Front Mission 5: Scars of the War (フロントミッション フィフス ~スカーズ・オブ・ザ・ウォー~, Furonto Misshon Fuifusu ~Sukaazu Ofu Za Uoo~) is a tactical role-playing game developed and published by Square Enix Co., Ltd., and was released in Japan on December 29, 2005. Front Mission 5: Scars of the War is the sixth main entry and ninth entry overall in the Front Mission series. Like other Front Mission titles, Front Mission 5: Scars of the War is part of a serialized storyline that follows the stories of various characters and their struggles involving mecha known as wanzers.
A complete English translation for the original Front Mission 5: Scars of the War version was released as fan-made patch on December 29, 2009 by the group Front Mission: Series Translation Project.
Front Mission 5: Scars of the War borrows much of the core gameplay mechanics found in Front Mission 2, as well as a plethora of features from other Front Mission entries. The game progresses in a linear manner: watch cut-scene events, complete missions, set up their wanzers during intermissions, and sortie for the next mission. Military bases and supply camps act as intermission points where the player can organize and set up their units for the upcoming mission.
Anger - the force of the weak that tricks oneself but fools no one
Power - the force that absorbs without being overwhelmed
War the deeper scar of history
War the sanctification of tragedy
Peace - as crown of war is glory built upon misery
Terror - in a dead end finds its way out in the ecstasy of destruction
War the deeper scar of history
War the sanctification of tragedy
War the illusion of majesty
Why should we drink the poison before the remedy
Pride to die in combat - like all the other dead
All this to learn that - all nations' blood is running red
Pride to die in combat - like all the other dead
All this to learn that - all nations' blood is running red
War the deeper scar of history
War the sanctification of tragedy
War the illusion of majesty