Sonic

Sonic or Sonic may refer to:

Companies

  • Sonic Drive-In, a fast food restaurant chain in the United States
  • Sonic.net, an Internet provider and CLEC, serving the San Francisco Bay Area
  • Sonic Foundry, a computer software company which develops programs for editing audio and video
  • Sonic Healthcare, a company that provides laboratory pathology and radiology services
  • Sonic Software, an operating unit of Progress Software
  • Sonic Solutions, a company operating in digital-media markets
  • Sonic Team, a developer of computer games and video games
  • SONIC, a brand name of Sega, S.A. SONIC
  • Music

  • The Sonics, an American band
  • CHDI-FM, is a radio station in Edmonton, Alberta, Canada, currently named SONiC 102.9
  • CFUN-FM, was a radio station in Chilliwack/Abbotsford/Vancouver, British Columbia, Canada
  • Science and technology

  • Sonics, a branch of acoustics
  • Theory of sonics a branch of continuum mechanics
  • Sonic boom, an audible component of a shock wave in air
  • Supersonic speed
  • Hypersonic speed
  • Sonic hedgehog, a gene and protein named after Sonic the Hedgehog
  • Sonic the Hedgehog (series)

    Sonic the Hedgehog (ソニック・ザ・ヘッジホッグ Sonikku za Hejjihoggu) is a video game franchise created and owned by Sega. The franchise centers on a series of speed-based platform games, but several are spin-offs in different genres. The protagonist of the series is an anthropomorphic blue hedgehog named Sonic, whose peaceful life is often interrupted by the series's main antagonist, Doctor Eggman. Typically, Sonic—usually along with some of his friends, such as Tails, Amy, and Knuckles—must stop Eggman and foil any plans of world domination. The first game in the series, published in 1991, was conceived by Sega's Sonic Team division after Sega requested a mascot character; the title was a success and spawned sequels, and transformed Sega into a leading video game company during the 16-bit era in the early to mid-1990s.

    Sonic Team has since developed many titles in the franchise. Prominent members of its initial staff included Naka, character designer Naoto Ohshima, and level designer Hirokazu Yasuhara. Other developers of Sonic games have included Japanese Dimps, American Sega Technical Institute, Backbone Entertainment, Big Red Button Entertainment, and Sanzaru Games, Canadian BioWare, and British Sumo Digital and Traveller's Tales. While the first games in the series were side-scrolling platform games, the series has expanded into other genres such as action-adventure, fighting, racing, role-playing, and sports. Including packaged game software and downloads, the franchise has sold 335 million units as of April 2015, with the mobile game Sonic Dash being downloaded over 100 million times by June 2015, making it one of the best-selling video game franchises of all time.

    Sonic the Hedgehog (character)

    Sonic the Hedgehog (Japanese: ソニック・ザ・ヘッジホッグ Hepburn: Sonikku za Hejjihoggu), trademarked Sonic The Hedgehog, is the title character and protagonist of the Sonic the Hedgehog series released by Sega, as well as numerous spin-off comics, five animated shows, and an animated OVA.

    Sonic is a blue anthropomorphic hedgehog who has the ability to run at supersonic speeds and the ability to curl into a ball, primarily to attack enemies. Throughout the course of the video games, Sonic most commonly has to race through levels, collect power up rings and survive against a host of natural obstacles and minions to achieve his goal. While many individuals at Sega had a hand in Sonic's creation, programmer Yuji Naka and artist Naoto Ohshima are generally credited with the creation of the character.

    The first game was released on June 23, 1991, to provide Sega with a mascot to rival Nintendo's flagship character Mario (see 1991 in video gaming). Since then, Sonic has become one of the world's best-known video game characters, with his series selling more than 80 million copies. In 2005, Sonic was one of the first game character inductees into the Walk of Game, alongside Mario and Link.

    Eating

    Eating (also known as consuming) is the ingestion of food, typically to provide a heterotrophic organism with energy and to allow for growth. Animals and other heterotrophs must eat in order to survive — carnivores eat other animals, herbivores eat plants, omnivores consume a mixture of both plant and animal matter, and detritivores eat detritus. Fungi digest organic matter outside of their bodies as opposed to animals that digest their food inside their bodies. For humans, eating is an activity of daily living. Some individuals may limit their amount of nutritional intake. This may be a result of a lifestyle choice, due to hunger or famine, as part of a diet or as religious fasting.

    Eating practices among humans

    Many homes have a large eating room or outside (in the tropics) kitchen area devoted to preparation of meals and food, and may have a dining room, dining hall, or another designated area for eating. Some trains have a dining car. Dishware, silverware, drinkware, and cookware come in a wide array of forms and sizes. Most societies also have restaurants, food courts, and/or food vendors, so that people may eat when away from home, when lacking time to prepare food, or as a social occasion (dining club). At their highest level of sophistication, these places become "theatrical spectacles of global cosmopolitanism and myth." At picnics, potlucks, and food festivals, eating is in fact the primary purpose of a social gathering. At many social events, food and beverages are made available to attendees.

    Eat (band)

    Eat are a British alternative rock band. They were active in the late 1980s and early 1990s, and then reformed in 2014. They have released two albums on The Cure's label Fiction. The band achieved reasonable success in the UK, but did not attract much attention abroad.

    Career

    The band started out playing a distinctive mixture of swamp blues, hip hop and funk, showcased on their 1989 album Sell Me A God. At this time they undertook tours of Europe with The Jesus and Mary Chain and Phillip Boa. Band tensions led to the abandonment of a second album in 1990, although they toured in October on the back of an NME single of the week, "Psycho Couch". However, a combination of internal feuds ("It got to the point where we just couldn't bear to be in the same room as each other") led to a complete split and meant that the band was effectively on hiatus from 1990 to 1992. The band returned with a different line up, a completely different sound - of pop and psychedelia - and the album Epicure in 1993. Despite positive reviews, a tour in the United States with Medicine, and extensive airplay, Eat had evidently run its course, and in 1995 Dolittle left to join members of The Wonder Stuff in Weknowwhereyoulive, whilst Howard joined The Wonder Stuff's singer Miles Hunt in his new project Vent 414.

    Yo Gabba Gabba!

    Yo Gabba Gabba! is an American puppet children's television show starring five costumed toys-come-to-life and their friend DJ Lance Rock. The Gabba gang explores a single topic in each episode, e.g. "Adventure," "Friend," and "Dance," through songs and short storylines in the half-hour program. Additionally, the show teaches children life and social skills, such as sharing and trying new foods. It also encourages viewers to move along with and dance with the characters in the program. The show is noted for its indie-culture guest stars and bands, and for drawing visual inspiration from 8-bit video games and H. R. Pufnstuf, among other classic television shows. Created by Christian Jacobs (lead singer of the Aquabats) and Scott Schultz, the show is written to appeal to children and their parents. The television program has spawned a touring live stage show, various toys and branded clothing. Trademarks relating to Yo Gabba Gabba! and its characters are held by GabbaCaDabra, LLC.

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