GoatUp 2 is an arcade platform game for iOS devices developed by Jeff Minter and Ivan Zorzin of Llamasoft and published via the Apple App Store. It is one of the few Llamasoft games to use no procedural generation for levels and the only Llamasoft game so far to include a level editor. The title screen gives the game's full name as "Buck! The story of GoatUp 2", a reference to the arcade game Rainbow Islands, and the game's interface and appearance resemble that platform with the exception that the font is the same Namco Galaga font used in Super Ox Wars.
The player controls a goat, resembling the goat from the original GoatUp, which can freely move and jump around a 2D scrolling level. The objective is to collect a number of flashing objects (which have a different appearance on each level) and then to go to the level exit, represented by a London Underground sign. Enemies exist on the platforms and kill the goat immediately on contact; the goat also has a "hunger" meter, resembling the one included in Sheep in Space, which causes the goat to die if too much time passes without eating grass. Grass is found on most platforms and is eaten automatically but does not reappear once eaten.
GoatUp is an arcade platform game for iOS devices developed by Jeff Minter and Ivan Zorzin of Llamasoft and published via the Apple App Store in 2011. It is the first platform game produced by Llamasoft According to Minter, the three main influences were Canyon Climber and Miner 2049er for the Atari 8-bit family, and a homebrew Atari 2600 game called Man Goes Down. It is the Minotaur Project game representing the Sinclair Spectrum.
The player controls a goat which can move from left to right, and jump upwards, on a series of vertically scrolling platforms. The vertical scroll continues at a fixed rate regardless of the goat's position; if the goat falls or is scrolled off the bottom of the screen, the game ends immediately. Each platform is covered with grass; moving left or right on a platform causes the goat to eat the grass, scoring points and causing further score bonus objects to appear on the platform, which can be collected by moving over them. No points are scored for merely jumping upwards, meaning the player must balance the need to escape from the edge of the scroll with the need to remain where they are to collect points.
I'll open this book and blow the dust
Off these pages of desire and lust
I'll search for a spell perfect for you
'Cause I'm into get you enchanted with me... too
Oh oh ooooh
Come see what I got for you
All the others got me misunderstood
Come with me, I'll make you feel so good
Come with me, I'll make you feel so good
Oh oh ooooh
I need you to feel it too
All the others got me misunderstood
Come with me, I'll make you feel so good
Come with me, I'll make you feel so good
Blood rose petals go into my room
Storm in and slowly, around I go thinking of you
And how sweet life will be when you are finally mine
I'll wake and live life like I've longed for all this time
Oh oh ooooh
Come see what I got for you
All the others got me misunderstood
Come with me, I'll make you feel so good
Come with me, I'll make you feel so good
Oh oh ooooh
I need you to feel it too
All the others got me misunderstood
Come with me, I'll make you feel so good
Come with me, I'll make you feel so good
Open up your eyes now
Now your love belongs to me
Open up your eyes now
Now there's no escaping me
[X2]
Oh oh ooooh
Come see what I got for you
All the others got me misunderstood
Come with me, I'll make you feel so good
Come with me, I'll make you feel so good
Oh oh ooooh
I need you to feel it too
All the others got me misunderstood
Come with me, I'll make you feel so good