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A funhouse or fun house is an amusement facility found on amusement park and funfair midways in which patrons encounter and actively interact with various devices designed to surprise, challenge, and amuse the visitor. Unlike thrill rides, funhouses are participatory attractions, where visitors enter and move around under their own power. Incorporating aspects of a playful obstacle course, funhouses seek to distort conventional perceptions and startle people with unstable and unpredictable physical circumstances within an atmosphere of wacky whimsicality.
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Appearing originally in the early 1900s at Coney Island, the funhouse, also known as the SUSANNA, is so called because in its initial form it was just that: a house or larger building containing a number of amusement devices. At first these were mainly mechanical devices. Some could be described as enlarged, motorized versions of what might be found on a children's playground. The most common were:
Notwithstanding the images in movies and comic books, fun houses did not drop patrons through trapdoors, which would be far too dangerous. One type of floor trick plays on this image: it consists of a section of floor that suddenly drops just a few inches, making victims think they are falling into a trapdoor.
Some fun houses would bring new arrivals through a short series of dark corridors or a mirror maze, often leading onto a small stage where they had to negotiate a series of rocking floors, airjets and other obstacles while people already inside the funhouse could watch and laugh at them. A few places even provided bench seats for the watchers. Once patrons were inside they could stay as long as they wanted, moving from one attraction to another, repeating each one as many times as they chose.
This type of fun house resembled a miniature version of Steeplechase Park at Coney Island, whose 'Pavilion of Fun' — a building resembling a huge airplane hangar — included, in addition to rides, a gigantic slide, a spinning disk probably 50 feet (15 m) across, and a lighted stage called the "Insanitarium" where patrons emerging from the Steeplechase ride were harassed by a clown carrying an electric wand, while women in skirts were at the mercy of air-jet bursts.[1] Through the first half of the 20th century most amusement parks had this type of fun house, but its free-form design was its undoing. It was labor-intensive, needing an attendant at almost every device, and when people spent two hours in the fun house they weren’t out on the midway buying tickets to other rides and attractions. Traditional fun houses gave way to “walk-throughs,” where patrons followed a set path all the way through and emerged back on the midway a few minutes later. These preserved some of the traditional fun house features, including various kinds of moving floors, sometimes a revolving barrel and a small slide. They added such things as “crooked rooms” where a combination of tilt and optical illusion made it hard to know which way was up, and dark corridors with various popup and jumpout surprises, optical illusions and sound effects.
Although some walkthroughs were given unique names, like “Aladdin’s Castle” (Riverview Park in Chicago), “Magic Carpet” (Crystal Beach, Ontario) or “Riverboat” (Palisades Park, New Jersey), many were still labelled “Fun House,” and regardless of the official name the public generally referred to them that way.
Many traditional fun houses were removed after parks created walk-throughs. Some became dilapidated and were torn down. A few burned down; they were nearly all wood-frame buildings with extensive electrical wiring. Those that remained were all at traditional local amusement parks and died when those parks closed due to competition from new theme parks. No theme park ever created a traditional free-form stay-all-day fun house, but theme parks sometimes developed the walk-through attraction to new, high-tech heights. A few traditional fun houses are still operating in Europe and Australia.
Related, but with somewhat different history, are walk-through haunted houses and mirror mazes, although the latter are sometimes labelled fun houses.
Hollywood sometimes built elaborate funhouse sets with devices never seen in a real funhouse, as in the 1937 Fred Astaire musical, A Damsel in Distress, and the 1939 Joe E. Brown film, Beware Spooks!. Other funhouses depicted onscreen include:
Traveling carnivals have long included small walk-through fun houses in addition to their thrill rides. The typical carnival fun house is built entirely in a semi-trailer, usually about 40 feet (12 m) long by 8 feet (2.4 m) wide, allowing limited space for elaborate scenes or effects. Common features are dark corridors, light-up skulls, gravity-powered tipping floors, and airjets at the exit. A few include motorized devices like moving floors and stairways or downscaled revolving barrels. A few attractions traveling on two or more trailers are more elaborate.
Beginning in the late 1980s a few American operators acquired European-built attractions that unfold into multi-storied walkthroughs with dozens of tricks. Such funhouses are ubiquitous in Europe, but the falling value of the U.S. dollar and the high cost of fuel to transport multiple trailers over the long distances carnivals travel in the United States has made them expensive to buy and operate, so they are seen only at the largest American fairs.
Fun House is a 1991 action video and personal computer game which is based on the U.S. version of the television show Fun House.
Released in 1991, it was marketed exclusively towards North American gamers. The systems that were intended to run this game were the NES and the PC's MS-DOS operating system (although it could work on Microsoft Windows with some effort). The DOS version was more faithful to the television program than the NES version (which simply was an action/shooter game with little connection to the TV series).
The general gameplay concept is that each level is like a child's version of The Running Man with a basic top-down view. Players must throw tomatoes skillfully at a series of easy-to-hit targets. Some elements of the game are indirectly taken from the classic arcade game Pole Position (except that the player does not have the option to play as a Formula One vehicle).
In order to make it to the next level, the player must make it from the starting line to the finish within the time limit with a young child on inline skates. Otherwise, the player loses a chance and the player must start the stage over again. The host of the televised game show, J. D. Roth, congratulates players for winning a stage while taunting the player with late 1980s/early 1990s sarcasm when he loses a "chance." Icy floors and slime colored ramps offer an additional challenge to the player. There are 72 rooms in the entire Fun House; with targets that are either numbered or given a generic target graphic. Each room has a name that usually gives a clue about how the room's design is implemented; either as clues that describe themselves or as a pun-laden name.
Fun House is an American children's television game show that aired from September 5, 1988 to April 13, 1991. The first two seasons aired in daily syndication, with the Fox network picking it up and renaming it Fox's Fun House for its third and final season.
Similar in format to the popular Double Dare airing at the time, Fun House saw two teams competing against each other answering questions and taking part in messy games with the winners running through an obstacle course (the titular "Fun House") at the end of the show.
Fun House was hosted for its entire run by J. D. Roth. He was assisted by twin cheerleaders Jacqueline "Jackie" and Samantha "Sammi" Forrest, who each cheered on one of the teams, and the show's announcer. John "Tiny" Hurley announced for both syndicated seasons and actor/breakdancer Michael Chambers, referred to on air as "MC Mike", replaced him when the show moved to Fox in 1990.
Fun House was created by game show producer Bob Synes, who served as executive producer of the series with his partner Scott Stone for the first two seasons. When Synes died in 1990, Stone paired with David Stanley and what was previously known as Stone Television became known as Stone Stanley Productions. Fun House remained a Stone Stanley production until its final episode in 1991. Stone's initial co-producer and distributor was Lorimar-Telepictures, which produced the series for much of the first season. Beginning in 1989, Lorimar Television assumed co-production duties and Warner Bros. Television Distribution became the distributor.
callin' from the fun house with my song.
we been separated baby far too long.
callin' all you whoop-de pretty things.
shinin' in your freedom come and be my rings.
hold me tight -- callin' from the fun house.
hold me tight -- callin' from the fun house.
yeah, i came to play and i mean to play around.
yeah, i came to play and i mean to play real good.
yeah, i came to play.
little baby girlie, little baby boy.
cover me with lovin' in a bundle o' joy.
do i care to show you what i'm dreamin' of.
do i dare to whoop ya with my love.
every little baby knows just what i mean livin' in division in a shiftin' scene.
hold me tight -- callin' from the fun house.
hold me tight -- callin' from the fun house.
yeah, i came to play.
i came to play.
we been separated.
we been separated.
a little too long.
yeah, i came to play.
yeah, fun house boy will steal your heart away.
yeah, fun house boy will steal your heart away.
steal.
i came to play.
i came to play.
i came to play... baby.
yeah, i came to play.