Sound is a mechanical wave that is an oscillation of pressure transmitted through a solid, liquid, or gas, composed of frequencies within the range of hearing and of a level sufficiently strong to be heard, or the sensation stimulated in organs of hearing by such vibrations.[1]
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Sound is a sequence of waves of pressure that propagates through compressible media such as air or water. (Sound can propagate through solids as well, but there are additional modes of propagation). During propagation, waves can be reflected, refracted, or attenuated by the medium.[2]
The behavior of sound propagation is generally affected by three things:
When sound is moving through a medium that does not have constant physical properties, it may be refracted (either dispersed or focused).[2]
The perception of sound in any organism is limited to a certain range of frequencies. For humans, hearing is normally limited to frequencies between about 20 Hz and 20,000 Hz (20 kHz)[3], although these limits are not definite. The upper limit generally decreases with age. Other species have a different range of hearing. For example, dogs can perceive vibrations higher than 20 kHz, but are deaf to anything below 40 Hz. As a signal perceived by one of the major senses, sound is used by many species for detecting danger, navigation, predation, and communication. Earth's atmosphere, water, and virtually any physical phenomenon, such as fire, rain, wind, surf, or earthquake, produces (and is characterized by) its unique sounds. Many species, such as frogs, birds, marine and terrestrial mammals, have also developed special organs to produce sound. In some species, these produce song and speech. Furthermore, humans have developed culture and technology (such as music, telephone and radio) that allows them to generate, record, transmit, and broadcast sound. The scientific study of human sound perception is known as psychoacoustics.
The mechanical vibrations that can be interpreted as sound are able to travel through all forms of matter: gases, liquids, solids, and plasmas. The matter that supports the sound is called the medium. Sound cannot travel through a vacuum.
Sound is transmitted through gases, plasma, and liquids as longitudinal waves, also called compression waves. Through solids, however, it can be transmitted as both longitudinal waves and transverse waves. Longitudinal sound waves are waves of alternating pressure deviations from the equilibrium pressure, causing local regions of compression and rarefaction, while transverse waves (in solids) are waves of alternating shear stress at right angle to the direction of propagation.
Matter in the medium is periodically displaced by a sound wave, and thus oscillates. The energy carried by the sound wave converts back and forth between the potential energy of the extra compression (in case of longitudinal waves) or lateral displacement strain (in case of transverse waves) of the matter and the kinetic energy of the oscillations of the medium.
Sound waves are often simplified to a description in terms of sinusoidal plane waves, which are characterized by these generic properties:
Sometimes speed and direction are combined as a velocity vector; wavenumber and direction are combined as a wave vector.
Transverse waves, also known as shear waves, have the additional property, polarization, and are not a characteristic of sound waves.
The speed of sound depends on the medium the waves pass through, and is a fundamental property of the material. In general, the speed of sound is proportional to the square root of the ratio of the elastic modulus (stiffness) of the medium to its density. Those physical properties and the speed of sound change with ambient conditions. For example, the speed of sound in gases depends on temperature. In 20 °C (68 °F) air at the sea level, the speed of sound is approximately 343 m/s (1,230 km/h; 767 mph) using the formula "v = (331 + 0.6 T) m/s". In fresh water, also at 20 °C, the speed of sound is approximately 1,482 m/s (5,335 km/h; 3,315 mph). In steel, the speed of sound is about 5,960 m/s (21,460 km/h; 13,330 mph).[6] The speed of sound is also slightly sensitive (a second-order anharmonic effect) to the sound amplitude, which means that there are nonlinear propagation effects, such as the production of harmonics and mixed tones not present in the original sound (see parametric array).
Acoustics is the interdisciplinary science that deals with the study of all mechanical waves in gases, liquids, and solids including vibration, sound, ultrasound and infrasound. A scientist who works in the field of acoustics is an acoustician while someone working in the field of acoustics technology may be called an acoustical or audio engineer. The application of acoustics can be seen in almost all aspects of modern society with the most obvious being the audio and noise control industries.
Noise is a term often used to refer to an unwanted sound. In science and engineering, noise is an undesirable component that obscures a wanted signal.
Sound measurements |
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Sound pressure p, SPL |
Particle velocity v, SVL |
Particle displacement ξ |
Sound intensity I, SIL |
Sound power Pac |
Sound power level SWL |
Sound energy |
Sound energy density E |
Sound energy flux q |
Acoustic impedance Z |
Speed of sound c |
Audio frequency AF
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Sound pressure is the difference, in a given medium, between average local pressure and the pressure in the sound wave. A square of this difference (i.e., a square of the deviation from the equilibrium pressure) is usually averaged over time and/or space, and a square root of this average provides a root mean square (RMS) value. For example, 1 Pa RMS sound pressure (94 dBSPL) in atmospheric air implies that the actual pressure in the sound wave oscillates between (1 atm Failed to parse (Missing texvc executable; please see math/README to configure.): -\sqrt{2}
Pa) and (1 atm Failed to parse (Missing texvc executable; please see math/README to configure.): +\sqrt{2} Pa), that is between 101323.6 and 101326.4 Pa. Such a tiny (relative to atmospheric) variation in air pressure at an audio frequency is perceived as a deafening sound, and can cause hearing damage, according to the table below.
As the human ear can detect sounds with a wide range of amplitudes, sound pressure is often measured as a level on a logarithmic decibel scale. The sound pressure level (SPL) or Lp is defined as
is a reference sound pressure. Commonly used reference sound pressures, defined in the standard ANSI S1.1-1994, are 20 µPa in air and 1 µPa in water. Without a specified reference sound pressure, a value expressed in decibels cannot represent a sound pressure level.
Since the human ear does not have a flat spectral response, sound pressures are often frequency weighted so that the measured level matches perceived levels more closely. The International Electrotechnical Commission (IEC) has defined several weighting schemes. A-weighting attempts to match the response of the human ear to noise and A-weighted sound pressure levels are labeled dBA. C-weighting is used to measure peak levels.
Equipment for generating or using sound includes musical instruments, hearing aids, sonar systems and sound reproduction and broadcasting equipment. Many of these use electro-acoustic transducers such as microphones and loudspeakers.
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Sounding or urethral sounding is the medical use of probes called sounds to increase the inner diameter of the urethra and to locate obstructions in it. Sounds are also used to stretch the urethra in order to receive genital piercing.
Urethral sounding and urethral play are also used to refer to this practice in a sexual context.
Urethral play can involve the introduction of either soft or rigid items into the meatus of the penis (as well as farther in). Objects such as sounds are usually only inserted about halfway into the glans and can usually be easily retrieved. Other toys and items, such as catheters, may be introduced deeper; in some cases even into the bladder. Some items may even be allowed to curl several times or expand within the bladder. This action in the male may be directly or indirectly associated with stimulation of the prostate gland and some types of bladder control.
If not conducted carefully, sounding carries a risk of irritation, tearing of the urethra, or of urinary tract infection. Infections may become serious if they progress to the bladder or kidneys, and should be referred to a doctor.
In nautical terms, the word sound is used to describe the process of determining the depth of water in a tank or under a ship. Tanks are sounded to determine if they are full (for cargo tanks) or empty (to determine if a ship has been holed) and for other reasons. Soundings may also be taken of the water around a ship if it is in shallow water to aid in navigation.
Tanks may be sounded manually or with electronic or mechanical automated equipment. Manual sounding is undertaken with a sounding line- a rope with a weight on the end. Per the Code of Federal Regulations, most steel vessels with integral tanks are required to have sounding tubes and reinforcing plates under the tubes which the weight strikes when it reaches the bottom of the tank. Sounding tubes are steel pipes which lead upwards from the ships' tanks to a place on deck.
Electronic and mechanical automated sounding may be undertaken with a variety of equipment including float level sensors, capacitance sensors, sonar, etc.
Gangster! is a role-playing game published by Fantasy Games Unlimited in 1979.
Gangster! is a cops-and-mobsters system for the period 1900 to the present. The rules cover police (city and federal) and criminal (loner and syndicate) characters as well as combat with all sorts of firearms. The game includes sections on crimes and corruption, gang wars, police methods, forensic medicine, FBI labs, and SWAT teams, with guidelines on the laws of the land, criminal law, conviction, and penalties.
Gangster! was designed by Nick Marinacci and Pete Petrone and published by Fantasy Games Unlimited in 1979 as a boxed set with two 32-page books and two reference sheets. The game was codesigned by a former New York police officer.
Robert N. Charrette created 25 mm miniatures to accompany Gangster!
A gangster is a criminal who is a member of a gang. Some gangs are considered to be part of organized crime. Gangsters are also called mobsters, a term derived from mob and the suffix -ster. Gangs provide a level of organization and resources that support much larger and more complex criminal transactions than an individual criminal could achieve. Gangsters have been active for many years in countries around the world.
Some gangsters, such as Al Capone, have become infamous. Gangsters are the subject of many novels and films, particularly from the period between 1920 and 1990.
Contemporary criminals often refer to themselves as "gangsta" in reference to non-rhotic Black American pronunciation.
In today's usage, the term "gang" is generally used for a criminal organization, and the term "gangster" invariably describes a criminal. Much has been written on the subject of gangs, although there is no clear consensus about what constitutes a gang or what situations lead to gang formation and evolution. There is agreement that the members of a gang have a sense of common identity and belonging, and this is typically reinforced through shared activities and through visual identifications such as special clothing, tattoos or rings. Some preconceptions may be false. For example, the common view that illegal drug distribution in the United States is largely controlled by gangs has been questioned.
A gangster is a member of a gang (often an organized crime syndicate).
Gangster or gangsters may also refer to: