Sun..! was the debut release from the British band Silver Sun. At the time of release Sun was also the name of the band, though after finding out there was a German band with the same name the band were forced to change their name.
The Sun (in Greek: Helios, in Latin: Sol) is the star at the center of the Solar System and is by far the most important source of energy for life on Earth. It is a nearly perfect spherical ball of hot plasma, with internal convective motion that generates a magnetic field via a dynamo process. Its diameter is about 109 times that of Earth, and it has a mass about 330,000 times that of Earth, accounting for about 99.86% of the total mass of the Solar System.About three quarters of the Sun's mass consists of hydrogen; the rest is mostly helium, with much smaller quantities of heavier elements, including oxygen, carbon, neon and iron.
The Sun is a G-type main-sequence star (G2V) based on spectral class and it is informally referred to as a yellow dwarf. It formed approximately 4.567 billion years ago from the gravitational collapse of matter within a region of a large molecular cloud. Most of this matter gathered in the center, whereas the rest flattened into an orbiting disk that became the Solar System. The central mass became increasingly hot and dense, eventually initiating nuclear fusion in its core. It is thought that almost all stars form by this process.
Sun is the second stand-alone production album created by Thomas J. Bergersen from Two Steps from Hell, released on September 30, 2014. The release contains 16 tracks, featuring vocal performances by Merethe Soltvedt, Molly Conole and other vocalists. The album cover and artwork are designed by Bergersen himself. The album was announced for pre-order on September 9 across iTunes, Amazon, and CD Baby, with the tracks "Empire of Angels," "Final Frontier," and "Starchild" made available on iTunes prior to the full release. In addition, a signed limited deluxe edition CD version has been scheduled for somewhere in 2015, set to include additional music, notes on each track written by Thomas, and a large-size poster featuring his artwork.
The tracks from Two Steps from Hell are frequently used in film trailers and other promotional materials.
Fragile is the fourth studio album from the English progressive rock band Yes, released in November 1971 on Atlantic Records. It is their first album recorded with keyboardist Rick Wakeman in the band's line-up after Tony Kaye was fired for having a lack of interest in learning more electronic keyboards. Formed of nine tracks, four are group performances while the remaining five are solo features written by each member. Its cover was designed by Roger Dean, who would design their future band logo, stage sets, and many of their future album covers.
Fragile received a positive reception upon its release and was a commercial and critical success, reaching No. 4 on the US Billboard Top LPs chart and No. 7 on the UK Albums Chart. "Roundabout" was released as a single in the US which reached No. 13 and is one of the band's best known songs. The album is certified double platinum by the Recording Industry Association of America for selling over 2 million copies.
On 31 July 1971, Yes performed the final concert of their 1970–71 tour of Europe and North America at Crystal Palace Park to support The Yes Album (1971). The line-up during this time consisted of singer Jon Anderson, bassist Chris Squire, drummer Bill Bruford, keyboardist Tony Kaye, and guitarist Steve Howe. Following the tour, Yes started work on their next studio record that was originally conceived as a double album with a combination of studio and live tracks. The concept could not be realised due to the time required to make it. Ideas to have the album recorded in Miami, Florida with producer Tom Dowd also never came to fruition.
In computer programming and software engineering, software brittleness is the increased difficulty in fixing older software that may appear reliable, but fails badly when presented with unusual data or altered in a seemingly minor way. The phrase is derived from analogies to brittleness in metalworking.
When software is new, it is very malleable; it can be formed to be whatever is wanted by the implementers. But as the software in a given project grows larger and larger, and develops a larger base of users with long experience with the software, it becomes less and less malleable. Like a metal that has been work-hardened, the software becomes a legacy system, brittle and unable to be easily maintained without fracturing the entire system.
Brittleness in software can be caused by algorithms that do not work well for the full range of input data. A good example is an algorithm that allows a divide by zero to occur, or a curve-fitting equation that is used to extrapolate beyond the data that it was fitted to. Another cause of brittleness is the use of data structures that restrict values. This was commonly seen in the late 1990s as people realized that their software only had room for a 2 digit year entry; this led to the sudden updating of tremendous quantities of brittle software before the year 2000. Another more commonly encountered form of brittleness is in graphical user interfaces that make invalid assumptions. For example, a user may be running on a low resolution display, and the software will open a window too large to fit the display. Another common problem is expressed when a user uses a color scheme other than the default, causing text to be rendered in the same color as the background, or a user uses a font other than the default, which won't fit in the allowed space and cuts off instructions and labels.
Fragile Dreams: Farewell Ruins of the Moon (フラジール ~さよなら月の廃墟~, Furajīru: Sayonara Tsuki no Haikyo) is a role-playing video game for the Wii developed by Namco Bandai Games in co-operation with Tri-Crescendo. The game was released by Namco Bandai Games in Japan on January 22, 2009. It was later published by Xseed Games in North America on March 16, 2010, and in Europe by Rising Star Games on March 19, 2010.
In Fragile Dreams, the player character, Seto, must traverse the ruins of Tokyo and the surrounding areas, fighting off ghosts that lurk within these ruins. The game's heads-up display includes a mini-map and HP gauge for Seto's location and health, respectively. Seto will fall unconscious if his HP reaches zero, resulting in a game over. The player controls Seto from a third-person perspective with the Wii Remote and Nunchuk. Seto can use his flashlight (controlled by the Wii Remote pointer) to illuminate his surroundings or solve puzzles and interact with the environment. When searching for certain objectives or hidden enemies, pointing Seto's light in their direction picks up and plays their sounds through the Wii Remote's mini speaker. The Wii Nunchuk, meanwhile, directly controls Seto's movement: aside of basic movement, he can crouch to hide and crawl through small spaces. Seto will often come across damaged floors, which require slow movement (and for heavily-damaged floors, crouching) to cross without falling through.