Everybody may refer to:
Everybody is the fourth album by Ingrid Michaelson. The album was released on August 25, 2009 on Cabin 24 Records. The first single from the album, "Maybe", was released on July 14, 2009.
Originally, Michaelson wanted her album to sound close to "Once Was Love." Michaelson has stated that Everybody is "completely autobiographical, snapshots of my life." The main theme of the album, as stated by Michaelson, is "everybody wants to be loved."
All songs written and composed by Ingrid Michaelson.
"Everybody" is a song recorded by Australian dance-pop group Justice Crew, released digitally and physically in Australia on 11 October 2013, as the group's eighth overall single and the third single from their debut studio album Live by the Words (2014). It peaked at number six on the ARIA Singles Chart and was certified two times platinum by the Australian Recording Industry Association, denoting sales of 140,000 copies.
"Everybody" was written in Los Angeles by Justice Crew, Danny Mercer and Jackson Morgan, whilst Justice Crew was on tour with Pitbull and Kesha for their North American Tour. The track was produced by Deorro, mixed by Miles Walker, and mastered by Tom Coyne. In a statement released on Justice Crew's official website, group member Eman said, "While on the road in the US we were playing around with lyrics and melodies, we heard this bass line and knew we had to make it ours. 'Everybody' is definitely a track you can dance to especially with the lyrics encouraging everybody to let the good times flow." "Everybody" was made available for digital and CD purchase on 11 October 2013. The CD contains a Jump Smokers remix and a karaoke mix. These mixes were released digitally on 13 December 2013.
Historically, katana (刀) were one of the traditionally made Japanese swords (日本刀, nihontō) that were used by the samurai of feudal Japan. Modern versions of the katana are sometimes made using non-traditional materials and methods. The katana is characterized by its distinctive appearance: a curved, slender, single-edged blade with a circular or squared guard and long grip to accommodate two hands.
The production of swords in Japan is divided into specific time periods:
The first use of "katana" (gatana) as a word to describe a long sword that was different from a tachi occurs as early as the Kamakura Period (1185–1333). These references to "uchigatana" and "tsubagatana" seem to indicate a different style of sword, possibly a less costly sword for lower-ranking warriors. The evolution of the tachi into the katana seems to have started during the early Muromachi period (1337 to 1573). Starting around the year 1400, long swords signed with the "katana" signature were made. This was in response to samurai wearing their tachi in what is now called "katana style" (cutting edge up). Japanese swords are traditionally worn with the signature facing away from the wearer. When a tachi was worn in the style of a katana, with the cutting edge up, the tachi's signature would be facing the wrong way. The fact that swordsmiths started signing swords with a katana signature shows that some samurai of that time period had started wearing their swords in a different manner.
Katana is Japanese for backsword and often refers to uchigatana, especially in English. For a list of fictional katana, see Katanas in fiction. Katana may also refer to:
The Dreamcast (Japanese: ドリームキャスト, Hepburn: Dorīmukyasuto) is a home video game console released by Sega on November 27, 1998 in Japan, September 9, 1999 in North America, and October 14, 1999 in Europe. It was the first in the sixth generation of video game consoles, preceding Sony's PlayStation 2, Nintendo's GameCube and Microsoft's Xbox. The Dreamcast is Sega's final home console, marking the end of the company's 18 years in the console market.
In contrast to the expensive hardware of the unsuccessful Sega Saturn, the Dreamcast was designed to reduce costs with "off-the-shelf" components, including a Hitachi SH-4 CPU and an NEC PowerVR2 GPU. Released in Japan to a subdued reception, the Dreamcast enjoyed a successful U.S. launch backed by a large marketing campaign, but interest in the system steadily declined as Sony built hype for the upcoming PlayStation 2. Sales did not meet Sega's expectations despite several price cuts, and the company continued to incur significant financial losses. After a change in leadership, Sega discontinued the Dreamcast on March 31, 2001, withdrawing from the console business and restructuring itself as a third-party publisher. 9.13 million Dreamcast units were sold worldwide.