Guild Wars is a competitive online role-playing game series developed by ArenaNet and published by NCSOFT. Because it deviated from traditional MMORPG norms in a number of areas, like instancing all the gameplay areas, and that it focused more on player vs. player (PvP) than most online RPGs, it was marketed as competitive online role-playing game. It provides two main modes of gameplay—a cooperative role-playing component and a competitive PvP component—both of which are hosted on ArenaNet's servers. Three stand-alone episodes, one major expansion pack, and several "mini"-expansions were released in the series from April 2005 to April 2013. The games depict the history of the fictional fantasy world of Tyria; each campaign focuses on events in disjointed sections of the world at roughly the same time. A player creates an avatar to play through the cooperative storyline of a campaign, taking on the role of a hero who must save Tyria from episode-specific antagonists. Players can group with other players and non-player characters, known as henchmen and heroes, to perform missions and quests found throughout the game-world. PvP combat is consensual, team based, and limited to areas designed for such combat. Players are allowed to create characters at maximum level and with the best equipment specifically for PvP play, which is unusual for MMORPGs. ArenaNet hosts official Guild Wars tournaments where the most successful players and guilds may compete for the chance to play live at gaming conventions and win prizes up to US$100,000.
Guild Wars 2 is a massively multiplayer online role-playing game developed by ArenaNet and published by NCSOFT. Set in the fantasy world of Tyria, the game follows the re-emergence of Destiny's Edge, a disbanded guild dedicated to fighting the Elder Dragons, a Lovecraftian species that has seized control of Tyria in the time since the original Guild Wars. The game takes place in a persistent world with a story that progresses in instanced environments.
Guild Wars 2 claims to be unique in the genre by featuring a storyline that is responsive to player actions, something which is common in single player role-playing games but rarely seen in multiplayer ones. A dynamic event system replaces traditional questing, utilising the ripple effect to allow players to approach quests in different ways as part of a persistent world. Also of note is the combat system, which aims to be more dynamic than its predecessor by promoting synergy between professions and using the environment as a weapon, as well as reducing the complexity of the Magic-style skill system of the original game.
Guild Wars may refer to:
It's just contempt calling you out,
when everyone else kneels down.
You scream in your head, cut tongue from your mouth,
when everyone else is so loud,
bellowing the only phrase they know now,
"bottoms up: the city is sinking!"
Let them rot, if nobody follows;
the steel in my voice won't hold,
the sky presses down,
the Rubicon is long gone;
let them rot, regrets raise no citadels.
It's just contempt calling your bluff,
this eulogy of ruin never ends, and you've heard
enough.
You rouse from an empire,
waking to whiskey, quarries for gravestones, and
guillotines,
bottoms up: the city is sinking.
Let them rot, if nobody follows;
the steel in my voice won't hold,
the sky presses down,
the Rubicon is long gone;
let them rot, regrets raise no citadels.
Let them rot, if nobody follows;
the steel in my voice won't hold,
the sky presses down,
the Rubicon is long gone;
let them rot, regrets raise no-
Let them rot, if nobody follows;
the steel in my voice won't hold,
the sky presses down,
the Rubicon is long gone;