Geometry Wars | |
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File:Geometrywarscover.jpg |
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Developer(s) | Bizarre Creations |
Publisher(s) | Microsoft Game Studios |
Distributor(s) | Microsoft Game Studios (retail) Microsoft Game Studios/Valve Corporation (Steam) |
Designer(s) | Stephen "Cakey" Cakebread |
Platform(s) | Xbox, Xbox 360, Windows Vista, Windows XP |
Release date(s) | Xbox November 17, 2003 Xbox 360
March 7, 2007 |
Genre(s) | Multi-directional shooter |
Mode(s) | Single player |
Rating(s) | ESRB: E OFLC: G |
Media/distribution | Download |
System requirements
Minimum: Windows XP, 1 GHz 32-bit (x86) or 64-bit (x64) CPU, 512MB RAM, DirectX 9.0c, DirectX Video Card (128MB memory - Shader Model 2.0 support required), DirectSound-compatible sound card, 150MB free HD space, WEI Rating: 4.0 (3.0 required) |
Geometry Wars is a minigame created by Bizarre Creations as part of Project Gotham Racing 2 for the Xbox, accessible through the in-game garage. An updated version of the game, Geometry Wars: Retro Evolved, is available for download on the Xbox 360 via Xbox Live Arcade. It can also be played in demo form in Project Gotham Racing 3. It has held the record for most-downloaded Xbox Live Arcade game.[1] A new version, Geometry Wars: Evolved, has been produced for mobile phones,[2] and a version has also been released for Windows Vista, as well as a reduced-price Windows XP release on the Steam content delivery network. Another version named Geometry Wars: Waves is available to play in Project Gotham Racing 4. Geometry Wars: Galaxies was released for the Nintendo DS and Wii in November 2007. A sequel, Geometry Wars: Retro Evolved 2 was released to Xbox Live Arcade on July 30, 2008. The most recent version of the game was released for iOS devices.
The soundtrack was composed by Chris Chudley from Audioantics who created the music for all of the Geometry Wars series.
Contents |
The object of Geometry Wars is to survive as long as possible and score as many points as possible by destroying an ever-increasing swarm of enemies. The game takes place on a rectangular playfield and the player controls a claw-shaped "ship" that can move in any direction using the left thumbstick, and can fire in any direction independently using the right thumbstick. The player also has a limited number of bombs that can be detonated and destroy all enemies on the playfield. As the game progresses, the player can earn extra lives and additional bombs at set score increments, and the primary weapon changes at regular intervals (10,000 points). Also, enemies spawn in progressively larger quantities and at greater frequency as the game progresses. If an enemy touches the player's ship, the ship explodes and a life is lost, plus the multiplier worked up by how many enemies are killed in one life is also lost. The game is over when the player runs out of lives.
The Evolved version of the game takes place on a playfield that is slightly larger than the display area of the TV screen, and the camera follows the player's movements. A background grid pattern adds to the graphical effects by warping in reaction to player shots and the behavior of certain enemies. This version introduces new enemies and a score multiplier that increases as the player destroys enemies without losing a life.
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On July 30, 2008, the sequel, Geometry Wars: Retro Evolved 2, was released on Xbox Live Arcade
Retro Evolved 2 provides local cooperative and competitive multiplayer modes for two to four players simultaneously, and an exclusive "Co-Pilot" mode in which two players control the same ship, with one moving and the other firing. Additionally, the game provides support for worldwide leaderboards in each game mode and, by default, displays the player's ranking against his/her friends during play.
In November 2007, Kuju Entertainment and Sierra Entertainment released a version of the game for the Nintendo DS and Wii titled Geometry Wars: Galaxies.[3] This version introduces a single-player campaign and multiplayer gameplay.
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Geometry Wars: Retro Evolved 2 is a multidirectional shooter video game created by Bizarre Creations, released on Xbox Live Arcade on July 30, 2008 as a sequel to Geometry Wars: Retro Evolved. It is one of the few games on the Xbox 360 to natively run at both 1080p and 60 FPS.
The soundtrack was composed by Chris Chudley from Audioantics who created the music for all of the Geometry Wars series.
The player controls a small, highly maneuverable ship that can move and fire independently in any direction. The objective of the game is to score points by destroying a variety of shapes and surviving by not touching them. If this happens, the player's ship is destroyed and a life is lost. Depending on the game mode, lives and bombs can be collected upon achieving a certain number of points. Bombs clear the game space of enemy shapes instantly, although no points are awarded for their destruction.
Crucial to effective play is the score multiplier, which increases as the player collects "geoms" — small diamond-shaped green objects dropped by enemies upon destruction. The number of points scored by destroying an enemy depends on the multiplier, which can reach into the thousands.
Geometry Wars 3: Dimensions is a 2014 multidirectional shooter video game developed by Lucid Games and published by Sierra Entertainment. The game was released on November 25, 2014 for Microsoft Windows, OS X, GNU/Linux, PlayStation 3 and PlayStation 4, on November 26, 2014 for Xbox 360 and Xbox One and in the middle of 2015 for iOS and Android.Geometry Wars 3: Dimensions is the first Sierra Entertainment video game not to be owned by Vivendi. It is the sixth installment in the Geometry Wars series, and the first one developed after the creator of the series Bizarre Creations was shut down by Activision.
The player controls a small, highly maneuverable ship that can move and fire independently in any direction. The objective of the game is to score points by destroying a variety of shapes and surviving by not touching them. If this happens, the player's ship is destroyed and a life is lost. Depending on the game mode, lives and bombs can be collected upon achieving a certain number of points. Bombs clear the game space of enemy shapes instantly, although no points are awarded for their destruction.