Impossible (Chinese: 不可思异) is a 2015 Chinese science fiction comedy film directed by Sun Zhou. It was released on December 4, 2015 in 2D and 3D.
The original score was composed by Deddy Tzur and Daniel Alcheh, and features soloists recorded in Los Angeles and orchestras recorded in Europe. The score was mixed by Elliot Hunt in 5.1 surround at alcheh&hunt studios in Boulder, CO and mastered by Dominic Maita in Boulder, CO. Additional mixing was done by Michael Seifert for Comba-Music for Yuli Studio in Beijing.
The theme song "We Go On", written by composer Daniel Alcheh, produced by Elliot Hunt and mastered by Dominic Maita, is an orchestral power-ballad featured in the big climax of the film, with instrumental versions throughout the film. The track is sung by American pop singer Grey, who became known after her appearance on NBC's The Voice, where she landed a spot on Adam Levine's team.
"Impossible" is a song recorded by the German musician known under the pseudonym of Captain Hollywood Project. It was released in October 1993 as the fourth single from his debut album Love Is Not Sex, this dance song was a hit in several countries, but like "All I Want" it achieved a minor success in comparison with the two previous Captain Hollywood Project's singles ("More and More" and "Only with You").
A flip trick is a type of skateboarding trick in which the skateboard rotates around its horizontal or vertical axis, or both simultaneously. The very first flip trick called kickflip, originally called the "magic flip," was invented by professional skateboarder Rodney Mullen.
The following is a list of general skateboarding terms that will assist novice readers to better understand the descriptions of flip tricks contained in this article:
The concepts of frontside and backside originate from surfing, whereby the terms defined the position of the surfer in relation to the wave.
Historically, katana (刀) were one of the traditionally made Japanese swords (日本刀, nihontō) that were used by the samurai of feudal Japan. Modern versions of the katana are sometimes made using non-traditional materials and methods. The katana is characterized by its distinctive appearance: a curved, slender, single-edged blade with a circular or squared guard and long grip to accommodate two hands.
The production of swords in Japan is divided into specific time periods:
The first use of "katana" (gatana) as a word to describe a long sword that was different from a tachi occurs as early as the Kamakura Period (1185–1333). These references to "uchigatana" and "tsubagatana" seem to indicate a different style of sword, possibly a less costly sword for lower-ranking warriors. The evolution of the tachi into the katana seems to have started during the early Muromachi period (1337 to 1573). Starting around the year 1400, long swords signed with the "katana" signature were made. This was in response to samurai wearing their tachi in what is now called "katana style" (cutting edge up). Japanese swords are traditionally worn with the signature facing away from the wearer. When a tachi was worn in the style of a katana, with the cutting edge up, the tachi's signature would be facing the wrong way. The fact that swordsmiths started signing swords with a katana signature shows that some samurai of that time period had started wearing their swords in a different manner.
Katana is Japanese for backsword and often refers to uchigatana, especially in English. For a list of fictional katana, see Katanas in fiction. Katana may also refer to:
The Dreamcast (Japanese: ドリームキャスト, Hepburn: Dorīmukyasuto) is a home video game console released by Sega on November 27, 1998 in Japan, September 9, 1999 in North America, and October 14, 1999 in Europe. It was the first in the sixth generation of video game consoles, preceding Sony's PlayStation 2, Nintendo's GameCube and Microsoft's Xbox. The Dreamcast is Sega's final home console, marking the end of the company's 18 years in the console market.
In contrast to the expensive hardware of the unsuccessful Sega Saturn, the Dreamcast was designed to reduce costs with "off-the-shelf" components, including a Hitachi SH-4 CPU and an NEC PowerVR2 GPU. Released in Japan to a subdued reception, the Dreamcast enjoyed a successful U.S. launch backed by a large marketing campaign, but interest in the system steadily declined as Sony built hype for the upcoming PlayStation 2. Sales did not meet Sega's expectations despite several price cuts, and the company continued to incur significant financial losses. After a change in leadership, Sega discontinued the Dreamcast on March 31, 2001, withdrawing from the console business and restructuring itself as a third-party publisher. 9.13 million Dreamcast units were sold worldwide.