Ease may refer to:

At Ease may refer to:

  • At Ease, a desktop environment for Macintosh computers
  • “At ease” (U.S.) or “Stand at ease” (UK) is a military parade command.

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Ease (sewing)

In sewing and patternmaking, ease is the amount of room a garment allows the wearer beyond the measurements of their body. For example, if a man has a 40-inch chest measurement, a jacket with a 40-inch chest would be very tight and would constrict movement. An ease of 3 or 4 inches might be added to the pattern (making a 43-44 inch chest), or more to enhance comfort or style. Ease is not generally included in sizing measurements. To use the example again, a man with a 40-inch chest will likely buy a jacket advertised as size 40, but the actual measurements of the garment will almost always be somewhat larger.

Ease is most important for woven garments cut on the straight or crossgrain, allowing little or no stretch.

A sloper pattern or block pattern is a simple pattern with very little or no ease made for the purpose of fitting the body accurately, from which more finished or stylized patterns may be developed.

Adding ease

Several techniques can be used to add ease to a pattern. The simplest may be to add width to the pattern pieces, such as at the side seams. Pleats or gathers may also be used. Reducing the intake of darts will also add ease.

Ease (programming language)

Ease is a general purpose parallel programming language, designed by Steven Ericsson-Zenith of Yale University. It combines the process constructs of CSP with logically shared data structures called contexts. Contexts are parallel data types that are constructed by processes and provide a way for processes to interact.

The language includes two process constructors.

A cooperation includes an explicit barrier synchronization and is written:

If one process finishes before the other then it will wait until the other processes are finished.

A subordination creates a process that shares the contexts that are in scope when created and finishes when complete (it does not wait for other processes) and is written:

Subordinate processes stop if they attempt to interact with a context that has completed because the parent process has stopped. This enables speculative processes to be created that will finish if their result is not needed.

Powerful replication syntax allows multiple processes to be created. For example

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I am inauthentic
That's me not knowing who he is
I feel understands me
You don't love me
I take heart
Because I haven't reacted
To create hurt
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I could have done something differently
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I take heart
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