F-Zero Climax (Japanese: エフゼロ クライマックス, Hepburn: Efu-zero Kuraimakkusu) is a racing video game developed by Suzak Inc. and published by Nintendo for the Game Boy Advance (GBA) handheld console. The game was originally released exclusively in Japan on October 21, 2004. The F-Zero franchise went on hiatus after its release.
Players race in vehicles on numerous courses while navigating past obstacles. While the game is a 2D racer, its Mode 7 graphical effect allows the track to be scaled and rotated around the vehicle to simulate a 3D environment. Climax let players store rewarded speed boosts to use with energy-draining speed boosts. Energy is a reflection of the craft's health, and can be restored by driving over specific areas on the track.
Nintendo World Report and Siliconera lauded the game for its track editor and Survival mode. Nintendo World Report praised the game's extensive Survival and Zero Test challenges, but complained about the Grand Prix's short duration and unbalanced difficulty. While Nintendo World Report and Official Nintendo Magazine thought it was a graphical improvement over preceding 2D F-Zero games, both the former critic and Siliconera lamented over its reused graphics and musical assets.
F-Zero is a series of futuristic racing video games originally created by Nintendo EAD with multiple games developed by outside companies. The first game was released for the Super Nintendo Entertainment System in 1990 and prompted Nintendo to create multiple sequels on succeeding gaming consoles.
The series has been known for its high-speed racing, unique characters and settings, difficult gameplay, original music, and pushing the limits of its technology to be one of the fastest racing games ever. The first game inspired the creation of games such as Daytona USA and the Wipeout series.
The series has been largely dormant since 2004, with the last title being F-Zero Climax. It has however made several appearances in other franchises such as Mario Kart and Super Smash Bros.
The first game in the series and a launch game for the SNES, F-Zero was also the first Super Nintendo game to use a technique that Nintendo called "Mode 7 Scrolling". When Mode 7 was combined with scaling and positioning of the layer on a scanline-by-scanline basis it could simulate 3D environments. Such techniques in games were considered to be revolutionary in a time when most console games were restricted to static/flat backgrounds and 2-dimensional (2D) objects. The result was developer Nintendo EAD creating a game that IGN reviewer Craig Harris called the fastest and smoothest pseudo-3D console racer of its time.
F-Zero is a futuristic racing video game developed by Nintendo EAD and published by Nintendo for the Super Nintendo Entertainment System (SNES). The game was released in Japan on November 21, 1990, in North America in August 1991, and in Europe in 1992. F-Zero is the first game of the F-Zero series and was one of the two launch titles for the SNES in Japan, but was accompanied by additional initial titles in North America and Europe. It was re-released for the Virtual Console service on the Wii in late 2006, and Wii U in early 2013.
The game takes place in the year 2560, where multi-billionaires with lethargic lifestyles created a new form of entertainment based on the Formula One races called "F-Zero". The player can choose between one of four characters in the game, each with their respective hovercar. The player then can race against computer controlled characters in fifteen tracks divided into three leagues.
F-Zero is acknowledged by critics to be the game that set a standard for the racing genre and the creation of the futuristic subgenre. Critics lauded F-Zero for its fast and challenging gameplay, variety of tracks, and extensive use of the graphical mode called "Mode 7". This graphics-rendering technique was an innovative technological achievement at the time that made racing games more realistic, the first of which was F-Zero. As a result, IGN credited it for reinvigorating the genre and inspiring the future creation of numerous racing games. In retrospective reviews of the game critics agreed that it should have used a multiplayer mode.
F-Zero X is a futuristic racing video game for the Nintendo 64 (N64) console. Developed by Nintendo's EAD division, it was released in Japan, North America, and Europe in 1998. In 2000, an expansion pack was exclusively released in Japan providing numerous extra features not in the original game. F-Zero X was ported in 2004 to the iQue Player in China. The game was re-released on the Wii Virtual Console in Japan, Europe and in North America, in 2007. To honor the 100th Virtual Console release in Europe, it became available on June 15.
It was a sequel to the original 1990 F-Zero game, and was the first F-Zero installment to feature 3D graphics. The game has a steep learning curve and its gameplay experience is similar to that of the original F-Zero game. F-Zero X introduced a "death race" mode and a random track generator called the "X Cup". In the death race, the player's objective is to annihilate the 29 other racers as speedily as possible, while the X-Cup "creates" a different set of tracks each time played.