Front may refer to:
The Hollywood blacklist—as the broader entertainment industry blacklist is generally known—was the practice of denying employment to screenwriters, actors, directors, musicians, and other American entertainment professionals during the mid-20th century because of their suspected Communist sympathy or membership in the Communist Party. Artists were barred from work on the basis of their alleged membership in or sympathy with the Communist Party USA or refusal to assist investigations into the party's activities. Even during the period of its strictest enforcement, the late 1940s through the late 1950s, the blacklist was rarely made explicit or verifiable, but it directly damaged the careers of scores of individuals working in the film industry.
The first systematic Hollywood blacklist was instituted on November 25, 1947, the day after ten writers and directors were cited for contempt of Congress for refusing to testify to the House Committee on Un-American Activities. A group of studio executives, acting under the aegis of the Motion Picture Association of America, fired the artists—the so-called Hollywood Ten—and made what has become known as the Waldorf Statement.
A military front or battlefront is a contested armed frontier between opposing forces. It can be a local or tactical front, or it can range to a theater. A typical front was the Western Front in France and Belgium in World War I.
Chinese jump rope (Chinese: 跳皮筋; pinyin: tàepíjīn), also known as Chinese ropes, jumpsies, elastics, yoki, French skipping, and (in German) gummitwist, is a children's game resembling hopscotch and jump rope.
The game is typically played by three or more players using a string of rubber bands that has been tied into a circle, usually at least six feet long. Two of the participants (the holders) face each other several feet apart, and position the string around their ankles so that it is taut. The third player (the jumper) stands between the two sides of the rope and must accomplish a series of increasingly difficult moves without making an error. The position of the string is raised as the jumper moves through the levels, from ankle to shoulder height and higher.
The game begins with choosing the jump pattern to follow and with the holders holding the rubberband around their ankles. There are many jump patterns and most are accompanied by a song. This is sometimes called the "first level". The jumper tries to complete the chosen pattern. If the moves are completed successfully, then the rope is moved farther up and the series is repeated. When the rope gets too high for a normal person to jump over it, the player then kneels and uses his or her hands instead. Some people just stop the game at this point, as the game is much easier when using hands. If the jumper makes a mistake, players rotate their positions and the next player becomes the jumper. Once the player is finished, that person switches with one of the other people, and so on much, until everyone has been able to play.