Dungeons & Dragons gameplay

In the Dungeons & Dragons role-playing game, game mechanics and die rolls determine much of what happens. These mechanics include:

  • Ability scores, the most basic statistics of a character, which influence all other statistics
  • Armor class, how well-protected a character is against physical attack
  • Hit points, how much punishment a character can take before falling unconscious or dying
  • Saving throws, a character's defenses against nonphysical or area attacks (like poisons, fireballs, and enchantments)
  • Attack rolls and damage rolls, how effectively a character can score hits against, and inflict damage on, another character
  • Skills, how competent a character is in various areas of expertise
  • Feats, what special advantages a character has through natural aptitude or training
  • Ability scores

    All player characters have six basic statistics:

  • Strength (STR): Strength is a measure of muscle, endurance and stamina combined. Strength affects the ability of characters to lift and carry weights, melee attack rolls, damage rolls (for both melee and ranged weapons), certain physical skills, several combat actions, and general checks involving moving or breaking objects.
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