Ryo may refer to:
LEGO Exo-Force is a LEGO toy line based on the popular mecha genre from Japanese manga and anime. Mecha fans have long used LEGO bricks to build both imaginative new designs and their interpretations of classic mecha, but Exo-Force is the first time LEGO has dedicated a whole toy line to this theme.
The story of Exo-Force portrays brave young pilots who use battle machines and teamwork to overcome overwhelming odds in their war against an army of evil robots.
On Sentai Mountain, there was a peaceful civilization where advanced robots and the ancient way of life went hand in hand. But one day, a golden robot named Meca One led the robots to revolt against the humans. Fights between the humans and robots broke out, unleashing uncontrollable energies that divided the mountain in two. The humans eventually overcame the robots, and cast them into the gorge.
The humans built bridges to link the two halves of the mountain. The most important bridge they built was the Tenchi (天地 "heaven & earth") Bridge. Some humans, including Sensei Keiken, feared that the robots might come back someday so Sensei Keiken promptly began to construct armored battle machines for defense. But before the humans' preparations were complete, the robot legions, armed with battle machines of their own, caught the humans by surprise and quickly seized control of the southern half of the mountain. More powerful than ever, their primary aim was this: to completely drive humanity from Sentai Mountain. Sensei Keiken hurriedly recruited new pilots to man the battle machines and Exo-Force was born.
A Ryō (両) was a gold currency unit in pre-Meiji Japan Shakkanhō system. It was eventually replaced with a system based on the yen.
The ryō was originally a unit of weight from China, the tael. It came into use in Japan during the Kamakura period. By the Azuchi-Momoyama period it had become nearly uniform throughout Japan, about 4.4 monme as a unit of weight (about the same as 16.5 g).
During the Sengoku period, various local daimyo began to mint their own money. One of the best known and most prestigious of these private coins was the koshukin issued by the warlord Takeda Shingen, who had substantial gold deposits within his territories. The value of the koshukin was based on its weight, with one koshukin equal to one ryō of gold, and thus stamped with its weight (approximately 15 grams). During the Tenshō period (1573-1592), one ryō was equal to four koku of rice, or 1000 brass coins.
The Tokugawa shogunate attempted to create a central currency, based on gold, silver and copper units all exchangeable at fixed rates. Oblong gold coins, called koban, were minted with one koban containing about one ryō of gold, so that koban carried a face value of one ryō. The official rate was set in 1609 at one ryō equal to 50 monme (approx 187 grams) of silver, or 4000 brass coins. However, in reality the relative values between gold, silver and brass currencies fluctuated on an almost daily basis throughout the Edo period.
.hack (pronounced "dot-hack") is a Japanese multimedia franchise that encompasses two projects; Project .hack and .hack Conglomerate. Both projects were primarily created/developed by CyberConnect2, and published by Bandai. The series is mainly followed through the anime and video game installations, and has been adapted through manga, novels and other related media.
Project .hack was the first project of the .hack series. It launched in 2002 with the anime series .hack//Sign in April 2002 and the PlayStation 2 game .hack//Infection in June 2002. Project developers included Koichi Mashimo (Bee Train), Kazunori Ito (Catfish), and Yoshiyuki Sadamoto, (Gainax). Since then, Project .hack has spanned television, video games, manga, and novels.
.hack /dɒt hæk/ is a series of single-player hack and slash developed for the PlayStation 2 console by CyberConnect2 and published by Bandai. The series of four games, titled .hack//Infection, .hack//Mutation, .hack//Outbreak, and .hack//Quarantine, features a "game within a game"; a fictional massively multiplayer online role-playing game (MMORPG) called The World which does not require the player to connect to the Internet. Players may transfer their characters and data between games in the series. Each game comes with an extra DVD containing an episode of .hack//Liminality, the accompanying original video animation series which details fictional events that occur concurrently with the games.
The games are part of a multimedia franchise called Project .hack which explores the mysterious origins of The World. Set after the events of the anime series .hack//Sign, the games focus on a player named Kite and his quest to discover why some users have become comatose as a result of playing The World. The search evolves into a deeper investigation of The World and its effects on the stability of the Internet.
Eduard Hackel (born March 17, 1850 in Haida, Bohemia – died February 2, 1926, in Attersee, Upper Austria) was an Austrian botanist. His father was a veterinary in Haida. He was married and had one son.
Hackel studied at the Polytechnical Institute in Vienna, and became substitute teacher at a high school in St. Pölten in 1869. He became full professor of natural history there upon obtaining his teaching certificate in 1871 and remained in this position until his retirement in 1900. He published his first papers on grasses in 1871 and soon became known as a world expert on the grass family (Poaceae). While he himself undertook only a single collecting trip – to Spain and Portugal, he was charged with working up collections of grasses mainly from Japan, Taiwan, New Guinea, Brazil and Argentina. Apart from systematics, Hackel also contributed to the morphology and histology of members of the grass family.
The genus Hackelochloa (Poaceae) is named for him.