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The Spanning Tree Protocol (STP) is a network protocol that ensures a loop-free topology for any bridged Ethernet local area network. The basic function of STP is to prevent bridge loops and the broadcast radiation that results from them. Spanning tree also allows a network design to include spare (redundant) links to provide automatic backup paths if an active link fails, without the danger of bridge loops, or the need for manual enabling/disabling of these backup links.
Spanning Tree Protocol (STP) is standardized as IEEE 802.1D. As the name suggests, it creates a spanning tree within a mesh network of connected layer-2 bridges (typically Ethernet switches), and disables those links that are not part of the spanning tree, leaving a single active path between any two network nodes.
STP is based on an algorithm invented by Radia Perlman while working for Digital Equipment Corporation.[1][2]
The collection of bridges in a local area network (LAN) can be depicted as a graph whose nodes are bridges and LAN segments (or cables), and whose edges are the interfaces connecting the bridges to the segments. To break loops in the LAN while maintaining access to all LAN segments, the bridges collectively compute a spanning tree. The spanning tree is not necessarily a minimum cost spanning tree. A network administrator can reduce the cost of a spanning tree, if necessary, by altering some of the configuration parameters in such a way as to affect the choice of the root of the spanning tree. The spanning tree that the bridges compute using the Spanning Tree Protocol can be determined using the following rules. The example network at the right, below, will be used to illustrate the rules.
Select a root bridge. The root bridge of the spanning tree is the bridge with the smallest (lowest) bridge ID. Each bridge has a unique identifier (ID) and a configurable priority number; the bridge ID contains both numbers. To compare two bridge IDs, the priority is compared first. If two bridges have equal priority, then the MAC addresses are compared. For example, if switches A (MAC=0200.0000.1111) and B (MAC=0200.0000.2222) both have a priority of 10, then switch A will be selected as the root bridge. If the network administrators would like switch B to become the root bridge, they must set its priority to be less than 10.
Determine the least cost paths to the root bridge. The computed spanning tree has the property that messages from any connected device to the root bridge traverse a least cost path, i.e., a path from the device to the root that has minimum cost among all paths from the device to the root. The cost of traversing a path is the sum of the costs of the segments on the path. Different technologies have different default costs for network segments. An administrator can configure the cost of traversing a particular network segment. The property that messages always traverse least-cost paths to the root is guaranteed by the following two rules.
Least cost path from each bridge. After the root bridge has been chosen, each bridge determines the cost of each possible path from itself to the root. From these, it picks one with the smallest cost (a least-cost path). The port connecting to that path becomes the root port (RP) of the bridge.
Least cost path from each network segment. The bridges on a network segment collectively determine which bridge has the least-cost path from the network segment to the root. The port connecting this bridge to the network segment is then the designated port (DP) for the segment.
Disable all other root paths. Any active port that is not a root port or a designated port is a blocked port (BP).
Modifications in case of ties. The above rules over-simplify the situation slightly, because it is possible that there are ties, for example, two or more ports on a single bridge are attached to least-cost paths to the root or two or more bridges on the same network segment have equal least-cost paths to the root. To break such ties:
Breaking ties for root ports. When multiple paths from a bridge are least-cost paths, the chosen path uses the neighbor bridge with the lower bridge ID. The root port is thus the one connecting to the bridge with the lowest bridge ID. For example, in figure 3, if switch 4 was connected to network segment d instead of segment c, there would be two paths of length 2 to the root, one path going through bridge 24 and the other through bridge 92. Because there are two least cost paths, the lower bridge ID (24) would be used as the tie-breaker in choosing which path to use.
Breaking ties for designated ports. When more than one bridge on a segment leads to a least-cost path to the root, the bridge with the lower bridge ID is used to forward messages to the root. The port attaching that bridge to the network segment is the designated port for the segment. In figure 4, there are two least cost paths from network segment d to the root, one going through bridge 24 and the other through bridge 92. The lower bridge ID is 24, so the tie breaker dictates that the designated port is the port through which network segment d is connected to bridge 24. If bridge IDs were equal, then the bridge with the lowest MAC address would have the designated port. In either case, the loser sets the port as being blocked.
The final tie-breaker. In some cases, there may still be a tie, as when two bridges are connected by multiple cables. In this case, multiple ports on a single bridge are candidates for root port. In this case, the path which passes through the port on the neighbor bridge that has the lowest port priority is used.
In summary, the sequence of events to determine the best received BPDU (which is your best path to the root) is
The table below shows the default cost of an interface for a given data rate.
Data rate | STP Cost (802.1D-1998) | RSTP Cost (802.1W-2004)[3] |
---|---|---|
4 Mbit/s | 250 | 5,000,000 |
10 Mbit/s | 100 | 2,000,000 |
16 Mbit/s | 62 | 1,250,000 |
100 Mbit/s | 19 | 200,000 |
1 Gbit/s | 4 | 20,000 |
2 Gbit/s | 3 | 10,000 |
10 Gbit/s | 2 | 2,000 |
The above rules describe one way of determining what spanning tree will be computed by the algorithm, but the rules as written require knowledge of the entire network. The bridges have to determine the root bridge and compute the port roles (root, designated, or blocked) with only the information that they have. To ensure that each bridge has enough information, the bridges use special data frames called Bridge Protocol Data Units (BPDUs) to exchange information about bridge IDs and root path costs.
A bridge sends a BPDU frame using the unique MAC address of the port itself as a source address, and a destination address of the STP multicast address 01:80:C2:00:00:00.
There are three types of BPDUs:
BPDUs are exchanged regularly (every 2 seconds by default) and enable switches to keep track of network changes and to start and stop forwarding at ports as required.
When a device is first attached to a switch port, it will not immediately start to forward data. It will instead go through a number of states while it processes BPDUs and determines the topology of the network. When a host is attached such as a computer, printer or server the port will always go into the forwarding state, albeit after a delay of about 30 seconds while it goes through the listening and learning states (see below). The time spent in the listening and learning states is determined by a value known as the forward delay (default 15 seconds and set by the root bridge). However, if instead another switch is connected, the port may remain in blocking mode if it is determined that it would cause a loop in the network. Topology Change Notification (TCN) BPDUs are used to inform other switches of port changes. TCNs are injected into the network by a non-root switch and propagated to the root. Upon receipt of the TCN, the root switch will set a Topology Change flag in its normal BPDUs. This flag is propagated to all other switches to instruct them to rapidly age out their forwarding table entries.
STP switch port states:
To prevent the delay when connecting hosts to a switch and during some topology changes, Rapid STP was developed and standardized by IEEE 802.1w, which allows a switch port to rapidly transition into the forwarding state during these situations.
The bridge ID, or BID, is a field inside a BPDU packet. It is eight bytes in length. The first two bytes are the Bridge Priority, an unsigned integer of 0-65,535. The last six bytes are a MAC address supplied by the switch. In the event that MAC Address Reduction is used, the first two bytes are used differently. The first four bits are a configurable priority, and the last twelve bits carry either the VLAN ID or MSTP instance number.
The first spanning tree protocol was invented in 1985 at the Digital Equipment Corporation by Radia Perlman.[1] In 1990, the IEEE published the first standard for the protocol as 802.1D,[4] based on the algorithm designed by Perlman. Subsequent versions were published in 1998[5] and 2004,[6] incorporating various extensions.
Although the purpose of a standard is to promote interworking of equipment from different vendors, different implementations of a standard are not guaranteed to work, due for example to differences in default timer settings. The IEEE encourages vendors to provide a "Protocol Implementation Conformance Statement", declaring which capabilities and options have been implemented,[6] to help users determine whether different implementations will interwork correctly.
Also, the original Perlman-inspired Spanning Tree Protocol, called DEC STP, is not a standard and differs from the IEEE version in message format as well as timer settings. Some bridges implement both the IEEE and the DEC versions of the Spanning Tree Protocol, but their interworking can create issues for the network administrator, as illustrated by the problem discussed in an on-line Cisco document.[7]
In 2001, the IEEE introduced Rapid Spanning Tree Protocol (RSTP) as 802.1w. RSTP provides significantly faster spanning tree convergence after a topology change, introducing new convergence behaviors and bridge port roles to do this. RSTP was designed to be backwards-compatible with standard STP.
While STP can take 30 to 50 seconds to respond to a topology change, RSTP is typically able to respond to changes within 3 × Hello times (default: 3 times 2 seconds) or within a few milliseconds of a physical link failure. The so-called Hello time is an important and configurable time interval that is used by RSTP for several purposes; its default value is 2 seconds.[8][9]
Standard IEEE 802.1D-2004 incorporates RSTP and obsoletes the original STP standard.[10]
RSTP adds new bridge port roles in order to speed convergence following a link failure.
RSTP bridge port roles:
Additional RSTP Operation Details:
In Ethernet switched environments where multiple Virtual LANs exist, it is often a good idea to create multiple spanning trees so that traffic from different VLANs use different links. Cisco's proprietary versions of Spanning Tree Protocol that allows for the creation of a spanning tree for each VLAN are called Per-VLAN Spanning Tree (PVST) and Per-VLAN Spanning Tree Plus (PVST+). Both PVST and PVST+ protocols are Cisco proprietary protocols and they cannot be used on most third party switches. Some equipment from Force10 Networks, Extreme Networks, Avaya and Blade Network Technologies support PVST+.[11][12][13] Extreme Networks does so with two limitations (lack of support on ports where the VLAN is untagged/native and also on the VLAN with ID 1). PVST works only with ISL (Cisco's proprietary protocol for VLAN encapsulation) due to its embedded Spanning tree ID. This is the default protocol on Cisco switches that support ISL. Due to high penetration of the IEEE 802.1Q VLAN trunking standard and PVST's dependence on ISL, Cisco defined a different PVST+ standard that is compatible with 802.1Q encapsulation. This became the default protocol for Cisco switches when Cisco discontinued and removed ISL support from its switches. PVST+ can tunnel across an MSTP Region.[14]
This is Cisco's proprietary version of Rapid Spanning Tree Protocol. It creates a spanning tree for each VLAN, just like PVST. Cisco refers to this as Rapid Per-VLAN Spanning Tree (RPVST).
In Juniper Networks environment, if compatibility to Cisco's proprietary PVST protocol is required, VLAN Spanning Tree Protocol (VSTP) can be configured. VSTP maintains a separate spanning-tree instance for each VLAN configured in the switch. The VSTP protocol is only supported by the EX and MX Series from Juniper Networks. There are two restrictions to the compatibility of VSTP:
By default, VSTP uses the RSTP protocol as its core spanning-tree protocol, but usage of STP can be forced if the network includes old bridges[2].
For more information about configuring the VSTP protocol on Juniper Networks switches, go to the official documentation. Understanding VSTP
The Multiple Spanning Tree Protocol (MSTP), originally defined in IEEE 802.1s and later merged into IEEE 802.1Q-2005, defines an extension to RSTP to further develop the usefulness of virtual LANs (VLANs). This "Per-VLAN" Multiple Spanning Tree Protocol configures a separate Spanning Tree for each VLAN group and blocks all but one of the possible alternate paths within each Spanning Tree.
If there is only one Virtual LAN (VLAN) in the network, single (traditional) STP works appropriately. If the network contains more than one VLAN, the logical network configured by single STP would work, but it is possible to make better use of the alternate paths available by using an alternate spanning tree for different VLANs or groups of VLANs.
MSTP allows formation of MST regions that can run multiple MST instances (MSTI). Multiple regions and other STP bridges are interconnected using one single common spanning tree (CST).
MSTP is similar to Cisco Systems' Multiple Instances Spanning Tree Protocol (MISTP), and is an evolution of the Spanning Tree Protocol and the Rapid Spanning Tree Protocol. It was introduced in IEEE 802.1s as an amendment to 802.1Q, 1998 edition. Standard IEEE 802.1Q-2005 now includes MSTP.
Unlike some proprietary per-VLAN spanning tree implementations,[15] MSTP includes all of its spanning tree information in a single BPDU format. Not only does this reduce the number of BPDUs required on a LAN to communicate spanning tree information for each VLAN, but it also ensures backward compatibility with RSTP (and in effect, classic STP too). MSTP does this by encoding additional region information after the standard RSTP BPDU as well as a number of MSTI messages (from 0 to 64 instances, although in practice many bridges support fewer). Each of these MSTI configuration messages conveys the spanning tree information for each instance. Each instance can be assigned a number of configured VLANs and frames (packets) assigned to these VLANs operate in this spanning tree instance whenever they are inside the MST region. In order to avoid conveying their entire VLAN to spanning tree mapping in each BPDU, bridges encode an MD5 digest of their VLAN to instance table in the MSTP BPDU. This digest is then used by other MSTP bridges, along with other administratively configured values, to determine if the neighboring bridge is in the same MST region as itself.
MSTP is fully compatible with RSTP bridges, in that an MSTP BPDU can be interpreted by an RSTP bridge as an RSTP BPDU. This not only allows compatibility with RSTP bridges without configuration changes, but also causes any RSTP bridges outside of an MSTP region to see the region as a single RSTP bridge, regardless of the number of MSTP bridges inside the region itself. In order to further facilitate this view of an MST region as a single RSTP bridge, the MSTP protocol uses a variable known as remaining hops as a time to live counter instead of the message age timer used by RSTP. The message age time is only incremented once when spanning tree information enters an MST region, and therefore RSTP bridges will see a region as only one "hop" in the spanning tree. Ports at the edge of an MST region connected to either an RSTP or STP bridge or an endpoint are known as boundary ports. As in RSTP, these ports can be configured as edge ports to facilitate rapid changes to the forwarding state when connected to endpoints.
IEEE 802.1aq (shortest path bridging) to allows all links to be active through multiple equal cost paths, and provides much larger layer 2 topologies, faster convergence, and improves the use of the mesh topologies through increase bandwidth between all devices by allowing traffic to load share across all paths on a mesh network.[16][17] Shortest Path Bridging (SPB) consolidates multiple existing functionalities, including STP, Multiple Spanning Tree Protocol (MSTP), Rapid Spanning Tree Protocol (RSTP), and MMRP into a one link state protocol.[18]
IEEE 802 refers to a family of IEEE standards dealing with local area networks and metropolitan area networks.
More specifically, the IEEE 802 standards are restricted to networks carrying variable-size packets. By contrast, in cell relay networks data is transmitted in short, uniformly sized units called cells. Isochronous networks, where data is transmitted as a steady stream of octets, or groups of octets, at regular time intervals, are also out of the scope of this standard. The number 802 was simply the next free number IEEE could assign, though “802” is sometimes associated with the date the first meeting was held — February 1980.
The services and protocols specified in IEEE 802 map to the lower two layers (Data Link and Physical) of the seven-layer OSI networking reference model. In fact, IEEE 802 splits the OSI Data Link Layer into two sub-layers named Logical Link Control (LLC) and Media Access Control (MAC), so that the layers can be listed like this:
Off with your head
Dance 'til you're dead
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Glitter on the wet streets
Silver over everything
The river's all wet
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Dripping with alchemy
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The men cry out, the girls cry out
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Heads will roll, heads will roll
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Looking glass, take the past
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Glitter on the wet streets
Silver over everything
The glitter's all wet
You're all chrome, you're all chrome
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Dance, dance, dance 'til you're dead
Off, off, off with your head
Dance, dance, dance 'til you're dead
Off, off, off with your head
Dance, dance, dance 'til you're dead
Off, off, off with your head
Dance, dance, dance 'til you're dead
Off, off, off with your head
Dance, dance, dance 'til you're dead
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