The word scope may refer to many different devices or viewing instruments, constructed for many different purposes. Uses of scope or scopes may refer to:
Scope is a brand of mouthwash made by Procter & Gamble. It was introduced in 1966, and for many years has been positioned in the marketplace as the purportedly better-tasting alternative to Listerine, the longtime dominant mouthwash product.
Originally available only in mint flavor, Scope is still currently available in original mint (green), but also in a peppermint (blue) & new Scope White. The Citrus Splash flavor was discontinued due to insufficient demand to meet the slightly higher cost of production. There is a new Scope Outlast and a new logo; the old logo on the scope mouthwash is still on sale in available stores. Scope also manufactures "Dual-Blast" mouthwash, which is claimed to remove odors such as garlic and onion from the mouth and throat.
On March 26, 2013 Scope introduced a viral video campaign for a bacon flavored mouthwash. It was intended as an April Fools' Day joke.
The active ingredients of Scope Outlast are cetylpyridinium chloride, domiphen bromide, and denatured alcohol.
Creamware Audio GmbH (typically styled as creamw@re) was a manufacturer of DSP-based sound cards and synthesizers. These cards are used to create synthesized sounds for audio production in music and other audio environments. The company was founded in 1992 and operated until 2006. In 2007, the company 'Sonic Core' purchased certain Creamware assets and intellectual property.
Creamware also developed several digital audio software/hardware combination systems that became very popular with radio broadcasters throughout the late 1990s. These systems included 'TripleDAT' and a scaled-down version called 'CutMaster'. Both versions were widely used by German commercial radio as well as government owned state controlled radio in China.
The software made by Creamware offered better visual handling than other products, of audio 'samples', sometimes called 'clips' or 'items' in similar software. A user could easily drag samples up and down virtual digital multi-tracks in a window called the 'arranger'. Zooming functions allowed users to zoom in to fine detail of wave forms, then easily return to a position where the user could gain a complete overview of their work.
Fairlight may refer to:
In places:
In other uses:
Fairlight is a digital audio company based in Sydney. In 1979 they created the Fairlight CMI, the first digital audio sampler, quickly used by artists such as Peter Gabriel, Kate Bush, and Jean Michel Jarre. They are now a manufacturer of media tools such as digital audio recording and mixing consoles. Fairlight became such a prominent part of 1980s pop music that Phil Collins included the text "there is no Fairlight on this record" on the sleeve of No Jacket Required.
In 1975, Fairlight Instruments Pty Ltd was established by Peter Vogel and Kim Ryrie. They produced microprocessor-based samplers which were revolutionary for their time.
New sounds could be created by drawing a 'sound wave' on the screen, which the computer would produce as sound. Theoretically, any sound was possible. Apart from opening up a world of new sounds, the Fairlight gave composers and performers instant playback. By changing the wave patterns presented on a screen they could tweak a sound into shape without singing or performing it all over again.
Fairlight is an isometric projection arcade adventure video game developed by Bo Jangeborg and Jack Wilkes at EDGE Games and released in 1985. Developed in seven months, Jangeborg created the GRAX game engine using some prior code and components from his earlier project, graphics package The Artist. Wilkes contributed art assets towards the game, including enemy sprites and the title screen. The game was well received critically and commercially, selling over 50,000 copies, a sequel Fairlight II was released in 1986.
The game revolves around the protagonist Isvar, and his quest to find the Book of Light for the court sorcerer, in order for them to escape Castle Avars.
The ZX Spectrum version was one of the first (along with Technician Ted) to have an interactive loader - instead of the usual yellow/blue loading bars, a counter at the bottom of the screen ran backwards indicating how long until the game had loaded.
The player controls an adventurer named Isvar that can be moved in a castle which is not only three-dimensional isometric view, but realistic in terms of the way objects behave. Each object has its own physical properties and resultant characteristics in terms of how much else can be carried alongside it. Certain objects have special uses (e.g. keys open certain doors), and there is a puzzle element to the game to discover how some of these objects relate to the world in order to help the player solve the game.