The following is a list of characters from the semi-international franchise Project .hack and .hack Conglomerate, primarily created and developed by CyberConnect2 and published by Bandai.
A list of the main characters from the first version of the massively multiplayer online role-playing game The World:
.hack (pronounced "dot-hack") is a Japanese multimedia franchise that encompasses two projects; Project .hack and .hack Conglomerate. Both projects were primarily created/developed by CyberConnect2, and published by Bandai. The series is mainly followed through the anime and video game installations, and has been adapted through manga, novels and other related media.
Project .hack was the first project of the .hack series. It launched in 2002 with the anime series .hack//Sign in April 2002 and the PlayStation 2 game .hack//Infection in June 2002. Project developers included Koichi Mashimo (Bee Train), Kazunori Ito (Catfish), and Yoshiyuki Sadamoto, (Gainax). Since then, Project .hack has spanned television, video games, manga, and novels.
Hack! is a 2007 American horror film directed and written by Matt Flynn. The film centres on a group of students who, while on a field trip, become victims in a snuff film, and stars Danica McKellar, Jay Kenneth Johnson, William Forsythe, Sean Kanan, Juliet Landau, Justin Chon, Travis Schuldt, Adrienne Frantz and Gabrielle Richens. The film was released in the UK on July 20, 2007 before receiving a US release on December 11, 2007.
On a small island, a man (Kane Hodder) is chased by an unseen figure. As he stops to catch his breath, he is decapitated by his pursuer. Meanwhile, a group of teenage college students, including the social outcast Emily (Danica McKellar), Emily's love interest Johnny (Jay Kenneth Johnson), the flamboyant homosexual Ricky (Justin Chon), jock Tim (Travis Schuldt), boyish lesbian Maddy (Adrienne Frantz), stoner Q (Won-G) and girly-girl Sylvia (Gabrielle Richens), are chosen to go on a field trip to a small island. The group, along with their teacher Mr. Argento (Mike Wittlin), meet Captain J.T. Bates (Burt Young) who takes them to the island on his boat. Here, the group meet the eccentric couple Vincent King (Sean Kanan) and Mary Shelley (Juliet Landau) who they will be staying with. Mary begins to film the group on her hand-held recorder, saying that she is an aspiring director.
.hack /dɒt hæk/ is a series of single-player hack and slash developed for the PlayStation 2 console by CyberConnect2 and published by Bandai. The series of four games, titled .hack//Infection, .hack//Mutation, .hack//Outbreak, and .hack//Quarantine, features a "game within a game"; a fictional massively multiplayer online role-playing game (MMORPG) called The World which does not require the player to connect to the Internet. Players may transfer their characters and data between games in the series. Each game comes with an extra DVD containing an episode of .hack//Liminality, the accompanying original video animation series which details fictional events that occur concurrently with the games.
The games are part of a multimedia franchise called Project .hack which explores the mysterious origins of The World. Set after the events of the anime series .hack//Sign, the games focus on a player named Kite and his quest to discover why some users have become comatose as a result of playing The World. The search evolves into a deeper investigation of The World and its effects on the stability of the Internet.
Eduard Hackel (born March 17, 1850 in Haida, Bohemia – died February 2, 1926, in Attersee, Upper Austria) was an Austrian botanist. His father was a veterinary in Haida. He was married and had one son.
Hackel studied at the Polytechnical Institute in Vienna, and became substitute teacher at a high school in St. Pölten in 1869. He became full professor of natural history there upon obtaining his teaching certificate in 1871 and remained in this position until his retirement in 1900. He published his first papers on grasses in 1871 and soon became known as a world expert on the grass family (Poaceae). While he himself undertook only a single collecting trip – to Spain and Portugal, he was charged with working up collections of grasses mainly from Japan, Taiwan, New Guinea, Brazil and Argentina. Apart from systematics, Hackel also contributed to the morphology and histology of members of the grass family.
The genus Hackelochloa (Poaceae) is named for him.
In the computer security context, a hacker is someone who seeks and exploits weaknesses in a computer system or computer network. Hackers may be motivated by a multitude of reasons, such as profit, protest, challenge, enjoyment, or to evaluate those weaknesses to assist in removing them. The subculture that has evolved around hackers is often referred to as the computer underground and is now a known community. While other uses of the word hacker exist that are not related to computer security, such as referring to someone with an advanced understanding of computers and computer networks, they are rarely used in mainstream context. They are subject to the longstanding hacker definition controversy about the term's true meaning. In this controversy, the term hacker is reclaimed by computer programmers who argue that someone who breaks into computers, whether computer criminal (black hats) or computer security expert (white hats), is more appropriately called a cracker instead. Some white hat hackers claim that they also deserve the title hacker, and that only black hats should be called "crackers".
The hacker culture is a subculture of individuals who enjoy the intellectual challenge of creatively overcoming and circumventing limitations of systems to achieve novel and clever outcomes. The act of engaging in activities (such as programming or other media) in a spirit of playfulness and exploration is termed "hacking". However, the defining characteristic of a hacker is not the activities performed themselves (e.g. programming), but the manner in which it is done: hacking entails some form of excellence, for example exploring the limits of what is possible, thereby doing something exciting and meaningful. Activities of playful cleverness can be said to have "hack value" and are termed "hacks" (examples include pranks at MIT intended to demonstrate technical aptitude and cleverness). The hacker culture originally emerged in academia in the 1960s around the Massachusetts Institute of Technology (MIT)'s Tech Model Railroad Club (TMRC) and MIT Artificial Intelligence Laboratory.