Spyro (series)

Spyro is a series of platform games which primarily features the protagonist Spyro the Dragon and his friend, Sparx the Dragonfly. Since its introduction in 1998, there has been a complete reboot to the series called The Legend of Spyro trilogy, making it a total of ten Spyro games and three Legend of Spyro games. The Spyro series has sold more than 20 million units worldwide. After The Legend of Spyro series concluded, a spin-off franchise under the name of Skylanders was made where Spyro and other related characters were included in.

Games

Spyro the Dragon

Spyro the Dragon was first released in North America on 11 September 1998, for the PlayStation. It was released in Europe on 23 October 1998, In Australia on 15 November 1998 and in Japan on 1 April 1999. It is a platform game that placed the player as Spyro, a small, purple dragon set with the task of freeing his fellow dragons from crystal prisons, which are scattered around their world. Each level is accessed through 'portals' from a main world. The game concludes with a fight between Spyro and the primary antagonist, Gnasty Gnorc. The game sold well, most critics giving it favorable reviews. It also received acclaim for its musical score by Stewart Copeland.

Hunter (2015 film)

Hunter is a 2015 film directed by Gregory Hatanaka and starring Ron Becks with Magda Marcella, Kristine DeBell, George Lazenby and Laurene Landon. It follows the exploits of a veteran cop who must hunt down a cop killer as well as a female teenage serial killer.

Cast

  • Ron Becks as Ramsey Hunter
  • Magda Marcella as Kelly
  • Kristine DeBell as Captain Goodwill
  • Salih Mayi as Sgt. Baran
  • George Lazenby as General Bullmount
  • Laurene Landon as Major Sintel
  • Megan Renee Kim as Officer Lee
  • Stephanie Roede as Shane Woods
  • Nicole D'Angelo as Phaedra
  • Robert Janek as James Woods
  • Naoyuki Ikeda as Detective Sato
  • Zoltan Kovacs as Detective Szabo
  • Bill Black as Billy Woods
  • Destini Meshack as Ex-Wife
  • External links

  • Hunter at the Internet Movie Database
  • Watcher (Highlander)

    Watchers is a secret organization that watches the Immortals in Highlander: The Series and all subsequent related series and movies.

    They were introduced in the season 1 finale as a cliffhanger for the subsequent season. Since then, they became an integral part of the series and Duncan MacLeod's adventures.

    Appearances

    In "The Watchers", Joe Dawson explains the purpose of the Watchers to Duncan MacLeod: "For as long as your kind's been around, we've been watching ... We observe, we record, but we never interfere... Too much of man's history has been lost. When you get through all of life's crap, the only thing that matters is the truth. We want the truth about Immortals to survive, not a bunch of old wives' tales... If we had revealed your secret in more superstitious times, you can imagine the witch hunts... And today... You'd probably end up on page three in one of those supermarket rags next to the two-headed monkey and I'd've been in a straight jacket."

    The Watchers is a secret society of mortal humans that observes the lives of the Immortals without revealing themselves. While the Watchers seem to have the resources to function independently, there are Watchers like Joe Dawson who run their own businesses to provide a cover as well as income. Each Immortal is assigned a Watcher whose sole job is to monitor and record daily activities. The network of Watchers generally keeps careful tabs on subjects and tracks even the casual movements of the Immortals. Most Immortals are unaware of the Watchers. The organization was created by Ammaletu, the Akkadian, after he saw Gilgamesh coming back to life. In early episodes all Watchers wore a medallion of the symbol of their organization. In later episodes, each Watcher has the symbol tattooed on the inner wrist.

    USB

    USB, short for Universal Serial Bus, is an industry standard developed in the mid-1990s that defines the cables, connectors and communications protocols used in a bus for connection, communication, and power supply between computers and electronic devices. It is currently developed by the USB Implementers Forum.

    USB was designed to standardize the connection of computer peripherals (including keyboards, pointing devices, digital cameras, printers, portable media players, disk drives and network adapters) to personal computers, both to communicate and to supply electric power. It has become commonplace on other devices, such as smartphones, PDAs and video game consoles. USB has effectively replaced a variety of earlier interfaces, such as serial and parallel ports, as well as separate power chargers for portable devices.

    Overview

    In general, there are three basic kinds or sizes related to the USB connectors and types of established connection: the older "standard" size, in its USB 1.1, 2.0, and 3.0 variants (for example, on USB flash drives), the "mini" size (primarily for the B connector end, such as on many cameras), and the "micro" size, in its USB 1.1, 2.0, and 3.0 variants (for example, on most modern mobile phones).

    USB 3.0

    USB 3.0 (renamed to USB 3.1 Gen 1 in 2015) is the third major version of the Universal Serial Bus (USB) standard for interfacing computers and electronic devices. Among other improvements, USB 3.0 adds the new transfer mode SuperSpeed (SS) that can transfer data at up to 5 Gbit/s (625 MB/s), which is about ten times faster than the USB 2.0 standard. USB 3.0 connectors are usually distinguished from their USB 2.0 counterparts by blue color-coding of the receptacles and plugs, and the initials SS.

    A successor standard, USB 3.1 (renamed to USB 3.1 Gen 2 in 2015), was released in July 2013 with the new transfer mode SuperSpeed+ that can transfer data at up to 10 Gbit/s (1.25 GB/s, twice the rate of USB 3.0), bringing its theoretical maximum speed on par with the first version of the Thunderbolt interface.

    Overview

    The USB 3.0 specification is similar to USB 2.0 but with many improvements and an alternative implementation. Earlier USB concepts like endpoints and four transfer types (bulk, control, isochronous and interrupt) are preserved but the protocol and electrical interface are different. The specification defines a physically separate channel to carry USB 3.0 traffic. The changes in this specification make improvements in the following areas:

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