Helm is a masculine given name which may refer to:
A given name (also known as a personal name, first name, forename, or Christian name) is a part of a person's full nomenclature. It identifies a specific person, and differentiates that person from other members of a group, such as a family or clan, with whom that person shares a common surname. The term given name refers to the fact that the name is bestowed upon, or given to a child, usually by its parents, at or near the time of birth. This contrasts with a surname (also known as a family name, last name, or gentile name), which is normally inherited, and shared with other members of the child's immediate family.
Given names are often used in a familiar and friendly manner in informal situations. In more formal situations the surname is more commonly used, unless it is necessary to distinguish between people with the same surname. The idioms "on a first-name basis" and "being on first-name terms" allude to the familiarity of addressing another by a given name.
Helm may refer to:
This is a list of Forgotten Realms deities. They are all deities that appear in the fictional Forgotten Realms campaign setting of the Dungeons & Dragons role-playing game.
The deities of other Dungeons & Dragons campaign settings, including those of the default (or "core") setting for the Dungeons & Dragons game, are not generally a part of Forgotten Realms. However, there is some overlap, especially among the deities of nonhuman races. Lolth, the principal deity of the drow in the Forgotten Realms, is specifically described as being the same deity as Lolth in other campaign settings. No mention is made as to whether other deities shared between Forgotten Realms and other campaign settings are intended to represent the same divine entity.
Deities are included in this list only when documented in a Forgotten Realms-specific source or otherwise clearly indicated as existing in the setting. For deities in the core setting, see List of deities of Dungeons & Dragons.
Helm (/ˈhɛlm/ HELM),The Watcher, is a fictional deity in the Forgotten Realms campaign setting for the Dungeons & Dragons fantasy role-playing game.
Within the context of the game, Helm is known as the Vigilant One, the Great Guard, and The Watcher. God of guardians, protection and protectors, and worshiped by guards and paladins, he was long seen as a cold and focused deity who impartially took the role of defender and sometimes also enforcer. His activities in the Time of Troubles caused the folk of Faerûn to look differently on the Watcher.
Ed Greenwood created Helm for his home Dungeons & Dragons game, in his Forgotten Realms world.
Helm first appeared within Dungeons & Dragons as one of the deities featured in Ed Greenwood's article "Down-to-earth Divinity" in Dragon #54 (October 1981). Helm is introduced as He of the Unsleeping Eyes, the god of guardians, a lawful neutral lesser god from the plane of Nirvana. He is described as "always vigilant, watchful. He is never surprised, and anticipates most events by intelligence and observation. He can never be borne off his feet, rarely can he be tricked, and he will never betray or neglect that which he guards. In short, he is the ideal of guardians, and is worshipped so that some of his qualities will come to, or be borne out in, the worshipper." The article also notes that "In certain situations Torm and Helm will work together." Helm is commonly worshipped by lawful neutral thieves, monks, and clerics, as well as any characters employed as guards.
A name is a term used for identification. Names can identify a class or category of things, or a single thing, either uniquely, or within a given context. A personal name identifies, not necessarily uniquely, a specific individual human. The name of a specific entity is sometimes called a proper name (although that term has a philosophical meaning also) and is, when consisting of only one word, a proper noun. Other nouns are sometimes called "common names" or (obsolete) "general names". A name can be given to a person, place, or thing; for example, parents can give their child a name or scientist can give an element a name.
Caution must be exercised when translating, for there are ways that one language may prefer one type of name over another. A feudal naming habit is used sometimes in other languages: the French sometimes refer to Aristotle as "le Stagirite" from one spelling of his place of birth, and English speakers often refer to Shakespeare as "The Bard", recognizing him as a paragon writer of the language. Also, claims to preference or authority can be refuted: the British did not refer to Louis-Napoleon as Napoleon III during his rule.
An identifier is a name that identifies (that is, labels the identity of) either a unique object or a unique class of objects, where the "object" or class may be an idea, physical [countable] object (or class thereof), or physical [noncountable] substance (or class thereof). The abbreviation ID often refers to identity, identification (the process of identifying), or an identifier (that is, an instance of identification). An identifier may be a word, number, letter, symbol, or any combination of those.
The words, numbers, letters, or symbols may follow an encoding system (wherein letters, digits, words, or symbols stand for (represent) ideas or longer names) or they may simply be arbitrary. When an identifier follows an encoding system, it is often referred to as a code or ID code. Identifiers that do not follow any encoding scheme are often said to be arbitrary IDs; they are arbitrarily assigned and have no greater meaning. (Sometimes identifiers are called "codes" even when they are actually arbitrary, whether because the speaker believes that they have deeper meaning or simply because he is speaking casually and imprecisely.)