Gecko is a web browser engine used in many applications developed by Mozilla Foundation and the Mozilla Corporation (notably the Firefox web browser including its mobile version and their e-mail client Thunderbird), as well as in many other open source software projects. Gecko is free and open-source software subject to the terms of the Mozilla Public License version 2.
It is designed to support open Internet standards, and is used by different applications to display web pages and, in some cases, an application's user interface itself (by rendering XUL). Gecko offers a rich programming API that makes it suitable for a wide variety of roles in Internet-enabled applications, such as web browsers, content presentation, and client/server.
Gecko is written in C++ and is cross-platform, and runs on various operating systems including BSDs, Linux, OS X, Solaris, OS/2, AIX, OpenVMS, and Microsoft Windows. Its development is now overseen by the Mozilla Foundation.
Development of the layout engine now known as Gecko began at Netscape in 1997, following the company's purchase of DigitalStyle. The existing Netscape rendering engine, originally written for Netscape Navigator 1.0 and upgraded through the years, was slow, did not comply well with W3C standards, had limited support for dynamic HTML and lacked features such as incremental reflow (when the layout engine rearranges elements on the screen as new data is downloaded and added to the page). The new layout engine was developed in parallel with the old, with the intention being to integrate it into Netscape Communicator when it was mature and stable. At least one more major revision of Netscape was expected to be released with the old layout engine before the switch.
Rendering is the process of generating an image from a 2D or 3D model (or models in what collectively could be called a scene file) by means of computer programs. Also, the results of such a model can be called a rendering. A scene file contains objects in a strictly defined language or data structure; it would contain geometry, viewpoint, texture, lighting, and shading information as a description of the virtual scene. The data contained in the scene file is then passed to a rendering program to be processed and output to a digital image or raster graphics image file. The term "rendering" may be by analogy with an "artist's rendering" of a scene. Though the technical details of rendering methods vary, the general challenges to overcome in producing a 2D image from a 3D representation stored in a scene file are outlined as the graphics pipeline along a rendering device, such as a GPU. A GPU is a purpose-built device able to assist a CPU in performing complex rendering calculations. If a scene is to look relatively realistic and predictable under virtual lighting, the rendering software should solve the rendering equation. The rendering equation doesn't account for all lighting phenomena, but is a general lighting model for computer-generated imagery. 'Rendering' is also used to describe the process of calculating effects in a video editing program to produce final video output.