Bartholomew Henry "Bart" Allen II is a fictional superhero in the DC Comics Universe. Allen first appeared as the superhero Impulse, a teenage sidekick of the superhero the Flash, before later on becoming the second hero known as Kid Flash. The character first made a cameo appearance in The Flash #91 in 1994, while his first full appearance in issue #92, and appeared as the lead character in Impulse (1995–2002) and The Flash: The Fastest Man Alive (2006–2007). In the latter series, the character became the fourth hero to assume the identity of The Flash. Bart also prominently features in the superhero team titles Young Justice and Teen Titans. As the Flash, Bart was also a core character in 10 issues of Justice League of America.
As first conceived by writers, Bart was born in the 30th century to Meloni Thawne and Don Allen, and is part of a complex family tree of superheroes and supervillains. His father, Don, is one of the Tornado Twins and his paternal grandfather is Barry Allen, the second Flash. His paternal grandmother, Iris West Allen, is also the adoptive aunt of the first Kid Flash, Wally West (Bart's first cousin once removed). Additionally, Bart is the first cousin of XS, a Legionnaire and daughter of Dawn Allen. On his mother's side, he is a descendant of supervillains Professor Zoom and Cobalt Blue as well as the half-brother of Owen Mercer, the second Captain Boomerang. In addition to these relatives, he had a supervillain clone known as Inertia.
Flash is a science fiction novel by L. E. Modesitt published in 2004.
Flash is set in a future Earth of unspecified year; most likely 24th century as in its predecessor Archform: Beauty. Humanity is still recovering from environmental disasters of the 21st century, but technology provides enough material resources for everyone. Earth's old nations have merged into continental governments - such as NorAm, United Europe, and Sinoplex - many of which are partially or wholly under the sway of various multinational corporations. Various wars are in progress, including an independence movement of colonists on Mars.
The protagonist is Jonat DeVrai, a talented market research consultant and former Marine Corps officer who happens to have retained nanite combat enhancements that should be removed from retiring soldiers. As usual in Modesitt's books, DeVrai does not seek power; he is forced to exercise it because of others' attempts to use him in their designs to gather power to themselves.
Turbomasters were an Australian, Canadian, and European exclusive range of Transformers toys, released in 1992 as part of their final year of products for the original franchise. A subgroup of the Autobots, there were six Turbomasters: Thunder Clash, Rotorstorm, Boss, Hurricane, Flash, and Scorch. They all had the gimmick of missile launchers which became their engines or turbines when in vehicle mode. Their rivals were the Decepticon Predators. A seventh Turbomaster called Hyperdrive was designed but never released.
Thunder Clash - Function: Commander-in-chief. Thunder Clash is the leader of the Turbomasters and commands the respect of the Autobots, and the loathing of the Predators. He possesses a sharp and keen strategic mind, able to counter the abilities the Predators possess. Thunder Clash transforms into a Cybertronian truck cab with an accompanying trailer, which transforms into a command center.
Rotorstorm - Function: Guide and strategician. The only airborne member of the Turbomasters, Rotorstorm transforms into a helicopter. Possesses a "dodge" ability that allows him to guide his grounded comrades. He maintains an image that he is a ruthless and fearless fighter, respected by all, even the Decepticons, so that he can inspire and motivate his comrades.
Chuck is a masculine given name. It may also refer to:
The characters from the Canadian military science fiction television series Stargate Atlantis were created by Brad Wright and Robert C. Cooper. The series follows the adventures of a human expedition to the lost city of Atlantis in the Pegasus Galaxy. The Stargate has brought humanity into contact with other cultures, including new and powerful enemies: the Wraith, the Genii, and later the Asurans and a lost tribe of Asgard, all while trying to uncover the secrets the Ancients left behind.
Stargate Atlantis has a small cast, amounting to ten main cast actors over its five-season run. Most characters are introduced in outgoing expeditions outside the city of Atlantis.
John Sheppard played by Joe Flanigan is a USAF Lieutenant Colonel (ranked major in season 1). He is an experienced and a talented US Air Force Officer in Afghanistan, though his reputation is somewhat tarnished when he disobeyed a direct order in an unsuccessful attempt to save the lives of several US servicemen. When called upon to transport Brigadier General Jack O'Neill into the research base that has been established at the nearby Ancient defense facility, Sheppard inadvertently discovers that he not only has the ATA gene (the genetic factor necessary to activate Ancient technology), but that he is naturally proficient at using it. After some doubts, he finally joins the expedition to Atlantis, although Colonel Marshall Sumner makes it clear he is not pleased about Sheppard's involvement in the mission. In Season 1, Sheppard serves as both a Major and later also becomes the military commander following Colonel Sumner's death. In Season 2, Sheppard is eventually promoted to Lieutenant Colonel and still remains as Atlantis's military commander with Sheppard serving as the team leader for the Atlantis Expedition's team, the First Atlantis Reconnaissance Team or AR-1.
A chuck is a specialized type of clamp used to hold an object, usually an object with radial symmetry, especially a cylindrical object. It is most commonly used to hold a rotating tool (such as the drill bit in a power tool) or a rotating workpiece (such as the bar or blank in the headstock spindle of a lathe). Some chucks can also hold irregularly shaped objects (ones that lack radial symmetry). In some applications, the tool or workpiece being held by the chuck remains stationary while another tool or workpiece rotates (for example, a drill bit in the tailstock spindle of a lathe, or a round workpiece being milled by a milling cutter).
Many chucks have jaws, which are dogs that are arranged in a radially symmetrical pattern (like the points of a star) to hold the tool or workpiece. Often the jaws will be tightened or loosened with the help of a chuck key, which is a wrench-like tool made for the purpose. Many jawed chucks, however, are of the keyless variety, and their tightening and loosening is by hand force alone. Keyless designs offer the convenience of quicker and easier chucking and unchucking, but have lower gripping force to hold the tool or workpiece, which is potentially more of a problem with cylindrical than, say, hexagonal shanks. Collet chucks, rather than having jaws, have collets, which are flexible collars or sleeves that fit closely around the tool or workpiece and grip it when squeezed.