The "Game Over" screen from Torus Trooper.

Game Over is a message in video games which signals that the game has ended, often due to a negative outcome - although the phrase sometimes follows the end credits after successful completion of a game.[1] In certain uses; particularly during conversation, Game Over is sometimes shortened to the first two letters: GO with each letter pronounced individually G O.

Contents

History [link]

The phrase was used as early as the 1950s in devices such as electromechanical pinball machines, which would light up the phrase with a lamp (lightbulb).[2]

Before the advent of video game consoles and personal computing, arcades were the predominant platform for playing games which required users to deposit a token or coin (traditionally a quarter, in the U.S) into an arcade game machine in order to play. Players would usually be given a finite number of lives (or attempts) to progress through the game which when expended would usually result in the display of the message "Game Over" indicating that the game had ended. The phrase might also be followed by the message "Continue?" and a prompt asking the player to insert additional tokens to prevent the game from terminating and allowing the player to continue their progress. As these games were ported to home consoles, the "Game Over" screen and "Continue?" prompt remained, but often required only the press of a button to keep the game going. While the video game industry slowly shifted away from being arcade-focused to being home gaming-focused, the need for a "Game Over screen" gradually lessened as there no longer had to be a system in place to get additional money from the player. However, the concept of Game Over still remained a gaming staple for many years to come, not as a way to empty players' wallets but to add an element of risk to gaming: If the player doesn't do well and they eventually run out of lives and their game is over, they have to begin again from the start. Thus, avoiding the Game Over screen was preferable.

In more recent years, there has been a decline in the usage of the Game Over message and players are instead allowed to respawn at a checkpoint after completing a certain segment of the game or save, preserving the game state without any loss of progress. In many modern games, a game doesn't typically "end" until it has been completed; the only disruptions to a game's forward momentum is the occasional retrying of a failed segment of the game or when the player takes a break from playing it. While some games still use it, the "Game Over" screen today is largely seen as a dated or passe element of gaming's past.

"Game Over" has seen some variations in certain games. For instance Little King's Story shows the message "LIFE OVER" if the player character dies, and the video game Catherine displays the message "LOVE IS OVER" if the player character Vincent dies in a nightmare stage.

The message is also seen flashing when an arcade game is in attract mode, until a player inserts a credit (quarter or token), in which the message would change to the amount of credits put in and "Press 1 or 2 player start".

Outside video gaming [link]

The phrase is occasionally used to indicate the end of an argument or process in real life. In January 2011, protesters and rioters in several North African and Middle Eastern countries used the slogan "Game Over" on banners to express their anti-government sentiments.[3]

"Game over" is also sometimes used as a phrase to concede defeat, as for example in the movie Aliens where one of the protagonists, Private William Hudson (Bill Paxton), shouts, "Game over, man!" after the dropship meant to rescue him and his expedition are destroyed.[4] Paxton's use of the phrase proved so popular that it was included in shortened form in the SNES game adaptation of Alien 3 [5], despite the Hudson character not appearing in the film. Rights issues prevented the actual audio from Aliens being used and the sample was a rerecording made by Paxton specifically for the game.

See also [link]

References [link]


https://wn.com/Game_over

The Untouchable

The Untouchable is the fourth studio album by American rapper Scarface. The album was released on March 11, 1997, by Rap-a-Lot Records. The album debuted at number one on the Billboard 200 chart for the first time in his career with the album; in addition it peaked at the top of the Top R&B/Hip-Hop Albums chart for two weeks, giving Scarface his second number one album there. The effort included the smash hit single, "Smile", featuring Tupac Shakur, released shortly after the shooting deaths of Tupac and Notorious B.I.G.. It peaked at number 12 on the Billboard Hot 100 and is the only single released by Scarface to go Gold.

Commercial Performance

The album was certified Platinum by the RIAA on May 16, 1997.

Track listing

Chart positions

See also

  • List of number-one albums of 1997 (U.S.)
  • List of number-one R&B albums of 1997 (U.S.)
  • References

    Game Over (P-Square album)

    Game Over is the third studio album by Nigerian duo P-Square. It was released in 2007 and reportedly sold over 1 million copies in the first six days of its release, setting a record in the Nigerian music industry. Furthermore, the album has sold over 8 million copies. On May 1, 2007, the album was released on iTunes. The first single from the album was "Do Me". A video for the single was also released along with videos for "No One Like You", "Roll It", "More Than A Friend" and "Ifunanya". However, the most successful single was "No One Like You" which stayed at number 1 on the charts for almost 4 weeks until it was knocked down to number 2 by Mo Hits All Stars' "Pere".

    Singles

  • "No One Like You" was released as one of the album's singles. According to Forbes' 40 Most Powerful Celebrities in Africa article, the song has been viewed over 10 million times on YouTube. The music video for the "No One Like You" was shot and directed by the duo's elder brother, Jude Engees Okoye. The song received the most airplay from the album. Wale did a remix to the song in 2011. In 2010, Ugandan reggae duo Radio and Weasel released a song entitled "Zuena"; the song was sampled from "No One Like You".
  • Game Over (book)

    Game Over: How Nintendo Zapped an American Industry, Captured Your Dollars, and Enslaved Your Children is a non-fiction book written by David Sheff and published by Random House, New York in 1993.

    Overview

    The book details the modern history of Nintendo Company, Limited and its rise to become the most powerful electronic gaming company in the world as of 1993. The book also provides a history of the worldwide electronic gaming industry as a whole from the 1960s to the 1990s.

    Although bearing a very specific title, the book is fairly neutral; it mainly relates the history of the company while looking at both the positives and negatives of their business practices. Sheff does suggest that many of Nintendo's successes are attributable to what reviewer James Fallows termed "the Japanese system’s tolerance for monopoly". Sheff also defends the accuracy of the "enslaved your children" portion of the subtitle, stating that "kids will play the games compulsively and non-stop".

    The book is notable in that the author extensively interviewed numerous established figures in the industry, such as Howard Lincoln, Nolan Bushnell, Shigeru Miyamoto (misspelled as "Sigeru" in the book), Alexey Pajitnov, and others, including people who spoke anonymously. This level of access to major figures in Nintendo's history, which US Gamer described as "unprecedented", made Game Over "the definitive work" which was referenced by nearly all other subsequent books and articles about Nintendo's history. Portions of the book were originally published in San Francisco Focus, Men's Life, Rolling Stone, and Playboy magazines.

    List of Ben 10 episodes

    The following is a list of episodes for the American animated television series Ben 10. The series was created for Cartoon Network by "Man of Action", a group composed of writers Duncan Rouleau, Joe Casey, Joe Kelly and Steven T. Seagle.

    Series overview

    Episodes

    Season One (2005–06)

    Season Two (2006)

    Season Three (2006–07)

    Season Four (2007–08)

    Shorts

    Movies

    DVD releases

  • The Complete Season 1 (February 6, 2007)
  • The Complete Season 2 (October 9, 2007)
  • The Complete Season 3 (March 4, 2008)
  • The Complete Season 4 (August 5, 2008)
  • Secret of the Omnitrix (May 20, 2008)
  • Race Against Time (April 8, 2008)
  • Destroy All Aliens (April 16, 2013)
  • See also

  • List of Ben 10: Alien Force episodes
  • List of Ben 10: Ultimate Alien episodes
  • List of Ben 10: Omniverse episodes
  • References

    CSI: Miami (season 3)

    The third season of CSI: Miami premiered on CBS on September 20, 2004. The season finale aired on May 23, 2005. The series stars David Caruso and Emily Procter.

    Plot

    Entering their third season, the Miami CSIs continue to work to rid the streets of crime using state of the art scientific techniques and back-to-basics police work. The team suffers a personal loss this season as Tim Speedle is gunned down while investigating a murder/kidnapping. Horatio hires Ryan Wolfe, a patrol officer with Obsessive Compulsive tendencies to round out their investigative squad. Facing their most explosive season yet, the team investigate piracy, car-jacking, gun-play, homicides involving snakes, and a tsunami.

    Cast

    Changes

    Rory Cochrane left the series after the season premiere. Jonathan Togo joined the show and was promoted to series regular. Rex Linn became a new recurring cast member.

    Main cast

  • David Caruso as Horatio Caine; a Lieutenant and the Director of the MDPD Crime Lab.
  • Emily Procter as Calleigh Duquesne; a veteran Detective, the CSI Assistant Supervisor and a ballistics expert.
  • Podcasts:

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