In European folklore and folk-belief of the Medieval and Early Modern periods, familiar spirits (sometimes referred to simply as "familiars" or "animal guides") were believed to be supernatural entities that would assist witches and cunning folk in their practice of magic. According to the records of the time, they would appear in numerous guises, often as an animal, but also at times as a human or humanoid figure, and were described as "clearly defined, three-dimensional… forms, vivid with colour and animated with movement and sound" by those alleging to have come into contact with them, unlike later descriptions of ghosts with their "smoky, undefined form[s]".
When they served witches, they were often thought to be malevolent, while when working for cunning-folk they were often thought of as benevolent (although there was some ambiguity in both cases). The former were often categorised as demons, while the latter were more commonly thought of and described as fairies. The main purpose of familiars is to serve the witch or young witch, providing protection for them as they come into their new powers.
A familiar is a supernatural entity believed to assist witches and cunning folk in their practice of magic.
Familiar may refer to:
A familiar is a fictional creature in the Dungeons & Dragons (D&D) fantasy role-playing game. A familiar is based on the concept of the familiar spirit or familiar animal, and serves spellcasting characters as a magical companion and servant.
In both first and second edition Advanced Dungeons & Dragons, a familiar was summoned through the use of the spell find familiar.
Familiars are companions of wizards and sorcerers. A Druid or Ranger cannot summon a familiar, but can summon an Animal Companion instead. Familiars can be summoned once per day. Multiclass ranger/druid with arcane user can summon both a familiar and an animal companion. These can be normal animals like panthers and pigs, but they can also be the strange creatures (Imps, Mephits, pixies, giant spiders, eyeballs, small dragons, etc.) Unlike creatures summoned by arcane or divine spell (Elementals, Planar Allies, Undead...), familiars do not unsummon while player is resting. They remain summoned until they are killed or unsummoned by player. When familiar is killed, his summoner receives some damage but he can summon new familiar, if he rested before combat.
Dion or Dio may refer to:
Dion Francis DiMucci (born July 18, 1939), better known mononymously as Dion, is an American singer-songwriter whose work has incorporated elements of doo-wop, rock and R&B styles—and, most recently, straight blues. He was one of the most popular American rock and roll performers of the pre-British Invasion era. He had more than a dozen Top 40 hits in the late 1950s and early 60s. He is best remembered for the 1961 singles, "Runaround Sue" and "The Wanderer", written with Ernie Maresca.
Dion's popularity waned in the mid-1960s, perhaps due to the public's changing taste in pop music, and perhaps in part due to personal difficulties he had during this period. But toward the end of the decade, he shifted his style and produced songs with a more mature, contemplative feeling, such as "Abraham, Martin and John". He became popular again in the late 1960s and into the mid-1970s, and he has continued making music ever since. Critics who had dismissed his early work, pegging him as merely a teen idol, praised his later work, and noted the influence he has had on other musicians.
Dion or Dio (Ancient Greek: Δίον, Greek: Δίο, Latin: Dium) is a village located at the foot of Mount Olympus and in the municipality of Dio-Olympos.
It is best known for its ancient Macedonian sanctuary of Zeus and city, visible in the archaeological park and the Archaeological Museum of Dion.
The ancient city owes its name to the most important Macedonian sanctuary dedicated to Zeus (Dios, "of Zeus"), leader of the gods who dwelt on Mount Olympus; as recorded by Hesiod's Catalogue of Women, Thyia, daughter of Deucalion, bore Zeus two sons, Magnes and Makednos, eponym of Macedonians, who dwelt in Pieria at the foot of Mount Olympus. Hence from very ancient times, a large altar had been set up for the worship of Olympian Zeus and his daughters, the Muses, in a unique environment characterised by rich vegetation, towering trees, countless springs and a navigable river. For this reason Dion was the "sacred place" of the Ancient Macedonians. It was the place where the kings made splendid sacrifices to celebrate the new year of the Macedonian calendar at the end of September. In the Spring, purification rites of the army and victory feasts were held.