A column or pillar in architecture and structural engineering is a structural element that transmits, through compression, the weight of the structure above to other structural elements below. In other words, a column is a compression member. The term column applies especially to a large round support (the shaft of the column) with a capital and a base or pedestal and made of stone, or appearing to be so. A small wooden or metal support is typically called a post, and supports with a rectangular or other non-round section are usually called piers. For the purpose of wind or earthquake engineering, columns may be designed to resist lateral forces. Other compression members are often termed "columns" because of the similar stress conditions. Columns are frequently used to support beams or arches on which the upper parts of walls or ceilings rest. In architecture, "column" refers to such a structural element that also has certain proportional and decorative features. A column might also be a decorative element not needed for structural purposes; many columns are "engaged", that is to say form part of a wall.
Pillar is an independent video game designed by Michael Hicks for PlayStation 4, PC and Xbox 360. Described as a collection of minigames where each game represents a different type of personality found in people, each level in Pillar has different gameplay mechanics to examine various personality traits and themes. Reviewers noted the game's exploration of themes such as love,religion,capitalism,aging and regret.
Pillar is made up of several levels, each starring a different character with their own set of gameplay mechanics. Examples include introverted characters who can only be around NPCs for so long before their energy drains, resulting in the player using stealth strategies. Extroverted characters are tasked with repairing and turning on lightposts throughout the town, they can only complete these puzzles by interacting with other extroverts, responding to moves they've made.
Hicks started work on Pillar in August 2012 and worked on the game in various locations, including a church. Artist Gonçalo Antunes worked on the art remotely from Portugal. A month before the game's announcement, Hicks wrote an article published in Develop explaining his struggles with burnout while working on the game.
Pillar is a Christian rock band currently located in Tulsa, Oklahoma. Confessions, their eighth studio album and sixth with a major label, was released in 2009.
On October 27, 2012 Pillar announced that the four members from the "peak years" (Rob Beckley, Noah Henson, Michael Kalel Wittig and Lester Estelle) would be reuniting with plans of releasing a new album, which is now scheduled for release on August 18, 2015.
Pillar started in Hays, Kansas in 1998, when Fort Hays State University roommates Brad Noone and Rob Beckley got together with friends Travis Jenkins, Dustin Adams, and Michael Wittig, known as Kalel. In 1999, Pillar released their first album, Metamorphosis, on their own independent label, Shadrach Records. After some more touring in Kansas, they released their second independent album, Original Superman, in 2000. Around this time they relocated to Tulsa, Oklahoma, to try to find a larger fan base.
It's pressure the pleasures measure
The pressure is overbearing
Is it me myself that's caring
For every double-minded joy
And I admit that when I submit to you
I feel so unreal when I'm still
When I'm waiting for you to reveal
And from myself I seem so far away
And I admit that when I submit to you
I can see all of the selfish things I do
Chorus
I'm further, further from myself
When I'm next to you
When I run to you
I was wasted embraced it but faced it
With you inside my heart you replaced it
Can't believe you have erased it
Selfishness and foolish pride
And I admit that when I submit to you
I can see all of the selfish things I do
Further from my future
Further from the past
Further from the starting line
Further from the last
Further from my doubts
Further from my fears
Further from temptation that I faced throughout my years
Further from agitation
Further from distraction
The reaction of the dissatisfaction of others actions
Further from myself
Further from my flesh
Further from my birth and I'm
Further from my death