Edge (also known as Edgy or Edge by Mobigame) is a puzzle game developed by Mobigame for the iOS devices. Originally released on the iTunes App Store in December 2008, it has been removed and re-added to the store multiple times due to a trademark dispute with Tim Langdell of Edge Games, concerning the use of the word "Edge" in the title. The game was released on PlayStation Minis in Europe and Australia on December 2, 2010 and September 20, 2011 in North America. The game was released on Steam on August 11, 2011 and on Android along with Edge Extended on January 31, 2012, as part of the first Android Humble Indie Bundle, followed by a release on Wii U on November 21, 2013. Edge was also released for the Nintendo 3DS on December 26, 2013.
The gameplay involves guiding a cube around 48 levels (the three last levels have to be unlocked by taking all the prisms in the 45 previous levels) collecting coloured prisms by dragging the finger across a touch screen (or using analogue controls on PC and Wii U), taking care not to fall off the paths. By dragging hard enough, the player can make the cube climb over steps. By balancing the cube along the edge of a wall or space, players can hang across certain edges in order to cross large gaps. In addition to dragging, the game can be controlled by on-screen keys or the iPhone's tilt-sensing accellerometer. Certain areas will cause the cube to shrink, allowing it to fit into smaller gaps and climb up walls. Collecting all prisms in a level and clearing it quickly earns players an S rank.
Edge is an album by Daryl Braithwaite released in late 1988. It reached No. 1 on the Australian ARIA Charts for 3 weeks in 1989.
In geometry, an edge is a particular type of line segment joining two vertices in a polygon, polyhedron, or higher-dimensional polytope. In a polygon, an edge is a line segment on the boundary, and is often called a side. (Thus a segment joining two vertices while passing through the interior or exterior is not an edge but instead is called a diagonal.) In a polyhedron or more generally a polytope, an edge is a line segment where two two-dimensional faces meet.
In graph theory, an edge is an abstract object connecting two graph vertices, unlike polygon and polyhedron edges which have a concrete geometric representation as a line segment. However, any polyhedron can be represented by its skeleton or edge-skeleton, a graph whose vertices are the geometric vertices of the polyhedron and whose edges correspond to the geometric edges. Conversely, the graphs that are skeletons of three-dimensional polyhedra can be characterized by Steinitz's theorem as being exactly the 3-vertex-connected planar graphs.
Panic! (known as SWITCH (スイッチ Suitchi) in Japan) is a puzzle point and click video game developed by Sega and Office I and published by Sega in Japan and Data East USA in North America for the Sega CD, in collaboration with the Theatrical Group WAHAHA Hompo. It was released on April 23, 1993 in Japan, localized to North America in 1994, and later released for the PlayStation 2 in Japan on August 8, 2002. The game involves pressing numerous buttons in order to transverse a young boy, called Slap, or his dog, called Stick, through a complex labyrinth. It is one of the few Sega CD games that supports the Sega Mega Mouse.
During the intro, the game explains that a virus has infected the world's computer systems. Slap and his dog Stick (who has been sucked into his TV) must carry an antidote to the central computer to fix it. To this end, Slap and Stick must traverse a grid of levels, pushing buttons to advance.
Each level is presented as a new area with a mechanical device, and a set of buttons to press. Each button causes an animation and/or teleports Slap to another room. Sometimes the buttons are booby-trapped and cause the destruction of a variety of monuments. The grid also features a few game overs on the grid, marked by flashing skulls on the map. The buttons themselves have no indication on what they do when pressed. It is possible to backtrack into previous levels, and buttons once pressed are not marked, unless they were booby-trapped.
"Panic" is the debut single from Sublime with Rome's debut studio album, Yours Truly. It was first premiered by the Los Angeles radio station KROQ on May 6, 2011.
Panic is a 1935 verse play by Archibald MacLeish. A tragedy that is one of the author's least-known works, it was written during the sixth year of the Great Depression. The drama is set during the bank panic of 1933 and concerns the fall of the world's richest man, a banker named McGafferty. First presented March 14–16, 1935, at the Imperial Theatre in Manhattan, the production featured Orson Welles's first leading performance on the American stage. Panic was produced by John Houseman and Nathan Zarkin as the first project of their new Phoenix Theatre. Sets and lighting were designed by Jo Mielziner; Martha Graham directed the movements of the chorus.
Panic, one of the least-known works of Archibald MacLeish, is a verse play written in the form of a Greek tragedy. It was his first work produced on the stage, written after his return to the United States after living eight or nine years with his family in France. He was happy to find a job at Fortune magazine, one that was flexible enough to allow him to continue his writing.
Hana-bi (はなび HANA-BI), released in the United States as Fireworks, is a 1997 Japanese film written, directed and edited by Takeshi Kitano, who also stars in it. The film's score was composed by Joe Hisaishi in his fourth collaboration with Kitano. Hana-bi (花火 Hanabi) is the Japanese word for "fireworks."
The unexpected international success of Hana-bi, coupled with Sonatine's critical acclaim, established Kitano as a foremost Japanese filmmaker of his time.
Kitano plays Nishi, a violent and unpredictable police detective who quits the force after a terrible incident results in his partner, Horibe (Ren Osugi), needing to use a wheelchair. After his retirement, he spends much of his time looking after his wife Miyuki (Kayoko Kishimoto), who has leukemia. The film moves at a deliberate pace and devotes much time to exploring their relationship. Nishi has also borrowed money from the yakuza to pay for his wife's needs, and is having difficulty repaying them. Meanwhile, Horibe takes up painting and creates works of art that are surrealistic.