Damian (Latin: Damianus) may refer to:
Archbishop Damian (Albanian: Kryepeshkop Damian, secular name Dhimitër Kokoneshi; 1886 - 8 October 1973, Pogradec) was the bishop of the Orthodox Autocephalous Church of Albania from April 1966 until February 1967, when the religion was abolished in Albania.
Kokoneshi was born in 1886 in the village of Llëngë in Mokër region, (part of then Ottoman Empire), near Pogradec in today's Albania. He was of Vlach descent. His early education included attending the Normal School of Monastir in 1896 and the Academy of Theology in Ioannina in 1925.
On November 27, 1918, the Émigré Albanian Orthodox clerics sent a signed petition to the U.S. President, then Woodrow Wilson, asking for support of Albanian Church becoming autocephalous. The cleric's position was based on Albania becoming an independent country. The petition was signed by Father Theofan Stilian Noli, Father Damian Kokoneshi, Father Naum Cëre, Father Vasil Marko Kondili, Father Pando Sinica, and Father Vangjel Çamçe, future metropolitan Agathangjeli. The petition was supported by the Albanian Church Assembly ("Kuvendi Kishëtar") in Boston, MA on July 30, 1919. Autocephaly was finally declared at the Congress of Berat on September 12, 1922.
Damian is a surname. Notable people with the surname include:
Horny may refer to:
"Horny" is a song co-written and recorded by British R&B artist Mark Morrison. It was released in December 1996 as the sixth single from the album Return of the Mack.
The song reached number five in the UK Singles Chart.
CD1:
CD2:
Dungeon Keeper is a strategy video game developed by Bullfrog Productions and released by Electronic Arts in July 1997 for the PC. The player builds and manage a dungeon while protecting it from invading 'hero' characters intent on stealing the player's accumulated treasures and killing various monsters.
The player uses a mouse, represented in-game as a hand, to interact with a bar on the left-hand side of the screen, allowing them to select which rooms to build and which spells to cast. The player can also use the hand to pick up creatures and objects in the dungeon and carry them around, allowing for tactics such as gathering an assault force and dropping off the creatures en masse once a foothold has been established. The hand also allows the player to "slap" objects and thereby interact with them: creatures will hurry up when slapped, some traps will be triggered and prisoners in the Torture Chamber can be tortured.
The main game view is in isometric perspective; this view can be zoomed and rotated. The player also has the option of possessing one of their creatures, and seeing the dungeon from that creature's first-person perspective, as well as using their attacks and abilities. The map is divided into a grid of rectangles, most of which are invisible. A smaller part of the map is shown as a minimap in the top left corner of the screen.