Epic or E.P.I.C. may refer to:
epics Inc. (株式会社epics Kabushiki-gaisha epics) is a Japanese video game software developer located in Tokyo, Japan. Originally Established as “GEN CREATIVE HOUSE CO.,LTD.” in February 1987, changed company name to “G-Artists Inc.” in March 1991, then to “epics Inc.” on June, 2006.
WiZ Co.,LTD. Changes “epics Inc.” that undertakes commissioned game production business and software development into a special subsidiary. the one who responsible for Popolocrois franchise as right managements by President and CEO Tetsuji Yamamoto.
as for Sugar & Rockets Inc was a Sony Computer Entertainment Inc second-party developer that was founded on October 14, 1997. The company was headed by Akira Sato and Tetsuji Yamamoto and most famously created the PoPoLoCrois and Yarudora franchises. SCEI consolidated Sugar & Rockets in August of 2000 and the company no longer exists.
PoPoLoCRoIS (ポポロクロイス物語 Poporokuroisu monogatari) is a manga series by Yohsuke Tamori, originally published in the Asahi Student Newspaper (a subsidiary of the Asahi Shimbun newspaper). It was later adapted into two anime series and five role-playing video games. Its title is a combination of words from two languages: the Italian word "Popolo (people)" and the French "croix (crossing)", which together mean "crossing of people". The general theme of the series is love and compassion, that the race to which one belongs isn't important and the importance of friendship. Five PoPoLoCRoIS games, the original PlayStation release along with its four sequels, were previously released only in Japan. The PSP release is the first PoPoLoCRoIS game to be released in the USA and Europe. In 2015, a crossover with the Story of Seasons series of games was released, which will also be brought to the USA by XSeed.
The Experimental Physics and Industrial Control System (EPICS) is a software environment used to develop and implement distributed control systems to operate devices such as particle accelerators, telescopes and other large experiments. EPICS also provides SCADA capabilities. The tool is designed to help develop systems which often feature large numbers of networked computers providing control and feedback.
EPICS uses client/server and publish/subscribe techniques to communicate between the various computers. One set of computers (the servers or input/output controllers), collect experiment and control data in real-time using the measurement instruments attached to it. This information is given to another set of computers (the clients) using the Channel Access (CA) network protocol. CA is a high bandwidth networking protocol, which is well suited to soft real-time applications such as scientific experiments.
EPICS interfaces to the real world with IOCs (Input Output Controllers) . These are either stock-standard PCs, VME, or MicroTCA standard embedded system processors that manage a variety of "plug and play" modules (GPIB, RS-232, IP Carrier etc.) which interface to control system instruments (oscilloscopes, network analyzers) and devices (motors, thermocouples, switches, etc.). Some instruments also can come with EPICS already embedded within them, like certain Oscilloscopes . The IOC holds and runs a database of 'records' which represent either devices or aspects of the devices to be controlled. IOC software used for hard-real-time normally use RTEMS or VxWorks, though work has been ongoing in porting to other systems. Soft real-time IOC software sometimes runs on Linux or Microsoft Windows based machines.
Captain America:
Go ahead. Light it up.
George Hanson:
Oh, no, no, no...
George Hanson:
...l couldn't do that.
l've got enough problems...
George Hanson:
...with the booze and all.
l can't afford to get hooked.
Captain America:
You won't get hooked.
George Hanson:
Well, l know.
But it leads to harder stuff. (X2)