Shoot 'em up (also known as shmup or STG) is a subgenre of the shooter genre of video games. In a shoot 'em up, the player character engages in a lone assault, often in a spacecraft or aircraft, shooting large numbers of enemies while dodging their attacks. There is no consensus as to which design elements compose a shoot 'em up. Some restrict the definition to games featuring spacecraft and certain types of character movement; others allow a broader definition including characters on foot and a variety of perspectives. Shoot 'em ups call for fast reactions and for the player to memorize levels and enemy attack patterns. "Bullet hell" games feature overwhelming numbers of enemy projectiles.
The genre's origins can be traced back to Spacewar!, one of the very earliest computer games, developed in 1961 and eventually released in amusement arcades in the early 1970s. However, Tomohiro Nishikado, creator of Space Invaders, is generally credited with inventing the genre. Space Invaders premiered in Japanese arcades in 1978. Shoot 'em ups were popular throughout the 1980s and early 1990s. In the mid-1990s, shoot 'em ups became a niche genre based on design conventions established in the 1980s, and increasingly catered to specialist enthusiasts, particularly in Japan.
I've been away a year and a day
You recognize love after the fact
You did what you did and that was that
Don't say words that you don't mean
When I'm gone, please speak well of me
Looking back now
I only wish I had been kinder
Did I ever know love, did I ever know love?
And could I have been blinder?
Don't hold back all your love for someday, for someday
I would say that I'm sorry if it would do any good
But to never regret means you have to forget