Shana may refer to:
Shakugan no Shana (灼眼のシャナ, lit. Burning-Eyed Shana), also known simply as Shana (シャナ), is a Japanese light novel series written by Yashichiro Takahashi with illustrations by Noizi Ito. ASCII Media Works published 26 novels from November 2002 to November 2012 under their Dengeki Bunko imprint. The story focuses on Yuji Sakai, a high school boy who inadvertently becomes involved in an age-old conflict between forces of balance and imbalance in existence. In the process, he befriends a fighter for the balancing force and names her "Shana". The series incorporates fantasy and slice of life elements into its tale.
Two manga adaptations were published by ASCII Media Works in Dengeki Daioh and Dengeki Maoh. Between 2005 and 2012, the series was adapted by J.C.Staff into three 24-episode anime television series, a four-episode original video animation (OVA) series, an animated film and an additional stand alone OVA episode. A PlayStation 2 video game was released in March 2006, and it was ported to the Nintendo DS in March 2007. Viz Media licensed the novels and the first manga series for release in North America, but stopped publishing both prematurely. Geneon originally licensed the first television series for release in North America, but the license later transferred to Funimation, who also licensed the remaining anime properties. Critics praised the series for its execution of typical story elements and how it continuously becomes better over time. However, the series is described as having issues with pacing.
The Legend of Dragoon is a role-playing video game developed and published by Sony Computer Entertainment for the PlayStation. It was released in Japan on December 2, 1999, in North America on June 11, 2000, and on January 19, 2001 in Europe.
Despite mixed critical reception, the game has amassed a very large fanbase following, including several online petitions for a remake or prequel/sequel. The game was rereleased on PlayStation Network in Japan on December 22, 2010 and in North America on May 1, 2012.
The Legend of Dragoon features three modes of play: the field map, a battle mode, and an overworld map. The field map is used whenever the player enters a town, dungeon, or landmark. It consists of a pre-rendered background image overlaid with real-time 3D character models and animated effects, such as the movement of water or light shafts. Battle mode is a real-time 3D environment that resembles the current field map. Turn-based battles occur between playable characters and CPU-controlled enemies. Standard actions such as attack, defend, item and escape are present. The world map is used when the player moves between towns or other geographical locations. The World Map doesn't allow for free movement, and instead the player follows a guided path between destinations.
I gotta itchin’ shoes and a dose of the blues this
morning,
A simple story too beer and fun,
I won’t feel so bad when I'm back in the cab an' I'm
movin',
Headin’ out on the Highway Number One.
When I left my mates I was feelin' great I remember,
We were full of noise and ready for the run.
I didn't think I had too much drink so it shows ya,
Oh it must be the sleep that brings a man undone.
Heading interstate with a load of freight at sunrise,
No maps to read I got all I need in my roadmap eyes,
Oh Let the diesels roar but don’t slam the doors when
you’re leavin’,
As I find my way on the Highway Number One.
[yodel]
[Instrumental]
Hey!
I put a cartridge in, it starts to spin and it’s
playin’,
Something about a sad hangover song,
Oh my head's so sore from the night before that I'm
sayin',
Oh diesel won’t you take me gently home.
Headin’ interstate with a load of freight at sunrise,
No maps to read I got all I need, here in my roadmap
eyes,
Oh Let the diesels roar but don’t slam the doors when
you’re leavin’,
As I find my way on the Highway Number One.