Erosion

In earth science, erosion is the action of surface processes (such as water flow or wind) that remove soil, rock, or dissolved material from one location on the Earth's crust, then transport it away to another location. The particulate breakdown of rock or soil into clastic sediment is referred to as physical or mechanical erosion; this contrasts with chemical erosion, where soil or rock material is removed from an area by its dissolving into a solvent (typically water), followed by the flow away of that solution. Eroded sediment or solutes may be transported just a few millimetres, or for thousands of kilometres.

Natural rates of erosion are controlled by the action of geomorphic drivers, such as rainfall; bedrock wear in rivers; coastal erosion by the sea and waves; glacial plucking, abrasion, and scour; areal flooding; wind abrasion; groundwater processes; and mass movement processes in steep landscapes like landslides and debris flows. The rates at which such processes act control how fast a surface is eroded. Typically, physical erosion proceeds fastest on steeply sloping surfaces, and rates may also be sensitive to some climatically-controlled properties including amounts of water supplied (e.g., by rain), storminess, wind speed, wave fetch, or atmospheric temperature (especially for some ice-related processes). Feedbacks are also possible between rates of erosion and the amount of eroded material that is already carried by, for example, a river or glacier. Processes of erosion that produce sediment or solutes from a place contrast with those of deposition, which control the arrival and emplacement of material at a new location.

Cutaneous condition

A cutaneous condition is any medical condition that affects the integumentary system—the organ system that encloses the body and includes skin, hair, nails, and related muscle and glands. The major function of this system is as a barrier against the external environment.

Conditions of the human integumentary system constitute a broad spectrum of diseases, also known as dermatoses, as well as many nonpathologic states (like, in certain circumstances, melanonychia and racquet nails). While only a small number of skin diseases account for most visits to the physician, thousands of skin conditions have been described. Classification of these conditions often presents many nosological challenges, since underlying etiologies and pathogenetics are often not known. Therefore, most current textbooks present a classification based on location (for example, conditions of the mucous membrane), morphology (chronic blistering conditions), etiology (skin conditions resulting from physical factors), and so on.

Erosion (morphology)

Erosion is one of two fundamental operations (the other being dilation) in morphological image processing from which all other morphological operations are based. It was originally defined for binary images, later being extended to grayscale images, and subsequently to complete lattices.

Binary erosion

In binary morphology, an image is viewed as a subset of a Euclidean space \mathbb{R}^d or the integer grid \mathbb{Z}^d, for some dimension d.

The basic idea in binary morphology is to probe an image with a simple, pre-defined shape, drawing conclusions on how this shape fits or misses the shapes in the image. This simple "probe" is called structuring element, and is itself a binary image (i.e., a subset of the space or grid).

Let E be a Euclidean space or an integer grid, and A a binary image in E. The erosion of the binary image A by the structuring element B is defined by:

where Bz is the translation of B by the vector z, i.e., B_z = \{b+z|b\in B\}, \forall z\in E.

When the structuring element B has a center (e.g., a disk or a square), and this center is located on the origin of E, then the erosion of A by B can be understood as the locus of points reached by the center of B when B moves inside A. For example, the erosion of a square of side 10, centered at the origin, by a disc of radius 2, also centered at the origin, is a square of side 6 centered at the origin.

Converter

Converter may refer to: N/5cm

Electromagnetics

  • Frequency converter
  • "Voltage converter", another name for
  • Electromagnetic transformer
  • Switched-mode power supply
  • DC to DC converter
  • Electronics

  • Digital-to-analog converter
  • Analog-to-digital converter
  • "Frequency-to-Voltage converter" (F-V converter), a frequency detector for voltage-controlled Guitar synthesizer.
  • A combination local oscillator and mixer stage in a Superheterodyne receiver
  • "Converter", an alternate name for a remote control
  • In television

  • Cable converter box, an electronic device use in Cable Television Systems
  • Digital television adapter, sometimes known as a "converter box"
  • Information technology

  • Low-noise block converter, in communications
  • Scan conversion between video formats
  • File format converter convert between various file formats
  • Audio converter (disambiguation)
  • Metallurgy

  • Converter (metallurgy)
  • Bessemer converter, a metallurgical process for steelmaking
  • Scott Sturgis

    Scott Sturgis is a Seattle, USA-based music producer, best known for his power noise/rhythmic noise project Converter. The harsh and distorted sounds of Converter were influenced by noise music and artists featured on the Ant-Zen record label. He has since released material on both Ant-Zen and its imprint label Hymen Records.

    History

    Sturgis was involved with electro-industrial band Pain Station when he began work on Converter as a side-project in March 1998. Sturgis has since been quoted as saying "Both projects are pretty equal in my eyes and neither one takes precedence over the other right now. Of course, if you ask me which project is more fun to work on, I'd tell you it's Converter." Up until Exit Ritual (made on a Roland MC-909), Sturgis used only an Ensoniq ASR-10 keyboard/sampler to produce music. Sturgis has also worked under the aliases DBS, Notime, and Lowness.

    Discography

    Converter

  • Coma LP (1999, Hymen Records)
  • Shock Front CD (1999, Ant-Zen)
  • Blast Furnace CD (2000, Ant-Zen)
  • Converting (metallurgy)

    Converting is a type of metallurgical smelting that includes several processes; the most commercially important form is the treatment of molten metal sulfides to produce crude metal and slag, as in the case of copper and nickel converting. A now-uncommon form is batch treatment of pig iron to produce steel by the Bessemer process. The vessel used was called the Bessemer converter.

    Converting in copper metallurgy

    A mixture of copper and iron sulfides referred to as matte is treated in converters to oxidize iron in the first stage, and oxidize copper in the second stage. In the first stage oxygen enriched air is blown through the tuyeres to partially convert metal sulfides to oxides:

    Since iron has greater affinity to oxygen, the produced copper oxide reacts with the remaining iron sulfide:

    The bulk of the copper oxide is turned back into the form of sulfide. In order to separate the obtained iron oxide, flux (mainly silica) is added into the converter. Silica reacts with iron oxide to produce a light slag phase, which is poured off through the hood when the converter is tilted around the rotation axis:

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    Aero Rover Best Build in WuWa

    Game Rant 27 Mar 2025
    ... into Aero Erosion stacks, making them a suitable ally for various team compositions - regardless of elements especially if they apply elemental effects often.
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