Empire Earth II is a real-time strategy video game developed by Mad Doc Software and published by Vivendi Universal Games on April 26, 2005. It is a sequel to the 2001 bestselling game Empire Earth, which was developed by the now-defunct Stainless Steel Studios. The game features 15 epochs, 14 different civilizations and has three playable campaigns: a Korean, German, and American one, as well as several other playable scenarios. The game received a positive reaction, earning a 79% average rating on GameRankings.
Empire Earth II has several new gameplay features from the original gameplay of Empire Earth, such as the Picture-in-Picture window, a small window within the game interface which allows the player to control activities such as unit and building construction. The Citizen Manager can be configured to tell a citizen what to do if they have no set task, and the Diplomacy System allows the player to make tributes and manage alliances and wars with other players. The War Planner is another new addition, which is a map of the game that the player can display and use to coordinate attacks with allies. The crown system grants strategic bonuses to players who are first to master an epoch's military, economic, or imperial paths at the cost of losing a faster age progression. Weather, another new feature, changes over time on the map and affects the look of the map and performance of units and, in the case of airplanes in thunderstorms, hit points.
Empire Earth is a 2001 real-time strategy video game developed by Stainless Steel Studios and released on November 23, 2001. It is the first game in the Empire Earth series.
The game requires players to collect resources to construct buildings, produce citizens, and conquer opposing civilizations.Empire Earth spans 500,000 years of world history, which is divided into 14 epochs, beginning with the prehistoric age, and ending with the nano age.
An expansion pack was developed by Mad Doc Software called Empire Earth: The Art of Conquest, which was released on September 17, 2002. It added new features such as a special power for each civilization, and a new 15th epoch, entitled the Space Age, which focuses on the colonization of space planets.
Empire Earth is similar to the Age of Empires series in that it is a history-based real-time strategy game. Empire Earth uses 3D graphics like Age of Empires III does, instead of sprites like Age of Empires II, the comparable game at the time. The game itself contains many unique and innovative features, including a "morale" system, which directly affects individual units statistics. It also incorporates a "hero" system. Heroes can be built at the town center or capital. There are two types of heroes, Strategist heroes who heal surrounding units and can demoralize enemy units while Warrior heroes give morale to surrounding units and have a greater attack power. Finally, the player has the option of creating their own civilization with unique bonuses. Empire Earth has a rather extensive map editor included.
Empire Earth III is a real-time strategy video game developed by Mad Doc Software and published by Sierra Entertainment, released on November 6, 2007. It is the latest installment of the Empire Earth series and has generally received widespread negative reviews.
Empire Earth III contains five epochs, fewer than other games in the series but covering roughly the same time period. The game features three factions: Middle Eastern, Western, and Far Eastern. Each faction comprises unique buildings, units, and technologies.
Similar to its predecessors, Empire Earth III is a real-time strategy game. It introduces several new units and weapons, as well as a new free-form campaign structure that is similar in style to other real time strategy games, such as the Total War series. However, unlike Total War, the player advances through the entire course of history rather than staying in a specific time period.
There are three customizable civilizations to choose from which are Western, Middle-Eastern, and Far Eastern. Each civilization can be customized by the player to their choosing. Furthermore, each civilization features subfactions based on historical nations (e.g. the Far Eastern civilization contains China and Japan). Another new feature in Empire Earth III is certain nuclear weapons such as a nuclear cannon.<ref name"sierrainfo>"Game Information EE3". Sierra Entertainment. Retrieved 2007-02-25. </ref> In Empire Earth III, each region focuses on different styles of game play; for example, the Middle East has mobile buildings, the West has a few powerful units, and the Far East has masses of weak, swarming units combined with powerful mutants in the future.
The Empire Earth series is a franchise of real-time strategy computer games developed by Stainless Steel Studios and Mad Doc Software, and published by Sierra Entertainment, Activision, and Vivendi. The games in the series are historical RTS games that are similar to Age of Empires.Rick Goodman, who designed Empire Earth and Empires: Dawn of the Modern World, was one of the lead designers of Age of Empires. The games use the Titan and Titan 2.0 engine, which was sold after SSSI closed.
The first game of the series, Empire Earth, was released in 2001. It was developed by SSSI (Stainless Steel Studios), and published by Sierra Entertainment. The game was praised for its in-depth gameplay, and received positive critical acclaim. The 2 million unit sales were enough to spawn an expansion pack and several sequels to the game. The game had 14 epochs in it, which totaled 500,000 years. The game also included 21 nations, from every age and location. It was also developed for the mobile phone in 2005.