Typeface anatomy describes the graphic elements that make up printed letters in a typeface.
The strokes of a letter are the lines that make it up. Strokes may be straight, as in k l v w x z, or curved, as in c o s. If straight, they may be horizontal, vertical, or diagonal; if curved, open or closed. Typographers also speak of an instroke, where one starts writing the letter, as at the top of a c f, and an outstroke, where the pen leaves off, as at the bottom of c e j k t y.
Typefaces are born from the struggle between rules and results. Squeezing a square about 1% helps it look more like a square; to appear the same height as a square, a circle must be measurably taller. The two strokes in an X aren't the same thickness, nor are their parallel edges actually parallel; the vertical stems of a lowercase alphabet are thinner than those of its capitals; the ascender on a d isn't the same length as the descender on a p, and so on. For the rational mind, type design can be a maddening game of drawing things differently in order to make them appear the same.
Stress was a pop rock band formed in San Diego in 1983.
Stress was founded in 1983 by bassist Josquin des Pres and vocalist/guitarist Mike Thomas. They added guitarist Tim Nicholson and went through a number of drummers; most notably Jeff Gabaldon and Leroy Vega (formerly of Assassin). When Nicholson left in early 1985, he was replaced with guitarist Jimmy Crespo, who had previously played with Aerosmith.
Stress performed primarily in San Diego and Los Angeles performing at clubs such as Madame Wong's, FM Station, The Troubadour, and The Roxy.
In late 1987, frustrated by not attracting major label attention, Stress decided to move in a more pop direction. This failed to obtain the desired level of success and they disbanded.
Stress are a Brazil heavy metal band. They were among the earliest Brazilian metal bands, and recorded what is considered to be the first Brazilian heavy metal album, the self-titled Stress.
Formed in 1974 by the encounter of the future members of the group in a school, they were the first Brazilian metal band in the world, and also the first to release an album. Their career began by playing songs by artists such as Rolling Stones, Nazareth, Sweet, Led Zeppelin, Black Sabbath, Deep Purple and other similar groups. The lineup of the time consisted of: ChamoneI Andre on drums, Leonardo Revenue on keyboards, Roosevelt Bala as the singer, Wilson Mota on guitar and Paulo Lima on bass. The first concert of the band, omitting various live performances for the anniversaries of the school, occurred in 1977.
In 1978 the band began to work on their first piece, under the influence of Metal groups such as Judas Priest, Saxon and Iron Maiden, sung both in English and in Portuguese, but due to the desire of the fans who wanted to understand the lyrics, all lyrics were rewritten in Portuguese.
A mathematical game is a game whose rules, strategies, and outcomes are defined by clear mathematical parameters. Often, such games have simple rules and match procedures, such as Tic-tac-toe and Dots and Boxes. Generally, mathematical games need not be conceptually intricate to involve deeper computational underpinnings. For example, even though the rules of Mancala are relatively basic, the game can be rigorously analyzed through the lens of combinatorial game theory.
Mathematical games differ sharply from mathematical puzzles in that mathematical puzzles require specific mathematical expertise to complete, whereas mathematical games do not require a deep knowledge of mathematics to play. Often, the arithmetic core of mathematical games is not readily apparent to players untrained to note the statistical or mathematical aspects.
Some mathematical games are of deep interest in the field of recreational mathematics.
When studying a game's core mathematics, arithmetic theory is generally of higher utility than actively playing or observing the game itself. To analyze a game numerically, it is particularly useful to study the rules of the game insofar as they can yield equations or relevant formulas. This is frequently done to determine winning strategies or to distinguish if the game has a solution.
Blaufränkisch (German for blue Frankish) is a dark-skinned variety of grape used for red wine. Blaufränkisch, which is a late-ripening variety, produces red wines which are typically rich in tannin and may exhibit a pronounced spicy character.
The grape is grown across Central Europe, including Austria, Czech Republic (in particular southern Moravia where it is known as Frankovka), Germany, Slovakia (where it is known as Frankovka modrá), Croatia (frankovka), Slovenia (known as modra frankinja), and Italy (Franconia). In Hungary the grape is called Kékfrankos (also lit. blue Frankish) and is grown in a number of wine regions including Sopron, Villány, Szekszárd, and Eger (where it is a major ingredient in the famous red wine blend known as Egri Bikavér (lit. Bull's Blood) having largely replaced the Kadarka grape). It has been called "the Pinot noir of the East" because of its spread and reputation in Eastern Europe. In America this grape is grown in Idaho, Washington State and the Finger Lakes region of New York State, where like in Germany it is known as Lemberger, Blauer Limberger or Blue Limberger.
A simulation video game describes a diverse super-category of video games, generally designed to closely simulate aspects of a real or fictional reality.
A simulation game attempts to copy various activities from real life in the form of a game for various purposes such as training, analysis, or prediction. Usually there are no strictly defined goals in the game, with players instead allowed to freely control a character. Well-known examples are war games, business games, and role play simulation.
From three basic types of strategic, planning, and learning exercises: games, simulations, and case studies, a number of hybrids may be considered, including simulation games that are used as case studies.
Comparisons of the merits of simulation games versus other teaching techniques have been carried out by many researchers and a number of comprehensive reviews have been published.
While many credit simulation games beginning with Will Wright and SimCity in 1989, the true progenitor of the genre was "Fortune Builder", released in 1984 on Colecovision. Certain games such as SimLife and SimEarth were subsequently created and are capable of teaching players the basics of genetics and global ecosystems.