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Spyro (series) | |
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305px Logo used for The Legend of Spyro trilogy series. |
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Genres | Platform (Original series & Skylanders) Action (The Legend of Spyro) |
Developers | Insomniac Games (1998-2000) Digital Eclipse (2001-2003) Check Six Games (2002) Equinoxe (2002) Vicarious Visions (2004, 2011-present) Eurocom (2004) Amaze Entertainment (2005-2007) Krome Studios (2006-2007) The Mighty Troglodytes (2006-2008) Étranges Libellules (2008) Toys For Bob (2011-present) |
Publishers | Sony Computer Entertainment (1998-2000) Universal Interactive Studios (1998-2003) Konami (2002-2004) (Japan) Vivendi Universal Games (2004-2008) Sierra Entertainment (2005-2008) Activision (2008-present) |
Creators | Mark Cerny Charles Zembillas Ted Price Alex Hastings Brian Hastings Craig Stitt |
Platform of origin | PlayStation |
Official website | https://lair.spyrothedragon.com/splash/ |
Spyro the Dragon is a action/platform game series starring the video game character Spyro, which was originally published by Sony Computer Entertainment and developed by Insomniac Games for the PlayStation.
The first game was a huge success and after three games on the original PlayStation, Insomniac Games went on to create the Ratchet & Clank series while Spyro was left in the hands of Universal Interactive Studios (now as Vivendi Universal Games). The rights of this franchise are now owned by Activision.
The series now has thirteen games in total with many sequels and spin-off games following on later consoles.
The Spyro series has sold more than 20 million units worldwide.[1]
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1998 – PlayStation, PlayStation Network |
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1999 – PlayStation, PlayStation Network |
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2000 – PlayStation, PlayStation Network |
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2002 – PlayStation 2, Nintendo GameCube |
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2004 – PlayStation 2, Nintendo GameCube, Xbox |
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2005 – Nintendo DS |
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2006 – PlayStation 2, Nintendo GameCube, Xbox, Game Boy Advance, Nintendo DS |
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2007 – PlayStation 2, Nintendo DS, Game Boy Advance, Nintendo Wii |
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2008 – PlayStation 2, PlayStation 3, Xbox 360, Nintendo DS, Nintendo Wii |
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2011 – PlayStation 3, Xbox 360, Mac, Windows, Nintendo 3DS, Wii |
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2012 – Wii |
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2001 – Game Boy Advance |
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2002 – Game Boy Advance |
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2003 – Game Boy Advance |
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2004 – Game Boy Advance |
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Spyro: Ripto Quest
2004 – Symbian, Java |
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2011 – Web |
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2012 – iOS |
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The main character of the series is Spyro the Dragon, an eager, purple dragon. He is accompanied by Sparx, a dragonfly that performs many functions such as helping protect Spyro from damage, and collecting gems.
The Dragon Realms are the main setting of the series where most of the dragons including Spyro live. Avalar is a separate world that was being threatened by Ripto in "Spyro: Ripto's Rage." The Forgotten Realms are the ancient home of the dragons before being driven out by the Sorceress and serve as the setting for Spyro: Year of the Dragon.The Fairy Realms are a separate series of realms that are inhabited by fairies and only appear in Spyro: Season of Ice.
In The Legend of Spyro Series, the Dragon Temple was an ancient temple located not far from the swamp where Spyro was raised. It is used by the Guardians to train young dragons. In Dawn of the Dragon the temple was torn from the ground and suspended above the land by Malefor as a symbol of his dominance and was later destroyed by the Belt of Fire.
In the Skylanders series, Skylands is the main setting of the series, a world lying at the very center of the universe where Spyro now calls home after joining a group of heroes known as the Skylanders.
A large part of the original series revolves around item collection. When the player collects a certain amount of items, they can move on to the next area. The most common of these are gems, which is often used not only for collecting, but also for buying skills, passageways, items, and more. In A Hero's Tail there were special dark gems, which the player had to destroy to proceed to new areas within the game, while collecting light gems allowed use of some of the professor's inventions and opened certain doors.
Freeing dragons is the main goal in Spyro the Dragon, while freeing dragon eggs is the main goal in Spyro: Year of the Dragon. In Spyro the Dragon, dragon eggs are also collected by chasing down thieves. They also appear in Spyro: A Hero's Tail, and collecting them will unlock concept art. Orbs are the primary goal in Spyro 2: Ripto's Rage, as the devices are used in a portal to get Spyro back to his home. Dragonflies are the primary collectibles in Spyro: Enter the Dragonfly where Spyro catches them using his bubble breath.
In the Legend of Spyro series, gems are used as powerups themselves; Red are collected to fill up Spyro's health bar, green are used to power his breath attacks, purple to power his fury attacks, and blue to upgrade his abilities in the main menu. In The Eternal Night, Dragon Relics are collectibles used to upgrade Spyro's health and magic bars, while Scriber's Quills are collectible items used to unlock concept art. Dragon Armor are collectibles in Dawn of the Dragon used to give Spyro and Cynder additional abilities in combat.
On October 25, 2007, it was announced that the film rights for Spyro the Dragon had been purchased by The Animation Picture Company.[6] Daniel and Steven Altiere wrote the script, which was going to be based on the recently released The Legend of Spyro trilogy. The film was going to be titled The Legend of Spyro 3D and was planned to be made from Los Angeles, California, with animation from by a South Korean Animation studio, Wonderworld Studios, alongside Universal Animation Studios. The film was planned to be produced by John Davis, Dan Chuba, Mark A.Z. Dippé, Brian Manis and Ash Shah, and distributed and advertised by Velvet Octopus along with Universal Studios. Mark Dippe was going to direct the film. This film was originally planned for released in theaters on Christmas 2009 for the United States and Canada, but it was delayed to April 10, 2010 for its North American release. But however, that was proven to be false. It was later confirmed by Daniel Altiere himself that the movie had been officially cancelled due to decisions made by Activision, starting with The Legend of Spyro: Dawn of the Dragon.[7] That direction in which Activision decided to take was later on revealed on February 2011, to be in the form of Skylanders: Spyro's Adventure, which is the second reboot of the Spyro series.
Stewart Copeland, the drummer of the band The Police, composed the soundtracks for the first four Spyro games. The score for Spyro the Dragon was given high praise for its originality, portraying oriental/fantasy-like themes for the Dragon Worlds.
Copeland made music for each world in the games as well as music devoted to each level, giving them each their own feel according to the natural surroundings, architecture and inhabitants of the place. For example, in Spyro the Dragon the Artisan's world of shepherds, sheep, medieval towers and endless green knolls has an oriental-sounding mixture of bells and drums (Listen) whereas the Beast Makers' midnight swamp has a solid rhythm. It is the stage for all kinds of sounds, including strange vocals and exotic instruments in styles from all over the world.
In Spyro 2: Ripto's Rage!, a song by a British New Age composer Medwyn Goodall called "Free Spirit" from his 2001 album Meditations and Visualisations was featured in the game. It was used as a background music for the Summer Forest level.
Kneubuhl and Mann, previously members of the a cappella band Spiralmouth who also composed musical pieces for Crash Twinsanity and Crash Tag Team Racing from Spyro's companion franchise Crash Bandicoot, composed many of the musical pieces for each game of The Legend of Spyro trilogy. Kneubuhl and Mann have also performed songs with lyrics which are based on the protagonist's bonds with his closest allies, such as "This Broken Soul" in The Eternal Night, and "Guide You Home (I Would Die for You)" in Dawn of the Dragon.
Famed Hollywood film soundtrack artist Hans Zimmer composed only the main theme of Skylanders: Spyro's Adventure, while Lorne Balfe composed the remaining soundtrack.
Game | GameRankings | Metacritic |
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Spyro the Dragon | (PS1) 86.59%[8] | - |
Spyro 2: Ripto's Rage! | (PS1) 86.57%[9] | - |
Spyro: Year of the Dragon | (PS1) 90.61%[10] | (PS1) 91[11] |
Spyro: Enter the Dragonfly | (PS2) 55.43%[12] (GC) 47.16%[13] |
(PS2) 56[14] (GC) 48[15] |
Spyro: A Hero's Tail | (PS2) 65.76%[16] (GC) 65.08%[17] (Xbox) 63.95%[18] |
(Xbox) 64[19] (GC) 62[20] (PS2) 60[21] |
Spyro: Shadow Legacy | (NDS) 53.64%[22] | (NDS) 50[23] |
The Legend of Spyro: A New Beginning | (Xbox) 71.27%[24] (NDS) 68.22%[25] (GC) 67.17%[26] (PS2) 64.52%[27] (GBA) 44.67%[28] |
(Xbox) 69[29] (NDS) 68[30] (GC) 67[31] (PS2) 64[32] (GBA) 44[33] |
The Legend of Spyro: The Eternal Night | (GBA) 81.75%[34] (Wii) 62.06%[35] (PS2) 58.64%[36] (NDS) 56.33%[37] |
(GBA) 80[38] (Wii) 60[39] (NDS) 56[40] (PS2) 54[41] |
The Legend of Spyro: Dawn of the Dragon | (Wii) 65.09%[42] (X360) 63.75%[43] (NDS) 60.60%[44] (PS2) 59.00%[45] (PS3) 58.10%[46] |
(Wii) 64[47] (X360) 62[48] (PS3) 59[49] (NDS) 57[50] |
Skylanders: Spyro's Adventure | {{{gr11}}} | {{{mc11}}} |
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In the Second World War, as a deck leader in the Sea Scouts, he acted as a messenger, helping to transfer the D-Day wounded and was a member of a Gang Show entertaining war workers in factories, as if they were not suffering enough. Squires was educated at Wolverhampton Grammar School where he gained his School Certificate before joining the Royal Navy at age 15 as a Boy Seaman. He trained at the notorious HMS Ganges, where the lash was still in use, winning the award for the best all-round boy of the year, coming first in the Seamanship, Gunnery and School examinations and representing the ship at football and cricket. At 20, as the youngest ever Seaman Petty Officer, he became a Lieutenant in the Fleet Air Arm and flew for 10 years from various carriers, visiting over 50 countries. He flew in several Squadrons, 703X test flying the new Gannet anti-submarine aircraft, various Flights of 849 AEW Squadron in Skyraiders and Gannets, and in 831 Radio Warfare Squadron as Senior Observer. His first published puzzle appeared in 1963, the year that he left the Navy, in the Wolverhampton Express & Star. The first national was the Radio Times, and in the same year he became a regular compiler with the Birmingham Post. He then started compiling for syndicates that supplied puzzles for newspapers in the UK and abroad, including Central Press Features, The Press Association, The Syndicate, First Features, Morley Adams, and Gemini Crosswords.