Impact may refer to:
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Impact, in comics, can refer to:
Impact is a science fiction thriller novel by American writer Douglas Preston, published on January 5, 2010 by Forge Books. The novel is the third book in the Wyman Ford series. The book was reviewed on All Things Considered in February 2010.
Ex-CIA agent Wyman Ford returns to Cambodia to investigate the source of radioactive gemstones and uncovers an unusual impact crater. A young woman on the other side of the world photographs a meteoroid's passage in the atmosphere with her telescope and deduces that it must have struck on one of the islands just offshore from Round Pond, Maine. A NASA scientist analyzing data from the Mars Mapping Orbiter (MMO) spots unusual spikes in gamma ray activity. These threads intersect with discovery of an alien device that has apparently been on Deimos, one of the two moons of Mars, for at least 100 million years. Something has caused it to activate and fire a strangelet at Earth, setting off the events in the novel.
The events in this novel follow those of The Codex, Tyrannosaur Canyon, and Blasphemy. As such, Wyman Ford is the protagonist once again (having appeared in Tyrannosaur Canyon and Blasphemy), and the character of Stanton Lockwood III (who debuted in Blasphemy) also returns.
Historically, katana (刀) were one of the traditionally made Japanese swords (日本刀, nihontō) that were used by the samurai of feudal Japan. Modern versions of the katana are sometimes made using non-traditional materials and methods. The katana is characterized by its distinctive appearance: a curved, slender, single-edged blade with a circular or squared guard and long grip to accommodate two hands.
The production of swords in Japan is divided into specific time periods:
The first use of "katana" (gatana) as a word to describe a long sword that was different from a tachi occurs as early as the Kamakura Period (1185–1333). These references to "uchigatana" and "tsubagatana" seem to indicate a different style of sword, possibly a less costly sword for lower-ranking warriors. The evolution of the tachi into the katana seems to have started during the early Muromachi period (1337 to 1573). Starting around the year 1400, long swords signed with the "katana" signature were made. This was in response to samurai wearing their tachi in what is now called "katana style" (cutting edge up). Japanese swords are traditionally worn with the signature facing away from the wearer. When a tachi was worn in the style of a katana, with the cutting edge up, the tachi's signature would be facing the wrong way. The fact that swordsmiths started signing swords with a katana signature shows that some samurai of that time period had started wearing their swords in a different manner.
The Dreamcast (Japanese: ドリームキャスト, Hepburn: Dorīmukyasuto) is a home video game console released by Sega on November 27, 1998 in Japan, September 9, 1999 in North America, and October 14, 1999 in Europe. It was the first in the sixth generation of video game consoles, preceding Sony's PlayStation 2, Nintendo's GameCube and Microsoft's Xbox. The Dreamcast is Sega's final home console, marking the end of the company's 18 years in the console market.
In contrast to the expensive hardware of the unsuccessful Sega Saturn, the Dreamcast was designed to reduce costs with "off-the-shelf" components, including a Hitachi SH-4 CPU and an NEC PowerVR2 GPU. Released in Japan to a subdued reception, the Dreamcast enjoyed a successful U.S. launch backed by a large marketing campaign, but interest in the system steadily declined as Sony built hype for the upcoming PlayStation 2. Sales did not meet Sega's expectations despite several price cuts, and the company continued to incur significant financial losses. After a change in leadership, Sega discontinued the Dreamcast on March 31, 2001, withdrawing from the console business and restructuring itself as a third-party publisher. 9.13 million Dreamcast units were sold worldwide.
In the real world, Japanese swords are marked by legends that mainly revolve around their origins and the method by which they are crafted. Many of these legends include swords such as the katana that are made through processes of repeatedly folding steel and were primarily made in earlier periods in Japanese history. In fiction, however, these swords carry legends of their strength and superiority over other weapons which have caused them to be central weapons in fiction both in and outside Japan. Americans, Europeans, and Asians have all incorporated the Japanese swords like the katana into all styles of fiction ranging from games and comics to even television.
Many legends surround Japanese swords, the most frequent being that the blades are folded an immense number of times, gaining magical properties in the meantime. While blades folded hundreds, thousands, or even millions of times are encountered in fiction, there is no record of real blades being folded more than around 20 times. With each fold made by the maker, every internal layer is also folded, and so the total number of layers in a sword blade is doubled at each fold; since the thickness of a katana blade is less than 230 iron atoms, going beyond 20 folds no longer adds meaningfully to the number of layers in the blade. Folding a blade only ten times will therefore create 1024 layers; 20 times will create 1,048,576 layers.