is often severe. However, the benefits that can be gained through espionage are generally great enough that most governments and many large corporations make use of it to varying degrees.
Espionage! is a role-playing game published by Hero Games in 1983.
Espionage! is a system of modern espionage rules that use the Hero System. The rulebook (64 pages) covers character creation, skills, combat (melee and firearms), vehicles and car chases, and a sample espionage organization, the CIA. "Merchants of Terror" (16 pages) is an introductory scenario in which the heroes must track down a stolen atom bomb.
Espionage! was designed by George MacDonald and Steve Peterson, and was published in 1983 by Hero Games as a boxed set including a 64-page book, and a 16-page book, and dice.
This system was later updated and republished as Danger International.
"Hitchin' a Ride" is a song by American punk rock band Green Day. It was released as the first single from their fifth album, Nimrod.
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PopMatters listed "Hitchin' a Ride" as the sixth best Green Day song, citing "Suiting its falling-off-the-wagon subject matter, "Hitchin’ a Ride" is a hellish yet exhilarating track that makes picking up a bottle look like probably not wisest idea one could have."
The music video for "Hitchin' a Ride" was directed by Mark Kohr, the director that Green Day had favored throughout the Dookie and Insomniac singles. The music video shows the band performing in a Jazz Age-reminiscent scenery amongst strange characters in costumes. Billie Joe plays his Fernandes Stratocaster 'Blue', Mike Dirnt uses a Fender Precision Bass and Tré Cool has a snare drum with a cymbal attached slung over his shoulders and a bass drum hung over his back. At the beginning of the song, the group is shown walking off a moving sidewalk on a stylized metropolitan street while still playing, switching to a stage setup in a jazz club after the chorus. During the bridge, a giant mosquito escapes from a box causing people to panic, while Billie Joe is shown destroying the stage using the mic stand and fighting with a waiter. In the outro, the band must run away from the club and returns onto the crowded street.