Popularity is a complex social phenomenon with no agreed upon definition. It can be defined in terms of liking, attraction, dominance, superiority, etc. Sometimes a popular item may be referred to as in vogue. Through peer influence, target objects can quickly skyrocket in how pervasive they are in society and because popularity is judged in a social context, the more pervasive it is, the more popular it might be considered. With respect to interpersonal popularity, there are two primary divisions: perceived and sociometric. To be popular, you must be good-looking, well-liked, fashionable, and all-together positive and kind-hearted to others.
The term Popularity is borrowed from the Latin term popularis, which originally meant "common" or "being well-liked". The current definition of the word popular, the "fact or condition of being well liked by the people", was first seen in 1601.
While popularity is a trait often ascribed to an individual, it is an inherently social phenomenon and thus can only be understood in the context of groups of people. Popularity is a collective perception, and individuals report the consensus of a group’s feelings towards an individual or object when rating popularity. It takes a group of people to like something, so the more that people advocate for something or claim that someone is best liked, the more attention it will get, and the more popular it will be deemed.
Popularity is Jonezetta's debut album, released by Tooth & Nail Records on October 3, 2006.
Enduro is a form of motorcycle sport run on courses that are mostly off-road. Enduro consists of many different obstacles and challenges. The main type of enduro event, and the format to which the World Enduro Championship is run, is a time-card enduro, whereby a number of stages are raced in a time trial against the clock.
In a traditional time-keeping enduro, riders leave together in groups or rows, and each row starts at a certain minute. The object of the event is to arrive at pre-defined locations according to a strict schedule. Early or late arrivals result in the riders' scores being penalized. Throughout a day there will also be allocated periods for refuelling and servicing the machine. Penalties apply for not meeting defined times or for outside-assistance when not permitted.
A world championship course must be at least 200 km and a maximum of 30% of its length can be on asphalt roads. American Motorcycle Association (AMA) rules are different with respect to course length and other variables (i.e. average speed, terrain type, etc.). The rules of the regional sanctioning body can also affect the rules for a particular enduro course.
Enduro is a racing video game designed by Larry Miller and published by Activision for the Atari 2600 video game system in 1983. Miller previously wrote Spider Fighter for Activision. The object of the game is to be in an endurance race and to pass a certain number of cars each day as to continue the race the next day.
In 1985 Activision released The Great American Cross-Country Road Race, a home computer game that follows the design of Enduro, but with enhanced visuals, audio, and some additional gameplay elements.
Enduro consists of maneuvering a race car in the National Enduro, a long-distance endurance race. The object of the race is to pass a certain number of cars each day. Doing so will allow the player to continue racing for the next day. The driver must avoid other racers and pass 200 cars on the first day, and 300 cars with each following day.
As the time in the game passes, visibility changes as well. When it is night in the game the player can only see the oncoming cars' taillights. As the days progress, cars will become more difficult to avoid as well. Weather and time of day are factors in how to play. During the day the player may drive through an icy patch on the road which would limit control of the vehicle, or a patch of fog may reduce visibility.
Enduro may refer to: