Video game industry

The video game industry (sometimes referred to as the interactive entertainment industry) is the economic sector involved with the development, marketing and sales of video games. It encompasses dozens of job disciplines and employs thousands of people worldwide.

Overview

Considered by some as a curiosity in the mid-1970s, the computer and video game industries have grown from focused markets to mainstream. They took in about US$9.5 billion in the US in 2007, 11.7 billion in 2008, and 25.1 billion in 2010 (ESA annual report).

Modern personal computers owe many advancements and innovations to the game industry: sound cards, graphics cards and 3D graphic accelerators, faster CPUs, and dedicated co-processors like PhysX are a few of the more notable improvements.

Sound cards were developed for addition of digital-quality sound to games and only later improved for music and audiophiles. Early on, graphics cards were developed for more colors. Later, graphics cards were developed for graphical user interfaces (GUIs) and games; GUIs drove the need for high resolution, and games began using 3D acceleration. They also are one of the only pieces of hardware to allow multiple hookups (such as with SLI or CrossFire graphics cards). CD- and DVD-ROMs were developed for mass distribution of media in general; however the ability to store more information on cheap easily distributable media was instrumental in driving their ever higher speeds.

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Latest News for: game industry

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Game industry leaders go head-to-head in GamesBeat’s Crossfire Lounge

Venture Beat 31 Mar 2025
Three head-to-head conversations, tackling the AI apocalypse, direct-to-player marketing and sales, and the state of the game industry.Read More ....
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Toys and Games Industry Research 2025 - Nostalgia, Sustainability, and Digital Innovation Reshape the Global Market

Nasdaq Globe Newswire 31 Mar 2025
Kidult Market Booms as AR, AI, and Eco-Friendly Practices Transform Play Experiences. Kidult Market Booms as AR, AI, and Eco-Friendly Practices Transform Play Experiences ... .
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WAVES Bazaar expands global reach with exclusive showcases and strategic partnerships

Beijing News 31 Mar 2025
As a key component of WAVES 2025, the marketplace will bring together industry leaders from Film, TV, and AVGC (Animation, VFX, Gaming, and Comics) sectors, offering unparalleled opportunities for ...
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CEO Matt Bromberg on ending Unity’s ‘war’ against its customers

The Verge 31 Mar 2025
Bromberg’s in charge of Unity during a moment of contraction for the game industry overall — studios are closing, and some big bets on things like the Metaverse and live service games haven’t paid off.
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STALKER 2’s success led to studio expansion in face of industry challenges, Ukraine war

Polygon 31 Mar 2025
Some good news from the Ukrainian video game industry ... Modern Warfare III, Mortal Kombat 1), and AB Games (Hidden City) saw increased hirings as well, though overall employment numbers in the country’s video game industry continue to trend downwards.
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Mutual funds to attract fresh talent with toned-down skin-in-the-game norms

Business Line 31 Mar 2025
... better talent with the capital market regulator SEBI easing the skin-in-the-game regulations for key managerial persons of the industry.
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Grand Theft Auto 6's Marketing Approach Could Set a New Industry Standard

Game Rant 31 Mar 2025
There are few other projects in the history of the gaming industry that have ...
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A powerful night of glamour and high energy at the BingoPlus 3rd Anniversary Gala

Manila Bulletin 31 Mar 2025
In just three years, the company has seamlessly integrated these initiatives alongside its business operations, contributing to different community programs while expanding its reach in the gaming industry.
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Starting The Week With Top Marijuana Stocks To Watch Today

MarijuanaStocks 31 Mar 2025
Here Is How Marijuana Stocks Are Impacted By The Cannabis Industry. The cannabis industry has undergone many changes over the last decade ... Although much of the industry is on a downtrend due to various factors surrounding reform and regulations.
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Where learning meets the future: How NIIT University bridges passion with industry readiness

The Times of India 31 Mar 2025
... and industry ... A pioneering initiative, LPL immerses all first-year students in a game-like, competitive structure where they work in interdisciplinary teams on projects with strong industry relevance.
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AI ignites new momentum in China's sci-fi industry

Beijing News 31 Mar 2025
As a premier sci-fi industry event, it aims to drive the deep integration of science fiction with technology, culture, and various industries ... The industry spans five core sectors ... industry's future.
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Valve leads considered making a "mediocre" game before Half-Life to build the team up, but ...

Games Radar 31 Mar 2025
In the realm of debut games, not many can come close to Valve's Half-Life in terms of just how impactful it was for the industry ... But as it turns out, there was a point where Valve was considering another game to make its grand debut with.
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Bitfinex Among First Exchanges to List GUN, Native Token of GUNZ Blockchain

Bitfinex 31 Mar 2025
... battle royale 2.0 game, Off The Grid (OTG) ... “GUNZ represents a significant leap forward in integrating blockchain technology with the gaming industry,” said Anoush Bhasin, Head of Listings at Bitfinex.
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