A hatchery is a facility where eggs are hatched under artificial conditions, especially those of fish or poultry. It may be used for ex-situ conservation purposes, i.e. to breed rare or endangered species under controlled conditions; alternatively, it may be for economic reasons (i.e. to enhance food supplies or fishery resources).
Fish hatcheries are used to cultivate and breed a large number of fish in an enclosed environment. Fish farms use hatcheries to cultivate fish to sell for food, or ornamental purposes, eliminating the need to find the fish in the wild and even providing some species outside of their natural season. They raise the fish until they are ready to be eaten or sold to aquarium stores. Other hatcheries release the juvenile fish into a river, lake or the ocean to support commercial, tribal, or recreational fishing or to supplement the natural numbers of threatened or endangered species, a practice known as fish stocking.
Researchers have raised concerns about hatchery fish potentially breeding with wild fish. Hatchery fish may in some cases compete with wild fish. In the United States and Canada, there have been several salmon and steelhead hatchery reform projects intended to reduce the possibility of negative impacts from hatchery programs. Most salmon and steelhead hatcheries are managed better and follow up to date management practices to ensure any risks are.
The Hatchery, LLC is an American media production company owned by American Greetings and Mandalay Entertainment and located in Burbank, California.
In 2003, Margaret Loesch and Bruce Stein formed Hatchery with financing from Peter Guber and Paul Schaeffer of Mandalay Entertainment Group. In December 2004, American Greetings Corporation purchased a major stake in the company, joining Mandalay in joint ownership. American Greetings thereafter licensed their characters (Care Bears and Strawberry Shortcake) in various filmed projects with Harchery, which will market their products via American Greetings' 600 stores and 35,000 greeting-card retail locations.
The Hatchery produced two programs that air on The Hub cable channel: R. L. Stine's The Haunting Hour and Dan Vs..
Blizzard Entertainment's bestselling real-time strategy game series StarCraft revolves around interstellar affairs in a distant sector of the galaxy, with three species and multiple factions all vying for supremacy in the sector. The playable species of StarCraft include the Terrans, humans exiled from Earth who excel at adapting to any situation; the Zerg, a race of insectoids obsessed with assimilating other races in pursuit of genetic perfection; and the Protoss, a humanoid species with advanced technology and psionic abilities, attempting to preserve their civilization and strict philosophical way of living from the Zerg. Each of these races has a single campaign in each StarCraft real-time strategy game. In addition to these three, various non-playable races have also been part of the lore of the StarCraft series; the most notable of these is the Xel'Naga, a race which features prominently in the fictional histories of the Protoss and Zerg races.
The original game has sold over 10 million copies internationally, and remains one of the most popular games in the world. One of the main factors responsible for StarCraft's positive reception is the attention paid to the three unique playable races, for each of which Blizzard developed completely different characteristics, graphics, backstories and styles of gameplay, while keeping them balanced in performance against each other. Previous to this, most real-time strategy games consisted of factions and races with the same basic play styles and units with only superficial differences. The use of unique sides in StarCraft has been credited with popularizing the concept within the real-time strategy genre. Contemporary reviews of the game have mostly praised the attention to the gameplay balance between the species, as well as the fictional stories built up around them.