Fortress chess (or Russian Four-Handed chess) is a four-player chess variant played in Russia in 18th and 19th centuries. The board contains 192 squares including the fortresses at its corners. The fortresses contain 16 squares and various pieces are placed inside.
In chess, the fortress is an endgame drawing technique in which the side behind in material sets up a zone of protection around their king that cannot be penetrated by the opponent. This only works when the opponent does not have a passed pawn or cannot create one, unless that pawn can be stopped (e.g. see the opposite-colored bishops example). An elementary fortress is a theoretically drawn (i.e. a book draw) position with reduced material in which a passive defense will maintain the draw (Müller & Pajeken 2008:183).
Fortresses commonly have four characteristics:
Fortresses pose a problem for computer chess: computers fail to recognize fortress-type positions and are unable to achieve the win against them despite claiming a winning advantage (Guid & Bratko 2012:35).